Chef Archive
Thread: List of Bugs
electricnomad wrote:
This might just be a visual bug, but whenever I eat Exo Protein Wafer, the timer gets set to one hour and lasts LONG past the 10-25 attacks or so that it's supposed to reduce damage, typically for the entire 60 minutes. I have no idea whether it's actually protecting for 60 minutes, or for a finite number of attacks, because the buff graphic stays there for the full hour. This hasn't happened with any other foods I've tried (I've tried about a half dozen so far), just Exo Protein Wafers.
Which timer? Your filling timer or the icon in the buff window?
And just FYI, it is suppose to be whichever comes first...10-25 attacks or 1 hour.
Twiroxa wrote:
I'd like to add the stomach remaining full after death to this list.
Already on the list.(I am reading the boards, just trying to make sure I don't miss anything.)
I'd also like to find out once and for all if the broken quantity experimentation is a bug or if that is intended. If we are not supposed to be able to experiment on quantity, it should not be an experimentation option.
Can you give me a few examples of food with this problem?
Ormachek counts xp grants when no xp is given due to being capped. Intended?
electricnomad wrote:This might just be a visual bug, but whenever I eat Exo Protein Wafer, the timer gets set to one hour and lasts LONG past the 10-25 attacks or so that it's supposed to reduce damage, typically for the entire 60 minutes. I have no idea whether it's actually protecting for 60 minutes, or for a finite number of attacks, because the buff graphic stays there for the full hour. This hasn't happened with any other foods I've tried (I've tried about a half dozen so far), just Exo Protein Wafers.
This happens with Ormachek also, but only occassionally. Usually the timer icon disappears after my 15th xp grant, but sometimes it stays for as much as 15 minutes after I've used it up (confirmed because I get a different message when trying to drink a second Ormachek if I haven't used up the first yet).
Are triggered items (ie Cav Creams, Synthsteak)supposed to give a buff icon with a duration of 60 mins?
I had seen it mentioned before, and I was wondering if it had been addressed. Seems triggered effects should list the number of hits left, or just an icon to indicate you can't eat another one.
Cyene
Aye definetly Garrmorl for example that uses bone and scaly hide and the nutrition value are determined by 75% by PE
Sykes wrote:
The dependency on resources to be used in many schematics which do not contain that stat type, auto defaulting to 1 ratings is killing the chance to make quality goods. Those schematics need to be re-visited.
Yeah, all those have a time limit of 60 minutes, and the expire on whatever comes first. So if you get attack XX amount of times, it expires. If you don't get attack that amount of times and 60 minutes goes by, it expires.
Cyene wrote:
Are triggered items (ie Cav Creams, Synthsteak)supposed to give a buff icon with a duration of 60 mins?
I had seen it mentioned before, and I was wondering if it had been addressed. Seems triggered effects should list the number of hits left, or just an icon to indicate you can't eat another one.
Cyene
Message Edited by Cyene on 02-17-2004 03:49 PM
SirVimes wrote:
Stomach timers do not reset to 0 when somebody dies. If it is not a bug, then it should be changed anyway.