Chef Archive

Thread: List of Bugs

SirVimes
Tue Feb 17, 2004 10:41 am
#14






electricnomad wrote:

This might just be a visual bug, but whenever I eat Exo Protein Wafer, the timer gets set to one hour and lasts LONG past the 10-25 attacks or so that it's supposed to reduce damage, typically for the entire 60 minutes. I have no idea whether it's actually protecting for 60 minutes, or for a finite number of attacks, because the buff graphic stays there for the full hour. This hasn't happened with any other foods I've tried (I've tried about a half dozen so far), just Exo Protein Wafers.







Which timer? Your filling timer or the icon in the buff window?


And just FYI, it is suppose to be whichever comes first...10-25 attacks or 1 hour.


Twiroxa
Tue Feb 17, 2004 11:16 am
#15

I'd like to add the stomach remaining full after death to this list. I'd also like to find out once and for all if the broken quantity experimentation is a bug or if that is intended. If we are not supposed to be able to experiment on quantity, it should not be an experimentation option.





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DashZero
Tue Feb 17, 2004 11:16 am
#16

I think the complexity on Felbar is still set at the old value. Its currently more complex to bake a desserts 2 dogfood than anything else we can make. Additionaly ... does the dogfood have to say its a nice dessert...cant it say something resembling its dogfood.





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SirVimes
Tue Feb 17, 2004 11:18 am
#17






Twiroxa wrote:

I'd like to add the stomach remaining full after death to this list.


Already on the list. (I am reading the boards, just trying to make sure I don't miss anything.)


I'd also like to find out once and for all if the broken quantity experimentation is a bug or if that is intended. If we are not supposed to be able to experiment on quantity, it should not be an experimentation option.


Can you give me a few examples of food with this problem?






Scorus
Tue Feb 17, 2004 11:22 am
#18

If I log off or get disconnected, when I return my timer box is empty even though my buffs are still going. True for both chef and doctor buffs.

Ormachek counts xp grants when no xp is given due to being capped. Intended?



Scorus
Scorus
Tue Feb 17, 2004 11:24 am
#19



electricnomad wrote:

This might just be a visual bug, but whenever I eat Exo Protein Wafer, the timer gets set to one hour and lasts LONG past the 10-25 attacks or so that it's supposed to reduce damage, typically for the entire 60 minutes. I have no idea whether it's actually protecting for 60 minutes, or for a finite number of attacks, because the buff graphic stays there for the full hour. This hasn't happened with any other foods I've tried (I've tried about a half dozen so far), just Exo Protein Wafers.





This happens with Ormachek also, but only occassionally. Usually the timer icon disappears after my 15th xp grant, but sometimes it stays for as much as 15 minutes after I've used it up (confirmed because I get a different message when trying to drink a second Ormachek if I haven't used up the first yet).



Scorus
apulieus
Tue Feb 17, 2004 2:16 pm
#20

On the vercupiti did you drag and drop on the pet? I know the other foods only worked for me if i did that. When i just used the feed command on the radial didn't work. Forget whether i tested my vercupiti this way or not.
Killtacular
Tue Feb 17, 2004 2:31 pm
#21

Are triggered items (ie Cav Creams, Synthsteak)supposed to give a buff icon with a duration of 60 mins?


I had seen it mentioned before, and I was wondering if it had been addressed. Seems triggered effects should list the number of hits left, or just an icon to indicate you can't eat another one.


Cyene


Acobar
Tue Feb 17, 2004 2:39 pm
#22

for the quantity not being able to be increased, I've found that I cannot increase any drink's quantity, but I can increase food quantities.



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Ackobar
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Shadarbane
Tue Feb 17, 2004 2:40 pm
#23






Sykes wrote:

The dependency on resources to be used in many schematics which do not contain that stat type, auto defaulting to 1 ratings is killing the chance to make quality goods. Those schematics need to be re-visited.






Aye definetly Garrmorl for example that uses bone and scaly hide and the nutrition value are determined by 75% by PE




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SirVimes
Tue Feb 17, 2004 2:43 pm
#24






Cyene wrote:

Are triggered items (ie Cav Creams, Synthsteak)supposed to give a buff icon with a duration of 60 mins?


I had seen it mentioned before, and I was wondering if it had been addressed. Seems triggered effects should list the number of hits left, or just an icon to indicate you can't eat another one.


Cyene






Yeah, all those have a time limit of 60 minutes, and the expire on whatever comes first. So if you get attack XX amount of times, it expires. If you don't get attack that amount of times and 60 minutes goes by, it expires.

Killtacular
Tue Feb 17, 2004 2:48 pm
#25


"Yeah, all those have a time limit of 60 minutes, and the expire on whatever comes first. So if you get attack XX amount of times, it expires. If you don't get attack that amount of times and 60 minutes goes by, it expires"


Well that stinks


I figured it would be a good strategy to start eating your triggered effectsabout 15 minutes before hunting, that way they digest before you start fighting. While that is still a valid strat, a 1 hour timer adds a layer of micromanagement. Not that this whole patch hasn't added more micromanagement....


Cyene

Message Edited by Cyene on 02-17-2004 03:49 PM

Arenrag
Tue Feb 17, 2004 3:22 pm
#26






SirVimes wrote:



Stomach timers do not reset to 0 when somebody dies. If it is not a bug, then it should be changed anyway.









Oh yeah! I really hope they fix this. I can get buffed by a doctor and take spices right after cloning, but can't eat or drink if my stomach was full prior to cloning.


Makes no sense at all.





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