Chef Archive

Thread: and you thought competing with 12 point chefs was hard... 14pts on the way...

Ankor
Mon Jun 07, 2004 4:16 pm
#14



Ledao wrote:

So, presented with a choice between producing inferior goods with my "mere" 12 points and dedicating what, three to six months to doing these new quests to unlock, I imagine my choice would be simply to cancel my account.





You don't understand the new system. Getting these boxes will not require spending 6 months unlocking a jedi. As I said previously, most characters will qualify for these boxes on patch day with little to no effort at all.



ingame: Ankor Hunter, 12 point Master Chef
Winner of Iron Chef Bria contest
DMD Shop - food, weapons, armor, medical supplies
588, 0, 2955 on Tatooine (just outside Mos Entha)
sciguyCO
Mon Jun 07, 2004 4:26 pm
#15

Here's some more details, both from what I've seen on TC2 (I lucked into getting flagged for Padawan) and some comments made during fan fest.


  1. You do not need to reach Jedi to get these, not even Padawan. They are in the "Force crafting" tree, the force sensitive skill boxes you need to obtain to reach Jedi, but they are usable on their own. Each box requires only a single skill point, and there are only the four branches, you don't take the Novice or Master boxes. So to get both +20 force experimentation and +20 force assembly only requires spending 8 skill points, with no other progress required after that. How the quests translate into skill boxes is either still being tweaked, or they won't release the information. It may be 1 quest = 1 box, or (since the boxes do require Jedi xp) quests are done to earn xp and you choose which skills to spend that xp on.

  2. The force quests (at least some) are being designed to be completable by non-combat characters. Or you have the option of grouping with others to help you out. Personally, I'd like to see things break down as doing crafting quests for the crafting FS skills, combat quests for the combat skills, medic/doctor quests for the healing skills, etc.

  3. The impression I got from the dev panels was that they don't like camped content. Since the Jedi quests are coming after the "hermit quests" are fixed, I'm hoping that they have the bugs ironed out of dynamically (random) spawned quests so they can use that system for the FS ones.

Right now, the Force experimentation skills aren't working, so I can't confirm one way or the other how big of an effect they have. I'll post more details as they come in.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Saitek
Mon Jun 07, 2004 4:38 pm
#16








sciguyCO wrote:


The impression I got from the dev panels was that they don't like camped content. Since the Jedi quests are coming after the "hermit quests" are fixed, I'm hoping that they have the bugs ironed out of dynamically (random) spawned quests so they can use that system for the FS ones.



Ugh...I did the Hermit Quests. For the Mark of Intellect I ended up camping in the desert for 3.25 days, about 9 to 11 hours a day to get that badge, and 3 days was considered a short wait for that badge. For others it took weeks, some never found it.




Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Neurd
Mon Jun 07, 2004 8:12 pm
#17

does anyone know how much SP force experimentation will take? *sigh* i dont want to drop things just to enhance my cheffy abilities



I mastered 20 stupid profs i give up, SOE -_-
sciguyCO
Mon Jun 07, 2004 8:16 pm
#18






Neurd wrote:

does anyone know how much SP force experimentation will take? *sigh* i dont want to drop things just to enhance my cheffy abilities





Every FS skill requires only one skill point. I suppose there is the chance that may change, but I think the devs want to minimize the amount of "gutting" to your character in order to take upthese skills, while still requiring some cost. So to get just the max Force experimentation would only require freeing up 4 skill points.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Malicious1
Mon Jun 07, 2004 10:07 pm
#19

think thats bad,i have a jedi already....means i cannot get the fs for my main but by redoin all the work for fs on my chef...........if this is the way there goin to screw existing jedi over ill simply cancel my accounts.


i mean theres nothin atm i find fun about jedi,and i dont have the option as soe decided for me that my jedi is to be the fs charactor.....this whole thing is pissin me off more and more.


i really think what there doin with jedi is gonna kill this game pure and simple,and the stupid way there deployin it with no choices really for existing jedi, means...alot of canceled accounts in my book.



thats alot of soe employees in the unemployment line...all because they refuse to listen to there customer base.


soe has a habit of just makin some new thing rather then fixing the **edit** they already put out,i for one have about had it.


if they deploy this fs crafting thing im done,i enjoy being one of my servers best chefs,with jedi revamp,unless i trash chef and follow some year long quest BS quest ill merely be a an average chef.



WRong soe,ill be canceling is what ill be doing.







-X .
this unsolicited pirate commercial brought to you by the letters,...T.....D....P




-TANTUM IN NEX ES VOS TUTUS-

MuttonJedi
Mon Jun 07, 2004 10:30 pm
#20

If I weren't already getting pretty bored with the game, I might really look forward to some new skills to pursue. Doesn't seem much different than raising a level cap - everyone who had been maxed now needs to go back to the level grind if they want to stay on top. Really just depends on how enjoyable or frustrating the process of getting those skill boxes is.

