Chef Archive

Thread: Chef Issues Designer responses

WeAreLegion
Sat Aug 16, 2003 2:24 am
#27

Where is item decay???




Duniel T'Tentrah ~ Ranger/Chef ~
PA Leeco Corrdinator

Fav. Movie Quote:
- "Negative...I am a meat popsicle."
fatgit
Sat Aug 16, 2003 6:28 am
#28

I know at least one other correspondant emaild clarifications to Q & got a reply, so it may be worth SirVimes doing the same ?

Just a thought - but that's the FIRST dev response to ANY chef issues Ive seen including throughout my beta test period, so at least its a step in the right direction.

It's a good sign that food/drink is going to get a complete balance check, let's hope it isnt done by the same trained monkey that did it in the forst place
Saitek
Sat Aug 16, 2003 7:26 am
#29

I have a lot of eggs, people just drop 'em off at the store.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Marcalus
Sat Aug 16, 2003 7:32 am
#30

A "balance pass" sounds wonderful...an ETA would be kinda nice, but what can you do?


Hopefully, this will be inclusive of the Dom Arts Line as well....




Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
Dritescythe
Sat Aug 16, 2003 7:40 am
#31

Why does food need item decay? You eat it, and it's gone.
voovie
Sat Aug 16, 2003 10:53 am
#32

i just want them to step up the exp rate. i got spices 4 in one day (smuggler)i have 3 chef skill boxes since release.
crypticfirefly
Sat Aug 16, 2003 11:33 am
#33

I agree that pet UXP works. If you feed *your* pet, it is as if you ate it-- no UXP. If your food is fed to *someone else's* pet, you get UXP as if the player had eaten it.


However, you have to be logged in and at close range.


Frankly, I don't ever expect to get UXP, becuase what are the chances that you will be within UXP range of someone when they finish the stack? We should get UXP when we are on another planet, and when we are offline. Otherwise, it is pointless.


Saitek
Sat Aug 16, 2003 11:38 am
#34






voovie wrote:
i just want them to step up the exp rate. i got spices 4 in one day (smuggler)i have 3 chef skill boxes since release.




I'd prefer if they just slowed down the xp rate of all the other professions, I kind of like thehard work I have to put into it.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Wit
Sat Aug 16, 2003 12:25 pm
#35

I still say food needs to be required. Slowly advancing fatigue, with similar effects to advancing BF, should result without food intake. Food should not be required in great quantity, or more often than, say, once per 8 hours played.


No, I'm not a chef. I have made some protein wafers and they tasted worse than they sound, so now I buy from the pros.


Just an opinion from a BH.





Cauth Borriante

Recalcitrant bounty hunter
SWG Beta Team Member
Solstise
Sat Aug 16, 2003 12:39 pm
#36

Eggs are NOT plentiful at all. If you search 20 lairs, you roughly get 18 creatures, 1 nothing and 1 thing of eggs. And the eggs only come out in a quantity of 2-5. You need to make Eggs the most commonly found and also increase the number of eggs based on the difficulty of the creatures that use that lair. For instance a crazed Durni lair could give 10 eggs, while if you found a lair for Crystal Spider Snakes you'd get 70 eggs. You get the idea.




Soltanus Foo
++++KorTech Industries++++
Founder of Avalon, Corellia
Master Weaponsmith July, 2003-NGE

"SWG Tradeskillers-May we all rest in peace."
TygerBlueEyes
Sat Aug 16, 2003 12:45 pm
#37

Please bring back the creature farm installation.





[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
Naturner
Sat Aug 16, 2003 2:10 pm
#38

With the XP rate issue,the only real limiting factor on mastering the profession right now is gathering the resources (and the lack of medium farms combined with the fact that no resource dealers deal foods). Outside of that it is a monotanous grind of the same 1-2 schematics. I personally don't mind it, because the other crafters do the same thing, and some (like weaponsmith) can't really sell anything till they get to master anyway. As for smugglers, they have 4xp per resource spices, and the requirments are very generic (like "organic"), making it very easy to level to spice 4....this should probably be fixed more than the pure artisan xp rate.


With the resources and dedication, a chef can go from mixII only to master in about 15-17 hours of grinding...that's a hardcore weekend, and you get the master title. If the xp is ground while working on other professions (grinding while camping, waiting for shuttles, friends, etc.) it goes a lot faster without the fingers hurting quite as much.




_______________
Caravaggio Sead - Master Chef
MMM Pharm and Food
Mos Eisley (2468, -4572), Coronet (956, -3724), Theed (-4820, 3360)

Buying 1k lots of general Carnivore, Insect, and Domesticated Meat, PM me for details!
Ralphman
Sat Aug 16, 2003 11:33 pm
#39

Coming from an other profession then the Chef I can't really say I know what is going on and what issues you people have with the profession. So what do I do here?


Well I've been in the game since the last the last month of beta and ever since then there has been talking about that there doesn't seem to be all that many people intressted in playing chef so the devs have promised to look into it because they want people to play chef. Since I started playing after release I can honestly say I haven't seen one single chef on Eclipse.


So what to do. Well of course fix what is listed here but I also belive that the best thing that could happened to the chef profession is if there buffs lasts for maybe up to 4 hours. The buffs don't have to be as high as the buffs from spieces because then the smugglers wouldn't be happy. They don't have to be as high as the buffs from doctors either because the doctors would be upset. What they do need is a long lasting time.


As a brawler I would love to buy food that buffed my Health for 100 points if it lasted for 4 hours (that could be a master or close to master food type) because then I wouldn't have to worry about it wearing off in the middle of a fight.


So give the Chefs food that has long lasting effects and slightly lowered increases to the stats but let them affect many stats and without after effects and they would have a better market then producing food for pets.




Odraaf - Eclipse
The Brotherhood
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