Chef Archive

Thread: and you thought competing with 12 point chefs was hard... 14pts on the way...

Fratman
Tue Jun 08, 2004 1:20 pm
#27


I laugh at all the people who spent 50 million credits buying skilltapes. Your days on top are over, so long and have a nice day. It's gonna be so sweet to log in the day of the patch, train the chef profession with my jedi , throw on a chef apron and instantly be a master chef with 125 experimentation points all in the span of about 5 minutes. No grinding, no bidding wars over a +1 food experimentation tape, no fuss, no muss. JEDI PWN ALL!! MUHAHAHAHA. Thank you.





FRATAC ~ Non-Noob~

Cibila
Tue Jun 08, 2004 2:10 pm
#28






Fratman wrote:

I laugh at all the people who spent 50 million credits buying skilltapes. Your days on top are over, so long and have a nice day. It's gonna be so sweet to log in the day of the patch, train the chef profession with my jedi , throw on a chef apron and instantly be a master chef with 125 experimentation points all in the span of about 5 minutes. No grinding, no bidding wars over a +1 food experimentation tape, no fuss, no muss. JEDI PWN ALL!! MUHAHAHAHA. Thank you.







I takes much more than a chef apron to make a good chef, even if you do have 12 points, 10 point chefs with the right resources and knowledge on what stats are most important for a particular food will still do better than you, then of course there are those of us who have +25 in skill tapes and also have a FS slot open and waiting, that makes it 14 points of experimentation for us...



C'eleste


-db-


svin
Tue Jun 08, 2004 3:19 pm
#29




sciguyCO wrote:

The FS skill boxes are gained in order to "unlock" padawan. The devs appear to moving to making everyone potentially force sensitive (although the quests are required to get the boxes). Your character does the quests, possibly earning Jedi xp (that's what those boxes say they require now, at least) in a completely different manner than getting xp after achieving padawan.





1) Can we see some screen shots of these?


2) So, in order to get Jedi XP (for the time being lets call it this) you have to doquests? Meaning upon completion of the quests is when it say 1000 Jedi XP gained?






sciguyCO wrote:

If you gain six branches of FS skills (24 skill boxes) you qualify to take the padawan trials and move into the Jedi advancement.






1 How many total branches are there?


2) Could we get a list of these branches?


3) Padawan trials are another set of quests unto themselves?


4) sciguyCO is the best Correspondent ever!







Chestie LaRue
Master Chef | 4/4/0/4 Merchant
-1000, -4770 on Tatooine in the Aegis Mall! - 1400m from Anchohead | 1200m from Bestine
-47, -522 on Tatooine in the Darkfire Cantina (shuttleport here!)
Naritus Server
Bah - I'll throw my professions mastered into the mix: 4 - Still no slot
sciguyCO
Tue Jun 08, 2004 3:40 pm
#30

svin,


1) There are screenshots of the FS and Jedi "professions" around, at first built by examining the client files, then confirmed with player experiences on TestCenter2. I'm not positive about all the small details, but they appear identical to whats on TC2:


http://swgexplorer.dras.us/tc9/force_sensitive_crafting_mastery.htm


The non-Jedi skills are the ones listed under "Force Sensitive skills" on the top-right.


2) I assume so, but the path to gain those skills in-game (rather than from the conversion process) isn't coming until publish 10, so it could conceivably change.


Second set:

1) In short, there are four different "professions": crafting, reflexes (defense skills), combat prowess (offense skills) and healing. Each one has four branches (the novice and Master boxes are apparently unused), for a total of 16 branches.


2) The listing for the FS and Jedi skills are all in the link above.


3) That's the current idea. Your character does quests, gaining FS skills. Once you get 6 branches (or possibly just 24 boxes, not necessarily in the same 6 branches) something triggers to send you on a Padawan quest. Completing this quest is when you can start training the Jedi Discipline skills (Lightsabre, Force Powers, etc).


All that is up in the air, though, since the whole "padawan trials" is probably not going to be included until the pub10 revamp (where the FS quests get added). Since no one will be unlocking between 9 and 10, those trials won't be available until pub10 anyway.


4) /bmoc sciguyCO






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
SiNiSon
Tue Jun 08, 2004 10:26 pm
#31





2) So, in order to get Jedi XP (for the time being lets call it this) you have to doquests? Meaning upon completion of the quests is when it say 1000 Jedi XP gained?



I am pretty sure it will grant at a similar speed to BH invest xp or slower.. again its supposed to take you months to do the trials.. I would think 200-400 is more in line for xp grants.. and a 2hour ish quest length..


This is just my best guessing.. I think like and EVIL dev and thats what I come up with.



The Fish

svin
Wed Jun 09, 2004 6:38 am
#32



Great guys! Thanks a lot!


Since my Test account didn't get flagged for padawan on TC2 (darnit!), when pub 10 hits Test,I will do some play time there.




SiNiSon wrote:



I am pretty sure it will grant at a similar speed to BH invest xp or slower.. again its supposed to take you months to do the trials.. I would think 200-400 is more in line for xp grants.. and a 2hour ish quest length..






Yeah, but will there be missing marks too! I have put my BH on hold (only need about 18 more marks to go for master BH) due to multiple missing marks and frustration - plus Chef is just so much fun to play!





