Chef Archive
Thread: Combat Professions: Express Your Opinions Here.
I see. So you would be happy with selling 3 types of clothing in shop? Currently I stock about 15-20 foods regulary.Yea great Im excited to have 3 foods people may want. And Im wondering as a tailor, what is your food experience with the current menu?
jeditao wrote:
Even so, it's at least 3 new foods that are likely to sell. Doesn't look like a nerf to me.
jeditao wrote:
Even so, it's at least 3 new foods that are likely to sell. Doesn't look like a nerf to me.
I think that number is low. Many of these will sell to the PvP crowd. Defense stackers, accuracy stackers, combat medics, fencer/pistoleers, etc all have specialized PvP needs, for example.
There may be fewer useful PvE foods (particularly for high mind users). And I understand that this is the biggest market. But the PvP market shouldn't be under-estimated. They are also the market that is willing to pay the highest margin to get whatever edge they can.
Im not even going to keep trying to convince the fanboys that are still saying this is not a nerf. If you cant see how this is a nerf your math skills are obviously lacking.
Sure you chefs get some nice gimic foods but i will personaly go from purcasing hundreds of thousands oc cr worth of food a week to nothing in a hurry. The fact that most others will end up with a crate of each of the new foods that seem good, all 3 of them, and that will last them for a month due to the reduced effectivness so we use them less and the longer digestion times.
If the devs want us all to go to pistoller so we dont have to worrt so much about the HAM costs they should just remove the other classes insted of nerfing the foods that alow us to opperate
LeilaniKirlia wrote:
The removal of literally every food and drink we had (because even the ones we have retained are not the same buffs and should not be considered the same food or drink) means that we would have a sum total of 0+3 items to sell, which makes 3.I regularly sell at least 7 items alone as it is (GGP, BoH, Fishak, Sunburns, Fire Stew, Vegeparsine, and Ormachek), so this would be a big decrease for me, personally.
This is not apples to apples. I never said we have nothing that will sell. IAM saying that weaponsmiths sell over15 types of items regularly, armorsmiths as well, and droid engineers need love just like we are getting, but better. Architects sell nearly every item they can make (with the exception of some ugly furniture and player city buildings).
We are being totally built up from the bottom, as the patch notes and Thunderheart said. Why couldn't we get more than a handful or two of the foods that WILL make sales, especially in the master box. Smugglers nonwithstanding (they are getting their own revamp), Doctors, Musicians, and Dancers seem to bein heavy demand for100% of their buffs. I do not expect this, but it is a ratio I would like to see us coming a lot closer to.
Excuse me haven't read the whole discussion either? I can see at least three times as many useful recipes then chefs have now. Also don't forget the stat buffs are still here even if they don't seem as impressive as the current ones.
Nikii_Nightstrider wrote:
No we just disagree on the word useful.
You may find 1000 credits useful. Personally I wouldnt.
Try to remember that useful is up to the person doing the using. Just because YOU think something is useful doesnt make it a fact. And it certainly doesnt mean we didnt read the thread. It means that despite the fact you think its useful, others dont.
That's what what I'm trying to say! It's not like I'm making it up, I'm trying to figure it out by reading responses on this forum, talking to the players I know, etc. From what I've read and heard a lot of new recipes look promising.
Umm, you can't keep from insults, can you? Be careful, anger leads to the Dark Side.
Nikii_Nightstrider wrote:
No, what Id like to see is the revamp at least be tested with the system its supposed to work for.
Im a chef because back in June or July when chef was broken I thought it sounded like fun. (of course I didnt know how broken until I got my feet wait).
How are we supposedevaluate a new buff system when its not with what it is designed for. Im guess that my enchanter from everquest probably wouldnt be very good at SWG.
I think if the chef system is designed for the new combat system it should sit on test until its been tested with the system its designedfor. It seems kinda putting the cart in front of the horse to design something based on something that hasnt yet been created dont you think?"
Would make more sense if they added new stat buff recipes together with the combat update but I think they're doing it because only a part of the new food system is related to stat buffs but everything else is supposed to work already.
"Frankly I dont need credits."
Congratulations!
"I could care less. Im sorry that you can seem to think past the credit. "
I can't or I can? Before you make any other assumptions about what I think or don't think I must admit that credits do matter for me. I don't need gazillions, but I want my trade to cover my expenses and pay for other thing I want to do. But my main concern as a crafter and as a merchant is meeting the needs of my customers. Since the new update is coming soon I want to figure out what's going to be in demand and from what I see there's more than just a handful things worth crafting.
"Ill say one thing. There sure are an awful lot novice chefs around that talk a lot of smack about stuff that makes no sense at all. "
As I said my thoughts are based on the responses here. So if people say they need so and so based on their needs it makes no sense either?
"Gotta love holos. Spread the foolishness around everywhere."