Chef Archive

Thread: Top Chef issues. *Updated*(06/27/05) Under Construction.

Higginsis
Mon Jun 06, 2005 6:46 am
#14

Neweco, the way foods stack atm is intentional, the devs have confirmed this too me.

Check the annoucment sticky for further infomation.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

NewEco
Tue Jun 07, 2005 1:46 am
#15



Higginsis wrote:
Neweco, the way foods stack atm is intentional, the devs have confirmed this too me.

Check the annoucment sticky for further infomation.




Thanks for information ! Very sad to hear this, but thanks anyway

The devs are really true masters of breaking working things in a way they do not make fun anymore ... so all chefs got is the hope for a soon(TM) revamp



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FlereImsaho
Tue Jun 07, 2005 5:33 am
#16

Ruby Bliel is one of my most practical drinks used throughout the CU. I don't see any issue with it- ie it halfs the re-take time of the next stim by 30secs. The 20min timer is to allow fill to wear off b4 battle. If its broken why are so many using it? If anything it would be good to get the fill reduced.



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zazo
Tue Jun 07, 2005 8:45 am
#17



ok I'm new to the chefprofession but not new to eating foods...hehe here is my take on the filling vs not stacking issue. The fill has to be a separate meter compared with stackability because if it was made so a person could only take 1 drink then you are limiting your entire sales to that one "best" drink however if each option was modified based on stats and stackability you end up with a ton of options and selling many different items.


there are a number of foods that all do the same thing really and there for are not allowed to stack. Like most of the drinks all kinda do the same thing so you can only use one since the stats are all pretty close a consumer will weigh fill over duration and thats what you are going to sell. Why not simply give a more obvious choice make the stats more specific with certain caps


forget about the names of the food for a bit and what does what lets say you have 4 stats to modify also forget about all the other modifications for now because the numbers would get crazy. make it so you can stack 1 food with 1 drink but not two drinks and not two foods


statHealth,Health reg,action reg,mind regfill duration


Drink1aX000low low

Drink1bX000medmed

Drink1cX000highhigh

Drink2a0X 00lowlow

Drink2b you get the idea


anyway do the math just with these 4 stats you can have 12 drinks with different fills and effected stats then you can have 3 additional drinks that fill all 3 stats

add in the ability to take a food and thats now 30 and thats just with these 4 stats and just assuming they either modify 1 stat or all 4 drink 1 can never be anything else it can never modify any other stats but through experimentation can have different fill rates and durations as well as differing amounts on the modification


Clear cut and dry you cant take drink 1a, 1b, and1c at the same time but you could take drink 1a,b, or canda 2a, b, or ctogether or a drink that modified all 4 stats


and thats not to mention all the other modifications, medicine use, poison/disease cure/resists, defenses, mods, etc


it looks to me that with the CU the chef profession took a big step back and is need of a bit more than just bug fixes and explainations here and there. People dont want to buy crates of stuff based on trial and error and crafters certainly dont want to waist time and energy for things that may or may not sell.


I got a bit off track maybe and I appoligise for that but I think if someone with more experiance in the chef profession applied this principle I think we would find a great number of foods in high demand and a number of options for consumers the point I'm trying to make is don't in advertantly nerf yourself. separate the modifications of the foods better and chefs will sell more variety of foods. Start saying change the fill over not stacking and you're only asking for more trouble.



im retarded my lil chart thingy is all screwy

Message Edited by zazo on 06-07-2005 11:46 AM

Message Edited by zazo on 06-07-2005 11:48 AM



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Cafa
Wed Jun 08, 2005 1:08 pm
#18






Higginsis wrote:
Neweco, the way foods stack atm is intentional, the devs have confirmed this too me.

Check the annoucment sticky for further infomation.





As a Chef, I resent this. As noted by many, FILLING is the stack prevention in food. Filling should be the only stack prevention. When something gets so complicated you need excel sheets to tell a player what he/she can or cannot eat/drink at that very moment then menues dwindle dow to basically 4 foods and maybe 2 drinks.


