Chef Archive

Thread: Proposal on reducing BE's contribution to food effectiveness

Numen
Wed Feb 25, 2004 8:38 am
#27






Dridstar wrote:

I have a BE Enhanced Clothing AND a Chef Supply Vendor. Look me up, I'm on Eclipse/Naboo. City is Nu'Maoi and my tent is right by the shuttleport. All the trim you could want for 2k a crate. All the supplements you could want for 35k, 30k, and 25k. All at least 200 factory runs. Really, stop complaining and just figure it out. Chef's got a GREAT deal this time. Make it work and watch the profits roll in.







I really couldn't care less about the profits I make. If I make enough to cover my maintenance/power on my harvs and factories and then a little left over for armor and weapons I'm perfectly happy. That would equate to about 5-10 crates a day which is my worst days since the revamp.


At the moment I only do non-be food, I won't be able to buy tissues from BE's because I know of non that could supply what I need on Tempest so I have to get the skills myself. I hate the fact that someone can get the brandy schematic and 9 exp points, head to your store and pay 25k for a crate of tissue and make something at least 50% better than I did. Any BE can say deal with it as long as they want, that situation is just not right.


Non-BE food will always have a place on my vendor. Some people just can't afford 300k a crate for some food.





Amandil Morier - Tempest - Master Chef
Nahualli
Wed Feb 25, 2004 8:47 am
#28






Numen wrote:


Non-BE food will always have a place on my vendor. Some people just can't afford 300k a crate for some food.







I'm going to 1-up you here.. I don't even make crates. That's right I hand make my food because I'm not in "the business" at all. And as the lowest of the low profile chefs I can tell you that BE makes little to no difference in my life as a Chef. It impacts me in no way and everyone else is happy to play the way they want. There's a lesson to be learned here. There's room for people to be the best and there's still room to be nothing but a party caterer if that's what you want to do/be.


-Nah-






~*~*~*~*~*~*~~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


---Just tell your friends you couldn't come join them on a Rebel Corvette mission because you were getting stoned. They'll understand. ---
Zynix
Wed Feb 25, 2004 9:15 am
#29

WOW, all this text in less the 24 hours... I skimmed over the 1st post and I agree with this. Sounds very interesting but I am not going to read that much




Paying 2.7 million credits for The Crate of Free Resources Veteran Rewards! (Deliever to my vendor)
Zith Almighty
Stim Packs & Wound Packs (Coronet 800 -4730) Offer items at this waypoint
12pt Master Doc Buff Packs (Coronet 900 -4690)
Ultimate Grinding Site -=- Unlocking My FSCS -=- Swg Pics

CJadefire
Wed Feb 25, 2004 10:16 am
#30

Tevoo: Agree with you completely.

I'm not against crafting interdependency - I'm against it on the crippling, ludicrous level it is now. This is a no-brainer: until all of the crafting classes are forced to have the same dependency we do on others (11 points in an elite, master base class and master hybrid class) and until our products are required by OTHER crafters to insert into and double the effectiveness of their end product, then we've gotten the short end of the stick to put it lightly. No other crafter class has to put up with that - why should we? Since my tailor analogy was so disliked, here's another: it's the equivalent of our master level barrels being optional in a WS's weapons and giving doubled damage, or half the speed/ham. Why are we so willing to take it up the tush? Is it only the chefs who have pet BEs that are ok with it? Yeah, I could abuse the five BEs in my city, but I'd rather not burn my friends out, just to keep up with opportunist, spammy, one-hit-wonder newbie "master" chefs with BE alts on my server. So my booming pre-patch business has turned into a worrisomely sluggish post-patch business, because some other profession has more control over my work than I do.

The simple solution is to halve BE potency, and increase our own potency by an equal amount. Give them less power over us, and give us back some power over our own food. Their current ability to more than double our end product is laughable.




Saioka Bitterkiss Smuggler
Saioka' Bitterkiss Entertainer
Haunna Avagnere Domestics
Bellatrix of the Pirates of Jademoon


Nahualli
Wed Feb 25, 2004 10:36 am
#31






I'm against it on the crippling, ludicrous level it is now.




THIS IS NOT A CRIPPLING DEPENDENCY. You can still make food that sells even without BE additives.


My god you guys *are* whiners.


-Nah-




~*~*~*~*~*~*~~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


---Just tell your friends you couldn't come join them on a Rebel Corvette mission because you were getting stoned. They'll understand. ---
TevooRerio
Wed Feb 25, 2004 10:45 am
#32

/looks at Nuahalli


/looks at Nuahalli-san


Hmm...


Account #1 BioEngineer


Account #2Chef


Now...crippling dependency is a harsh choice of words - but it is ACCURATE. Yes, I CAN make foods that sell without BioEnhancements. But what would the point be? I playa Chef for several reasons, which I have mentioned before.I like to cook, not beg. I like to hook my friends/guildmates up with good foods, not low quality crap on a stick. Interdependency with BioEngineers, Tailors, and Master Artisansare okay, provided thatthe dependencyis fairly balanced. And it is lacking that balance the way it currently stands.





The One With a Silent Voice
Ja-van
Wed Feb 25, 2004 11:10 am
#33






Nahualli wrote:





I'm against it on the crippling, ludicrous level it is now.




THIS IS NOT A CRIPPLING DEPENDENCY. You can still make food that sells even without BE additives.


My god you guys *are* whiners.