Experimentation points are important, but I don't think the difference between 12 and 14 will be as big as the difference between 10 and 12. Already with 12 points there are many recipes where I don't bother trying to get amazing successes, even though 7 amazings would be like another point. Once I max the buff and get 3 uses on my bivoli, a couple points into duration or filling just doesn't make it look that much better. Double-buff vercupti could definitely benefit from 2 more points, but for brandy I need to find better resources or I would probably just be making a 47m 21use version with a marginally higher buff than what I have at 45m 18uses now.

If the path to getting these skills turns out to be relatively easy, I could see this actually narrowing the gap between those with skill tapes and those without.


Mutton
Ankor
Tue Jun 08, 2004 12:36 am
#21

I don't understand the objection here. At the risk of endorsing a Dev's opinion, I have to ask:

If you're a dedicated crafter, why wouldn't you want crafting-related quests that improve your ability to craft?

The only people I can see objecting to this are people who craft on secondary mules, as they now actually have to play their crafter a bit if they want to remain "maxed". As for how hard this will be, FS boxes will be directly awarded for the number of classes you've mastered... anyone's who's mastered a half dozen classes will likely be able to buy these without effort the day the patch goes live. If you're really concerned about this, master a couple quick classes before the patch. Medic, Scout, Artisan, etc. can all be mastered in a couple hours each, and I'd presume most true Chefs have mastered at least a couple classes already (Chef and Merchant come to mind).

Personally, I'll wait for the patch. I'm looking forward to seeing what the crafter-centric quests are like.



ingame: Ankor Hunter, 12 point Master Chef
Winner of Iron Chef Bria contest
DMD Shop - food, weapons, armor, medical supplies
588, 0, 2955 on Tatooine (just outside Mos Entha)
Mor-Dan
Tue Jun 08, 2004 8:18 am
#22



sciguyCO wrote:
The FS skill boxes are gained in order to "unlock" padawan. The devs appear to moving to making everyone potentially force sensitive (although the quests are required to get the boxes). Your character does the quests, possibly earning Jedi xp (that's what those boxes say they require now, at least) in a completely different manner than getting xp after achieving padawan. If you gain six branches of FS skills (24 skill boxes) you qualify to take the padawan trials and move into the Jedi advancement.
In the words of many SW characters: I've got a bad feeling about this...





as well you should. the crafting nerf was pulled because of the outcry against it, but TH said it was a needed balance. this may be the counter effect before they try to push this crafting change on us again. it will require all 10-12 points to get your max on one line, with a chance to add a little style through the two extras, not to mention takes away a few skill points from dabblers.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Cafa
Tue Jun 08, 2004 9:03 am
#23

Such fine socialists. I guess everyone should be the same in everything. Amazing.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

SiNiSon
Tue Jun 08, 2004 9:39 am
#24

another note..


you cannot use any force powers or sabers in the FS trees.. so your Jedi XP will be totally from quests not from any combat grinding. I would assume as the FS quest system is meant to replace the holo-grind (which for most normal players was a 6month project) expect the the Jedi to be very controlled and come slowly.. think BH investigation and then some.. you will need 31,000 Jedi XP to get +20. So access to these extra 2 points will not be easy by any stretch, and for active crafters is just yet another time sink.. this game is becoming a job lol..


The Fish
JehremySung
Tue Jun 08, 2004 12:15 pm
#25

I got the impression that you needed to unlock FS before you could pick up any boxes from the FS tree. If this is not the case I guess everyone would be doing the quests for the extra points and before long 14 point would be the standard and the 'poor' people would 'only' have 12 points. This would force a nerf on all the crafting and we'd be back at the point where there is a two point gap between Good and Excelent (12-14 points).


Two differences though:


Firstly, the gap between 12 and 14 is relatively smaller than the one between 10 and 12 so a 'mere'12 point chef in the future could compete better.


Secondly, new chefs with just the 10 points would not be able to sell anything at all anyone would go for the 'base' 12 point chefs or the leading 14 point chefs.


Last point I'd like to make is that I've seen how fast you can get Jedi XP on TC2 and the devs have confirmed that this is the intended rate of gain. And let's just say that snails going backwards can run rings around that anyone going that pace, or maybe I should say mastering and dropping ID for every box is about the feeling you're stuck with grinding Jedi atm. So maybe we shouldn't worry too much... *is worried anyway*




Jehremy Sung of Mos Locos

Artisan/Chef and wielder of overlarge hammers.
Selling fine Bio Engineered Foods & Drinks from just outside Coronet.
332, -5372 It's the little Robo-Tender.
sciguyCO
Tue Jun 08, 2004 12:23 pm
#26

The FS skill boxes are gained in order to "unlock" padawan. The devs appear to moving to making everyone potentially force sensitive (although the quests are required to get the boxes). Your character does the quests, possibly earning Jedi xp (that's what those boxes say they require now, at least) in a completely different manner than getting xp after achieving padawan. If you gain six branches of FS skills (24 skill boxes) you qualify to take the padawan trials and move into the Jedi advancement.


In the words of many SW characters: I've got a bad feeling about this...







Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Page 2 of 4