Chef Archive

Thread: Major change to drinks

Jeale
Wed Jan 07, 2004 11:41 am
#27

It seems it would be simpler to have the container determine the mount of charges. This way the experimental points could be put into time and amount of buff. This would benefit the player and be easier to keep up with. EX: crate of small cup- charge per item, crate of kegs- 20 shots per item.
SirVimes
Wed Jan 07, 2004 11:43 am
#28






Georb79 wrote:

Ok at work have the flu. Soo please forgive lack of understanding. Now here is what is confusing me, you make 1 glass empty then you crate a keg per say and the keg itsself has 30 charges soo you click and drag the cup on top of the keg causing it to fill and the keg to go down in charges. Now if you make a crate of these kegs theorticly you now multiply a keg which is 30 charges by 25 which makes it a total of 750 uses.


Now dont quote the #'s I just put them in there for the example. Is that the way its going to work? I hope everything goes ok.


If thats not the way it works can someone explain it to a person with 102 fever forced to work .


This reply is brought to you buy Georb dying in MA at 16 degrees outside windchill temp and Sponsered by Tropiciana Orange Juice. Wish I had a Breath of Heaven now.







I hope you feel a lot better soon man!


the keg and glass are components for our schematics, and the type of container helps determing the total number of uses.

SirVimes
Wed Jan 07, 2004 11:52 am
#29






Saitek wrote:
Actually the more I think about it, the more I think that this will actually create even more work for us to do.

Previous drinks usually just required an alcohol and then the main ingredients. Now, unless they do away with the alcohol component, you will need:
Alcohol
Main Ingredients
A container component.

So we just added an additional component to recipes that already require components.

Also this will definetly require you to have more factories as you will now have to produce double the amount of components.

In short it will take even more time to complete a run of drinks.

I like this idea however It think it may need to be refined.

Perhaps I misread something, I will check again, however this is how it sounds to me as it stands.




Don't know if you misread but I think you are assuming some things that we don't know.


lets look at specifics.






Under the current system


10 metal +15 cereal + 15 reactive gas = Starshine Suprise.


2x Starshine + 20 reactive gas = Tattooine Sunburns.







Ok, now there are two ways this can work under thenew system.



1 container +15 cereal + 15 reactive gasses = Starshine suprise


2x Starshine Suprise + 20 reactive gas = Tatooine Sunburns


or


1 container + 15 ceral + 15 reactive gasses = Starshine surprise


1 container + 2x Starshine Surprise + 20 reactive gasses = Tattooine Sunburn.







I don't know which one of those will be the case. If it is the first one, then I don't think there should be a problem. If it is a second one....well, this could be a real pain. But I don't know which one it is. I think it is a valid question for greenmarine, one which I already asked...but I don't think we should get too upset before we find out which it is.

fatgit
Wed Jan 07, 2004 12:06 pm
#30

I like the sound of this, but I do hope that these containers are going to replace components - adding in an extra factory run is going to kill me :/

Having to do a run of kegs, then a run of alcohol, then the final combine would be a bit OTT - I'm hoping that this change actually replaces alcohol's, which would make sense.

I'm looking forward to seeing SirVimes screaming on the forums once these changes hit the TC
I'd join you there, but I cant face levelling a 3rd Chef
sciguyCO
Wed Jan 07, 2004 12:13 pm
#31






fatgit wrote:
I like the sound of this, but I do hope that these containers are going to replace components - adding in an extra factory run is going to kill me :/



Don't forget they're also reducing factory times. So there may be another component run required, but it'll complete faster.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Georb79
Wed Jan 07, 2004 12:16 pm
#32






SirVimes wrote:



I hope you feel a lot better soon man!

the keg and glass are components for our schematics, and the type of container helps determing the total number of uses.






Ohh man I hope they really make sure this works because it would be horror if something were to go wrong.



Georb
Master Chef
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fatgit
Wed Jan 07, 2004 12:20 pm
#33



sciguyCO wrote:


fatgit wrote:
I like the sound of this, but I do hope that these containers are going to replace components - adding in an extra factory run is going to kill me :/

Don't forget they're also reducing factory times. So there may be another component run required, but it'll complete faster.




SOE don't have a very good track history in this area.
What will probably happen is that factory times will be reduced, but the extra stage in the crafting process will make it take longer in the end.

Until I see that the process is faster with my own eyes, I'll ecpect the worst
Drenarb
Wed Jan 07, 2004 12:23 pm
#34

Perhaps the the schematic could have a place for a small glass, and then you could add metal to "optional" areas to make the glass bigger or to make a Keg. Like you automatically need say 2 mineral to make a small glass, but then if you wanted to make a keg, you could just drag more metal into an optional box for keg. Takes place of one extra step.


It would be like the BE components that we use in our food. Optional.




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JoeyMojo
Wed Jan 07, 2004 12:25 pm
#35

There's potential here, but I'm afraid of the change.

Being able to set drink size at a component level is basically what Medics have been doing since the beginning. This is actually something I approve of. It's very easy to determine and control your stack size. And this, I like.


Okay.. the brain is churning here. So we get another crafting stage and step. And we have to deal with forethought with regards to factories.

But let's just say that to simplify everything, ALL food and drinks get containers. Make the containers a real component and allow resource quality to affect charge amounts in a small way. So that perhaps a small container has maybe 1-4 charges. And the largest container maybe 15-25 charges base. If resource qunatities can be managed such that a 24 charge container is 6x as much as a 4 charge, then balance can be maintained in the chef economy.

The only real problem that I foresee is the need for masters to always make kegs, or be undermined by someone willing to make something a little lower quality but put it in the largest container.. At least, based on the assumption that a container is JUST a component, and has no control over resources used but for the container itself.
DenazsVil
Wed Jan 07, 2004 12:30 pm
#36

My only concern is that something lame will happen with the larger containers, like them requiring smaller containers as components for the larger ones


Keg:


20 units of steel + 2 identical small glasses made in a factory



Seriously, I wouldn't be surprised if this was the case


cheers!


Justin Lightingstar, Master Chef and Mayor of Cambria

KalosMadred
Wed Jan 07, 2004 12:31 pm
#37

Ok I love the idea of the containers, especially Keg at Master Chef but I have one question about them.


Do I have to use a equipment factory to make them?


It doesn't quite seem right to make glasses and kegs in a food factory, but theoretically that is what we were doing before with the mineral component.

Saitek
Wed Jan 07, 2004 2:01 pm
#38






BlueMorgoth wrote:
As far as people complaining about an extra subcomponent - perhaps you need to re-evaluate your complaints. Try being a DE for a while and then you'll get an idea of complexity. For example, by the time we get to a completely protocol droid, there are 4 levels of subcomponents before the final combine. That's not 4 sub components, but four separate lots of factory runs of subcomponents needing subcomponents needing... etc. That pretty C-3P0 wannabe has taken close to two weeks of factory time before you pick up the final droid. A probot takes 7 separate subcomponents - more than half of those subcomponents depend on subcomponents from other professions (control units x2, Microsensor suit x1, potentially a big pile of GP and EMMs if you fit any module at all, not to mention optional armour components from an AS if you use master-level armour in it). I find the chef stuff refreshingly simple to make in basic complexity terms. Sure the factories take a long time, but what you need to actually make an item is not very much at all in comparison.




Well since this is the Chef forums and not the DE forums, I'll feel free to complain all I want.



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drwoobie
Wed Jan 07, 2004 2:13 pm
#39

MAybe we'll get cool new 'item art' for the new containers. It would be nice to place a few kegs near the vendor.



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