-Nah-






I cant take that response anymore, YOU IDIOTIC MORON. If all of your S*$#$ was only HALF as good with out a COMPONENTthat I made, that required twice as many resources as your final item, and you required me to supply you withmultiple complete factory runs of this item per week you would be..."whining" also. If you do not like that we do not like how our class is more of a pain in the ass than it was before, that any idiot with an IQ of a singlecell organizismcan make an equivilant products as someone who is a Master and prided theirself on having the best stuff and worked there ass off to make their product the best then you need to get the hell out of our forum.


We are not asking for a freaking NERF of BE tissue. We are asking that the power of our food is back in the hands of the ones that MAKE the food. Before the patch we could experiment on our subcomponents and that experimentation made a huge difference in the final outcome. It took skill and practice to figure out the best combos. Which is why I proposed that we get to experiment on the additive. Leave it so we have to buy your precious tissue. You do not have ANY nerf because we still NEED your crap to make our food better. The difference is We can make the product how WE want to.


sciguyCO I disagree with halfing their effectiveness and allowing us to experiment on the 1 barso we end bringing the final product to the 84% or so that we get now.We have not accomplished anything by doing this other than creating an extra step of experimenting. The end result is the same.The tissue need to be only light medium and heavy variantsthen we combine it with water to make the appropriate additive (light, med, heavy)and our experimentation on the additive will be excatly like it how weused to experiment on our subs. If we bump flavor all teh way then we get a longer duration if we mix all 4 then we get an appropriate mix. If we put everything into nutrition then we get the same results as we do now with a high quality Nutrition tissue. We are the chefs, we are suppose to make the food so why can't we MAKE the food like we want with experimenation? If you are a BE and cant see this as NOT being a nerf to you and can not understand our complaint in this matter thenleave and quit cluttering up our boards with your unchef experienced flames.


I would love to have the old system back just so I could be a chef again not an assembly line workerthat know how to hit assemble, create schematic, and move crates.


Denoby Master Chef

Nahualli
Wed Feb 25, 2004 11:15 am
#34




You can call it unbalanced if you want. It probably is. But to sit there and flail your arms and scream crippling dependency is not only stupid but extremely DISEMPOWERING to yourselves. You are selling yourselves short if you really think non BE food is "crap on a stick"


-Nah-





~*~*~*~*~*~*~~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


---Just tell your friends you couldn't come join them on a Rebel Corvette mission because you were getting stoned. They'll understand. ---
Nahualli
Wed Feb 25, 2004 11:18 am
#35








Ja-van wrote:


We are not asking for a freaking NERF of BE tissue.







But realistically it's what it will become if you keep this up. Originally all I was saying is be careful what you wish for. I'm still advocating the same thing.


-Nah-




~*~*~*~*~*~*~~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


---Just tell your friends you couldn't come join them on a Rebel Corvette mission because you were getting stoned. They'll understand. ---
Nahualli
Wed Feb 25, 2004 11:20 am
#36






Ja-van wrote:

I would love to have the old system back just so I could be a chef again not an assembly line workerthat know how to hit assemble, create schematic, and move crates.


Denoby Master Chef






Hahaha.. oh please.. before the revamp you were just a Fishak Whore, now you're a Vasarian Brandy Whore. Because that's really what this all stems from isn't it? Vasarian Brandy? I *know* this isn't about Kanali Wafers.. it's all about that damn brandy


-Nah-






~*~*~*~*~*~*~~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


---Just tell your friends you couldn't come join them on a Rebel Corvette mission because you were getting stoned. They'll understand. ---
Nahualli
Wed Feb 25, 2004 11:26 am
#37

And before you come back at me with some other insult about how dare I presume to know your playstyle and how you really provided your friends with all sorts of good food not just Fishak.. I ask you.. can you not still do the same? Do you really have such ungrateful friends that they will turn your food down for it being "crap on a stick" ?? Do they shun you and prefer to pay out the nose at the new Vasarian Brandy entrepeneurs?


Or is it simply about the fact that your position as the best [in your head] is being threatened and you're hopping mad?


*shrug*


elitists.... lol


-Nah-






~*~*~*~*~*~*~~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


---Just tell your friends you couldn't come join them on a Rebel Corvette mission because you were getting stoned. They'll understand. ---
PSKstang
Wed Feb 25, 2004 11:28 am
#38

The way I see it for the most part and this is purely opinion and experience with customer:


BE food/drinks = PvP

non-BE food/drinks = PvE


I like the way the system is now personally. Maybe the reason being that I am afraid that it can screw us in the long run. As the old saying goes "its always greener..."



-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-
TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
ArthurDentOnBria
Wed Feb 25, 2004 11:57 am
#39

I totally agree that a chefs food, in the end, should be mostly based on a chefs skill. Otherwise it's just not that much fun for you guys to do it. If I put myself in your shoes I'd want the same, and food should not be, as someone else very eloquently put it, a "tissue delivery system". So cool, I hope they tweak the numbers, make it so that there is more distinction between those chefs that put effort into finding the best flora, having the best experimentation skills, and so forth.


But what I can't stomach is all the whining about how bad your dependency is on BE. Face it, chef is one of the least dependent crafting class in the game. You guys have been spolied for a very long time in this reguard (although you certainly had your share of problems as well), and you're just not used to it, but everyone else has been living with it for a long time so get used to it. You should just be glad that your dependency is an optional one, not a required one as other professions have.


And I think what's happening is that all this whining is setting up one of the most antagonistic seller/supplier relationships in the game. You just simply don't see any of this antagonism between tailors and BE's, and as I mentioned before tailors are much more dependent on BE's than you guys are.


You guys are making great products, credits flow like water, your skills are highly in demand, and you are able to mark up the tissues you buy from BE's to further enhance your profitability in every case. So aside from some balance issues which was what this thread was originally about, why all the whining about your BE dependency? Can't we just get along?



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Page 3 of 8