Chef Archive

Thread: List of Bugs

haala
Tue Feb 17, 2004 6:50 pm
#27

Flameout is returning only 1 use for a large glass.


The first day of the patch I got 2 uses for a small glass and 3 uses for a large glass.


I'm using the same ingredients but only getting 1 use in a large glass now.



Haala's Twinloch Tavern & Petting Zoo, Twinloch City, Talus: -1083 -5060. Master Level Foods and Quality Entertainment.
- Tarquinas Server -
t0rp0r
Tue Feb 17, 2004 7:20 pm
#28

with regards to the foods that only have a quantity of one, I believe thakitillo fits in this category (though it could just be my ingredient stats)


I've seen some people complain that starshine surprise/cav cream doesn't work, but I tested it and it definitely had an effect for me. I'm just passing this along as second-hand in case there is any relavence.





__________________
"Patience. For the Jedi it is time to eat as well." - Yoda, Jedi Master
---------------------------
Odop's Vegetarian Cafe & Grill
(6172, 1283) in Estellarum, Naboo (Tarquinas)
sciguyCO
Tue Feb 17, 2004 11:36 pm
#29

Bivoli is one of those foods with a really narrow quantity range. You can get more doses, but it takes reaching something like 33 or 50% quantity experimentation to get it. I tried to get an accurate range of doses on the food chart I put together, although there's still a couple where I didn't have resources good enough to hit whatever rollover point they had (if any).





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
parcevel
Wed Feb 18, 2004 12:41 am
#30

has anyone tested the heavy nutrition bio enhancer on foods cause i cant add it to any
Sykes
Wed Feb 18, 2004 1:54 am
#31

The dependency on resources to be used in many schematics which do not contain that stat type, auto defaulting to 1 ratings is killing the chance to make quality goods. Those schematics need to be re-visited.





SYKES LIAISON

Master Chef and proprietor of... THE COPACABANA! Located in Polaris on Naboo


Derr
Wed Feb 18, 2004 5:53 am
#32

Aitha is bugged. When you have mind wounds and drink until it hits the place on your mind stat where the wounds are..instant incap.
wisp1422
Wed Feb 18, 2004 8:16 am
#33

ok so the obvious bug is chef xp is bugged when is it going to get fixed I dont want to make master chef by the time Leia and Han have there kids! I dont want the space expansion to come out before I make master chef too!



Charal,Nicolette' Corbantis Keep
Tailor Extroidenaire- Preserving the empire one super suit at a time!
TylerOfDurden
Wed Feb 18, 2004 8:30 am
#34






Sykes wrote:

The dependency on resources to be used in many schematics which do not contain that stat type, auto defaulting to 1 ratings is killing the chance to make quality goods. Those schematics need to be re-visited.








That is a false statment. What happens is the following:


If you have a schematic that uses 2 stats from a resource and it uses 2 resources - DR and OQ for example- the following is what happens when one of theresources only has OQ.


Resource 1 has DR of 900 and OQ of 900

Resource 2 has OQ of 800


For the DR calculation only the 900 is used since Resource2 has no DR


For the OQ calculation it's going to be (800 + 900) / 2 or 850 since both have OQ.


So, you are actually benefiting since the resource has no DR since most likely it would be below 900, tho that would not be true in all cases.








Sykes
Wed Feb 18, 2004 8:50 am
#35

Sorry, but you are mistaken.


If that stat is missing, a 1 is substituted. SV or other chefs here will be happy to provide better examples, but this is a fact. That is why every single combine using bone and or hide is garbage in comparison.





SYKES LIAISON

Master Chef and proprietor of... THE COPACABANA! Located in Polaris on Naboo


TylerOfDurden
Wed Feb 18, 2004 9:06 am
#36


I usually don't use bone or hide for my stuff as I really only make a few food for our PA, but then it must only be a CHEF issue as I know that this does not happen with Medicor Architect.


Havinga friend pull an architect post that discusses this topic.



Edit: Here's the Architect post that I was referring too. He said it's like the 3rd post down.


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=46017&highlight=ut#M46017




Message Edited by TylerOfDurden on 02-18-2004 11:27 AM

Ankor
Wed Feb 18, 2004 11:58 pm
#37

Tyler, to my knowledge Chefs are the only class for which missing stats work this way.

Anyway, one to add to the bug list:

Bivoli Tempari either doesn't work or provides an actual penalty. Under BE-enhanced Bivoli (+18) my local master doc (100 wound treatment, no tapes, BE clothes, etc.) produced these results:

power 202 enhancement pack:
Tempari bonus: +18. Doc skills: +100.
Actual buffs: 366, 253, 484, 226, 414.
118 effective skill's expected range: 236-715. Note that the 226 result is out of expected bounds.
Expected average: 477.
Non-buffed average: 404.
Actual average: 349.

power 501 pack:
789, 887, 963, 844.
Expected average: 1182
Normal average: 1002
actual average: 872

Two above normal average (404 and 1002, respectively) and seven below. Only one number anywhere near the expected average. The averages for these are 349 and 870. These numbers are 86% and 87% of the non-buffed average, which suggests to me that the Tempari is not only not helping, but that it's actively hurting. Any docs who want to burn a bunch of enhance packs finding more data points are welcome to, or to check my math. Can't say I'm intimately familiar with the way buffs work, but it seems obvious to me that something ain't right.



ingame: Ankor Hunter, 12 point Master Chef
Winner of Iron Chef Bria contest
DMD Shop - food, weapons, armor, medical supplies
588, 0, 2955 on Tatooine (just outside Mos Entha)
Sykes
Thu Feb 19, 2004 7:08 am
#38






Ankor wrote:
Tyler, to my knowledge Chefs are the only class for which missing stats work this way.

Anyway, one to add to the bug list:

Bivoli Tempari either doesn't work or provides an actual penalty. Under BE-enhanced Bivoli (+18) my local master doc (100 wound treatment, no tapes, BE clothes, etc.) produced these results:

power 202 enhancement pack:
Tempari bonus: +18. Doc skills: +100.
Actual buffs: 366, 253, 484, 226, 414.
118 effective skill's expected range: 236-715. Note that the 226 result is out of expected bounds.
Expected average: 477.
Non-buffed average: 404.
Actual average: 349.

power 501 pack:
789, 887, 963, 844.
Expected average: 1182
Normal average: 1002
actual average: 872

Two above normal average (404 and 1002, respectively) and seven below. Only one number anywhere near the expected average. The averages for these are 349 and 870. These numbers are 86% and 87% of the non-buffed average, which suggests to me that the Tempari is not only not helping, but that it's actively hurting. Any docs who want to burn a bunch of enhance packs finding more data points are welcome to, or to check my math. Can't say I'm intimately familiar with the way buffs work, but it seems obvious to me that something ain't right.




Actually, I made 3 stacks last night for a doc to test.


1 Non-BE with a 14 buff


1 Failed BE with a 20 buff


1 Good BE with a 24 buff.


She reported to me in mail that after running all 3 stacks (2 uses each stack) she wants crates of the Good BE stuff as it definitely helped. Is it possible she got lucky? Perhaps. I am inclinded to say that the Bivoli worked.





SYKES LIAISON

Master Chef and proprietor of... THE COPACABANA! Located in Polaris on Naboo


GT183
Thu Feb 19, 2004 7:36 pm
#39

I know this has been reported but I would just like to give my details. I was crafting Soypro and got about halfway through Novice Chef last night. I went this morning to do the rest and I was gettin no xp, I figured that this was just the visual bug. But all of today I kept logging in and out and nothing happened. I am on the Kauri server, and just was wondering what to do because I would hate to have all those resources lost and my time.
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