Chestie LaRue
Master Chef | 4/4/0/4 Merchant
-1000, -4770 on Tatooine in the Aegis Mall! - 1400m from Anchohead | 1200m from Bestine
-47, -522 on Tatooine in the Darkfire Cantina (shuttleport here!)
Naritus Server
Bah - I'll throw my professions mastered into the mix: 4 - Still no slot
BornEvile
Wed Jun 09, 2004 1:55 pm
#33

my whole point was that i dont get to decide which char is force sensitive,i dont like bein decided for,and nor do i trust soe to do anything more then create a vast time sink.


ive played my jedi....boooooring....least let me decide if i want it or my chef to be the force wielder.



and its not like jedi will be any more fun folks....its turning from a grind motha to teh grind to end all grinds...whybecause they havent a clue how to control and balance the jedi against teh combat balance comming.



so....as many have left already ...if they arent really careful ...this will break the camels back so to speak...and leave even more room on the servers.



anyway,i gave up along time ago tryin to reasonably talk to any rep. of soe tehy simply either havent a clue,or are decieptful,or both.lol


LeBob
Thu Jun 10, 2004 3:46 pm
#34

This has been changed guys.... the skill mod description for Force Experimentation says this:





Force Experimentation Points: I am quite sure I read a DEV post somewhere that said with this mod 14 point smiths will be possible, but the current description (and apparent effect) of the mod says that it "increases your chance at receiving an amazing success when crafting any object" i.e. it does not grant more points but increases the likeliness that a given point will succeed... I think the more points version is preferable to most crafters.



The rest of this is what I posted here:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=16267#M16267



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

sciguyCO
Thu Jun 10, 2004 4:09 pm
#35






LeBob wrote:

This has been changed guys.... the skill mod description for Force Experimentation says this:





Force Experimentation Points: I am quite sure I read a DEV post somewhere that said with this mod 14 point smiths will be possible, but the current description (and apparent effect) of the mod says that it "increases your chance at receiving an amazing success when crafting any object" i.e. it does not grant more points but increases the likeliness that a given point will succeed... I think the more points version is preferable to most crafters.



The rest of this is what I posted here:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=16267#M16267





Thanks LeBob, I hadn't noticed that. Looks like the design changed since Fan Fest. Of course, now I'm confused about the benefits from the "Techniques" line. It's description IIRC is "reduces the chance of critical failures".


I wonder if those are doing the same thing behind the scenes, and if so: do they stack.


And for what it's worth, the description you posted was how I first thought the FS experimentation was going to work, and (personally) believe that it is more balanced. Two experimentation points for a 4 skill point investment (plus time doing quests) is a little overpowered. Again, IMO.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
MilkToast
Thu Jun 10, 2004 4:21 pm
#36






LeBob wrote:

This has been changed guys.... the skill mod description for Force Experimentation says this:





Force Experimentation Points: I am quite sure I read a DEV post somewhere that said with this mod 14 point smiths will be possible, but the current description (and apparent effect) of the mod says that it "increases your chance at receiving an amazing success when crafting any object" i.e. it does not grant more points but increases the likeliness that a given point will succeed... I think the more points version is preferable to most crafters.



The rest of this is what I posted here:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=16267#M16267







Arghh, thats' very disappointing.






Thoth Master Doctor, Master Chef
Isis Master Rifleman, Master Bio-Engineer
Great Bio-Engineered Foods and Beverages
@ -3643 4571 Theed, Naboo
Ahazi, Server

charb
Fri Jun 11, 2004 7:38 pm
#37

i'm a weaponsmith, got here by accident, regardless people here complaining are all 12 point chef's I assume, and paid yout your $#(*&$ for your tapes.


I may be a better socializer than a businessman, my meager savings are a little over 5 mil. Busted my chops for those credits, sold barely anything, most money made from resources. I refused to sell low end junk weapons when i frst started, so thats why i have no customer base.


where am I going with this?


well I'm a 10 point smith, who has been here almost since launch. You know what? I'm the best damn 10 point smith around. If i decide to spend 3 months questing to get 2 additional points for experimentation. I think i deserve that. I think you guys are just upset because this isn't something that your able to "buy"
LeBob
Fri Jun 11, 2004 7:53 pm
#38

It was changed anyway.....



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

MaDuece
Fri Jun 11, 2004 9:00 pm
#39






Mor-Dan wrote:
"the devs are planning on making the FS quests hard, rare, and slow"


rare? am i going to have to compete with campers to get a FS quest? if that is the case, the game may not even make it to JTL.






EXACTLY! Those that aren't already FS will have a much harder time unlocking. Those thatmindlessly grinded one profession after the next will get the bonus by default.


PEOPLE DID NOT GRIND JEDI TO CRAFT BETTER. THEY DID IT TO GET A JEDI. WHY IS THIS NOT ENOUGH?


Why is SOE going to continue to reward the power gamer and alienate the casual gamer?


How is this any better than the last crafting "improvement" patch?


There are far better ways to rewarding the FS crafter that would have less impact on the nonFS crafter (maybe just 1 point or 1% chance of crit failure or the ability to conserve a little precious resource). Is the person that unlocks immediately going to have this big of an advantage on EVERY profession? The devs have already said that the noob Jedi will only be marginally better than the master professions in combat. WHY MAKE THEM HEADS AND SHOULDERS BETTER THAN EVERY NONFS CRAFTER?


Pure stupidity. This is marketing suicide. You guys don't honestly think SOE is graciously offering a 14 day free trial just for the hell of it do you? There are some serious issues about attracting new subscribers. Just wait till Joe Noob logs on with the space expansion and find out that the X-Wing he bought the game for costs millions from some guy thats been here since launch. And the moment he gets into combat vs a Tie Fighter crafted by an FS shipwright, he'll definitely want to pay for another year of membership fees just so he can compete fairly.

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