Chef Archive
Thread: and you thought competing with 12 point chefs was hard... 14pts on the way...
I laugh at all the people who spent 50 million credits buying skilltapes. Your days on top are over, so long and have a nice day. It's gonna be so sweet to log in the day of the patch, train the chef profession with my jedi , throw on a chef apron and instantly be a master chef with 125 experimentation points all in the span of about 5 minutes. No grinding, no bidding wars over a +1 food experimentation tape, no fuss, no muss. JEDI PWN ALL!! MUHAHAHAHA. Thank you.
Fratman wrote:
I laugh at all the people who spent 50 million credits buying skilltapes. Your days on top are over, so long and have a nice day. It's gonna be so sweet to log in the day of the patch, train the chef profession with my jedi , throw on a chef apron and instantly be a master chef with 125 experimentation points all in the span of about 5 minutes. No grinding, no bidding wars over a +1 food experimentation tape, no fuss, no muss. JEDI PWN ALL!! MUHAHAHAHA. Thank you.
I takes much more than a chef apron to make a good chef, even if you do have 12 points, 10 point chefs with the right resources and knowledge on what stats are most important for a particular food will still do better than you, then of course there are those of us who have +25 in skill tapes and also have a FS slot open and waiting, that makes it 14 points of experimentation for us...
C'eleste
-db-
sciguyCO wrote:
The FS skill boxes are gained in order to "unlock" padawan. The devs appear to moving to making everyone potentially force sensitive (although the quests are required to get the boxes). Your character does the quests, possibly earning Jedi xp (that's what those boxes say they require now, at least) in a completely different manner than getting xp after achieving padawan.
1) Can we see some screen shots of these?
2) So, in order to get Jedi XP (for the time being lets call it this) you have to doquests? Meaning upon completion of the quests is when it say 1000 Jedi XP gained?
sciguyCO wrote:
If you gain six branches of FS skills (24 skill boxes) you qualify to take the padawan trials and move into the Jedi advancement.
1 How many total branches are there?
2) Could we get a list of these branches?
3) Padawan trials are another set of quests unto themselves?
4) sciguyCO is the best Correspondent ever!
2) So, in order to get Jedi XP (for the time being lets call it this) you have to doquests? Meaning upon completion of the quests is when it say 1000 Jedi XP gained?
I am pretty sure it will grant at a similar speed to BH invest xp or slower.. again its supposed to take you months to do the trials.. I would think 200-400 is more in line for xp grants.. and a 2hour ish quest length..
This is just my best guessing.. I think like and EVIL dev and thats what I come up with.
The Fish
SiNiSon wrote:
I am pretty sure it will grant at a similar speed to BH invest xp or slower.. again its supposed to take you months to do the trials.. I would think 200-400 is more in line for xp grants.. and a 2hour ish quest length..
my whole point was that i dont get to decide which char is force sensitive,i dont like bein decided for,and nor do i trust soe to do anything more then create a vast time sink.
ive played my jedi....boooooring....least let me decide if i want it or my chef to be the force wielder.
and its not like jedi will be any more fun folks....its turning from a grind motha to teh grind to end all grinds...whybecause they havent a clue how to control and balance the jedi against teh combat balance comming.
so....as many have left already ...if they arent really careful ...this will break the camels back so to speak...and leave even more room on the servers.
anyway,i gave up along time ago tryin to reasonably talk to any rep. of soe tehy simply either havent a clue,or are decieptful,or both.lol
Force Experimentation Points: I am quite sure I read a DEV post somewhere that said with this mod 14 point smiths will be possible, but the current description (and apparent effect) of the mod says that it "increases your chance at receiving an amazing success when crafting any object" i.e. it does not grant more points but increases the likeliness that a given point will succeed... I think the more points version is preferable to most crafters.
The rest of this is what I posted here:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=16267#M16267
LeBob wrote:
This has been changed guys.... the skill mod description for Force Experimentation says this:
Force Experimentation Points: I am quite sure I read a DEV post somewhere that said with this mod 14 point smiths will be possible, but the current description (and apparent effect) of the mod says that it "increases your chance at receiving an amazing success when crafting any object" i.e. it does not grant more points but increases the likeliness that a given point will succeed... I think the more points version is preferable to most crafters.
The rest of this is what I posted here:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=16267#M16267
Thanks LeBob, I hadn't noticed that. Looks like the design changed since Fan Fest. Of course, now I'm confused about the benefits from the "Techniques" line. It's description IIRC is "reduces the chance of critical failures".
I wonder if those are doing the same thing behind the scenes, and if so: do they stack.
LeBob wrote:
This has been changed guys.... the skill mod description for Force Experimentation says this:
Force Experimentation Points: I am quite sure I read a DEV post somewhere that said with this mod 14 point smiths will be possible, but the current description (and apparent effect) of the mod says that it "increases your chance at receiving an amazing success when crafting any object" i.e. it does not grant more points but increases the likeliness that a given point will succeed... I think the more points version is preferable to most crafters.
The rest of this is what I posted here:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=16267#M16267
Arghh, thats' very disappointing.
Mor-Dan wrote:
"the devs are planning on making the FS quests hard, rare, and slow"
rare? am i going to have to compete with campers to get a FS quest? if that is the case, the game may not even make it to JTL.
EXACTLY! Those that aren't already FS will have a much harder time unlocking. Those thatmindlessly grinded one profession after the next will get the bonus by default.
PEOPLE DID NOT GRIND JEDI TO CRAFT BETTER. THEY DID IT TO GET A JEDI. WHY IS THIS NOT ENOUGH?
Why is SOE going to continue to reward the power gamer and alienate the casual gamer?
How is this any better than the last crafting "improvement" patch?
There are far better ways to rewarding the FS crafter that would have less impact on the nonFS crafter (maybe just 1 point or 1% chance of crit failure or the ability to conserve a little precious resource). Is the person that unlocks immediately going to have this big of an advantage on EVERY profession? The devs have already said that the noob Jedi will only be marginally better than the master professions in combat. WHY MAKE THEM HEADS AND SHOULDERS BETTER THAN EVERY NONFS CRAFTER?
Pure stupidity. This is marketing suicide. You guys don't honestly think SOE is graciously offering a 14 day free trial just for the hell of it do you? There are some serious issues about attracting new subscribers. Just wait till Joe Noob logs on with the space expansion and find out that the X-Wing he bought the game for costs millions from some guy thats been here since launch. And the moment he gets into combat vs a Tie Fighter crafted by an FS shipwright, he'll definitely want to pay for another year of membership fees just so he can compete fairly.