Chef Archive
Thread: Proposal on reducing BE's contribution to food effectiveness
Dridstar wrote:
I have a BE Enhanced Clothing AND a Chef Supply Vendor. Look me up, I'm on Eclipse/Naboo. City is Nu'Maoi and my tent is right by the shuttleport. All the trim you could want for 2k a crate. All the supplements you could want for 35k, 30k, and 25k. All at least 200 factory runs. Really, stop complaining and just figure it out. Chef's got a GREAT deal this time. Make it work and watch the profits roll in.
I really couldn't care less about the profits I make. If I make enough to cover my maintenance/power on my harvs and factories and then a little left over for armor and weapons I'm perfectly happy. That would equate to about 5-10 crates a day which is my worst days since the revamp.
At the moment I only do non-be food, I won't be able to buy tissues from BE's because I know of non that could supply what I need on Tempest so I have to get the skills myself. I hate the fact that someone can get the brandy schematic and 9 exp points, head to your store and pay 25k for a crate of tissue and make something at least 50% better than I did. Any BE can say deal with it as long as they want, that situation is just not right.
Non-BE food will always have a place on my vendor. Some people just can't afford 300k a crate for some food.
Numen wrote:
Non-BE food will always have a place on my vendor. Some people just can't afford 300k a crate for some food.
I'm going to 1-up you here.. I don't even make crates. That's right I hand make my food because I'm not in "the business" at all. And as the lowest of the low profile chefs I can tell you that BE makes little to no difference in my life as a Chef. It impacts me in no way and everyone else is happy to play the way they want. There's a lesson to be learned here. There's room for people to be the best and there's still room to be nothing but a party caterer if that's what you want to do/be.
-Nah-
I'm not against crafting interdependency - I'm against it on the crippling, ludicrous level it is now. This is a no-brainer: until all of the crafting classes are forced to have the same dependency we do on others (11 points in an elite, master base class and master hybrid class) and until our products are required by OTHER crafters to insert into and double the effectiveness of their end product, then we've gotten the short end of the stick to put it lightly. No other crafter class has to put up with that - why should we? Since my tailor analogy was so disliked, here's another: it's the equivalent of our master level barrels being optional in a WS's weapons and giving doubled damage, or half the speed/ham. Why are we so willing to take it up the tush? Is it only the chefs who have pet BEs that are ok with it? Yeah, I could abuse the five BEs in my city, but I'd rather not burn my friends out, just to keep up with opportunist, spammy, one-hit-wonder newbie "master" chefs with BE alts on my server. So my booming pre-patch business has turned into a worrisomely sluggish post-patch business, because some other profession has more control over my work than I do.
The simple solution is to halve BE potency, and increase our own potency by an equal amount. Give them less power over us, and give us back some power over our own food. Their current ability to more than double our end product is laughable.
I'm against it on the crippling, ludicrous level it is now.
/looks at Nuahalli
/looks at Nuahalli-san
Hmm...
Account #1 BioEngineer
Account #2Chef
Now...crippling dependency is a harsh choice of words - but it is ACCURATE. Yes, I CAN make foods that sell without BioEnhancements. But what would the point be? I playa Chef for several reasons, which I have mentioned before.I like to cook, not beg. I like to hook my friends/guildmates up with good foods, not low quality crap on a stick. Interdependency with BioEngineers, Tailors, and Master Artisansare okay, provided thatthe dependencyis fairly balanced. And it is lacking that balance the way it currently stands.
Nahualli wrote:
I'm against it on the crippling, ludicrous level it is now.
THIS IS NOT A CRIPPLING DEPENDENCY. You can still make food that sells even without BE additives.
My god you guys *are* whiners.
-Nah-
I cant take that response anymore, YOU IDIOTIC MORON. If all of your S*$#$ was only HALF as good with out a COMPONENTthat I made, that required twice as many resources as your final item, and you required me to supply you withmultiple complete factory runs of this item per week you would be..."whining" also. If you do not like that we do not like how our class is more of a pain in the ass than it was before, that any idiot with an IQ of a singlecell organizismcan make an equivilant products as someone who is a Master and prided theirself on having the best stuff and worked there ass off to make their product the best then you need to get the hell out of our forum.
We are not asking for a freaking NERF of BE tissue. We are asking that the power of our food is back in the hands of the ones that MAKE the food. Before the patch we could experiment on our subcomponents and that experimentation made a huge difference in the final outcome. It took skill and practice to figure out the best combos. Which is why I proposed that we get to experiment on the additive. Leave it so we have to buy your precious tissue. You do not have ANY nerf because we still NEED your crap to make our food better. The difference is We can make the product how WE want to.
sciguyCO I disagree with halfing their effectiveness and allowing us to experiment on the 1 barso we end bringing the final product to the 84% or so that we get now.We have not accomplished anything by doing this other than creating an extra step of experimenting. The end result is the same.The tissue need to be only light medium and heavy variantsthen we combine it with water to make the appropriate additive (light, med, heavy)and our experimentation on the additive will be excatly like it how weused to experiment on our subs. If we bump flavor all teh way then we get a longer duration if we mix all 4 then we get an appropriate mix. If we put everything into nutrition then we get the same results as we do now with a high quality Nutrition tissue. We are the chefs, we are suppose to make the food so why can't we MAKE the food like we want with experimenation? If you are a BE and cant see this as NOT being a nerf to you and can not understand our complaint in this matter thenleave and quit cluttering up our boards with your unchef experienced flames.
I would love to have the old system back just so I could be a chef again not an assembly line workerthat know how to hit assemble, create schematic, and move crates.
Denoby Master Chef
You can call it unbalanced if you want. It probably is. But to sit there and flail your arms and scream crippling dependency is not only stupid but extremely DISEMPOWERING to yourselves. You are selling yourselves short if you really think non BE food is "crap on a stick"
-Nah-
Ja-van wrote:
We are not asking for a freaking NERF of BE tissue.
Ja-van wrote:
I would love to have the old system back just so I could be a chef again not an assembly line workerthat know how to hit assemble, create schematic, and move crates.
Denoby Master Chef
Hahaha.. oh please.. before the revamp you were just a Fishak Whore, now you're a Vasarian Brandy Whore. Because that's really what this all stems from isn't it? Vasarian Brandy? I *know* this isn't about Kanali Wafers.. it's all about that damn brandy
-Nah-
And before you come back at me with some other insult about how dare I presume to know your playstyle and how you really provided your friends with all sorts of good food not just Fishak.. I ask you.. can you not still do the same? Do you really have such ungrateful friends that they will turn your food down for it being "crap on a stick" ?? Do they shun you and prefer to pay out the nose at the new Vasarian Brandy entrepeneurs?
Or is it simply about the fact that your position as the best [in your head] is being threatened and you're hopping mad?
*shrug*
elitists.... lol
-Nah-