Fivo Asia





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mmrl1
Thu Jun 09, 2005 11:37 am
#19






Cafa wrote:





Higginsis wrote:
Neweco, the way foods stack atm is intentional, the devs have confirmed this too me.

Check the annoucment sticky for further infomation.





As a Chef, I resent this. As noted by many, FILLING is the stack prevention in food. Filling should be the only stack prevention. When something gets so complicated you need excel sheets to tell a player what he/she can or cannot eat/drink at that very moment then menues dwindle dow to basically 4 foods and maybe 2 drinks.


Fivo Asia







Agreed. As someone said in an above post, you cannot even stack a drink and a food with the same stats, and that is just stupid. A person should have the option of choosing to have a higher ham with less status effecting foods or more status effecting foods and less ham. That is how you should be able to balance it out.



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Liv_Traisharan
Thu Jun 09, 2005 1:04 pm
#20

Well yeah that makes perfect sense, but in the world of designers, well... not all of them think like that.



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Bliznit
Tue Jun 21, 2005 9:01 am
#21

Higgy,


Have you heard ANYTHING from the devs about our bugs/issues? Even if all you can tell us is "they are looking at it" its more than we know now.


I think its 2-3 pubs since we have heard anything from them.


My sales are still all over the place, but I really don't feel that the right foods are doing the right job. I sell 2 times the artisan foods that I do the Chef foods. I would hope that they are at least looking at whats up and thinking about fixing it sometime this year


Several of our bugs are simple 1-3 codeline repairs, perhaps we need to yell a little more? It seems to work for Jedi, but not for AS on the other hand. Idon't mean to whine, or complain, but it just seems to me that we have not heard a word about chef since just after the CU, beginning of may or so,





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Higginsis
Tue Jun 21, 2005 3:02 pm
#22

Fraid not Bliz.

I always pass on the info i can as soon as i hear it, so be assured as soon as i know, you guys will.

Generally when it comes to bug fixes though, we don't know before the patch notes come out either, so its just a case of waiting i'm afraid.

And believe me, you have no idea how sick i am of saying that.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

MTVGeneration
Tue Jun 21, 2005 3:35 pm
#23






Higginsis wrote:
Fraid not Bliz.

I always pass on the info i can as soon as i hear it, so be assured as soon as i know, you guys will.

Generally when it comes to bug fixes though, we don't know before the patch notes come out either, so its just a case of waiting i'm afraid.

And believe me, you have no idea how sick i am of saying that.




Firstly I wanna say I think you're doing a grand job Higginsis!



But whats the point of you (or anyone else) informing them of problems if they don't bother listening or doing anything about it let along to send out a message reassuring the respective communities that somethign IS being done about it.? Its depressing to get this whole feeling of apathy from them regarding our issues and other crafting profs issues who are loyal to SWG and to their proffession.




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Reyza
Wed Jun 22, 2005 5:30 pm
#24


Much to my dismay, I can confirm that Ruby Bliel isnot functioning properly anddoes not last it's intended duration of 20+ minutes but rather 2 stim heals.


Vegeparsine is not workingeither as mentioned in the original post. 225k down the drain.


*wishes he would have the forums first before purchasing*


Question: If and when the foods/drinks that aren't working correctly are fixed, will I need to buy newly crafted versions of these foods/drinks?



- I support a re-implementation! I did NOT buy a FPS game!
Albus_Dumbledore
Wed Jun 22, 2005 10:58 pm
#25


Reyza wrote:
Question: If and when the foods/drinks that aren't working correctly are fixed, will I need to buy newly crafted versions of these foods/drinks?





Most probably the existing foods will be updated, but never trust a dev

especially when they try to "fix" a crafterprof

Message Edited by Albus_Dumbledore on 06-23-2005 07:59 AM




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leillani
Fri Jun 24, 2005 6:59 am
#26

amazing success does nothing


are you sure? as this morning i got a great sucess and got my filling on my ruby down to 17 so i tried again and used bespin then got an amazing and the filling went down to 16.


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