Chef Archive

Thread: well the be worked it out...

Morganite
Thu Jul 08, 2004 7:45 pm
#27

I sell all my crates of brandy for 125k. I am against altering price for the quality of the final product, personally to me that looks like greed. (I am not telling you how to run your buisness, apologies in advance if you take it that way)


+441 or +420 all goes for the same price from me personally. I try not to confuse my customers by giving them to many choices on my vendor of the same product, that way everything sells and I dont get leftover inventory.



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
Grozurr
Fri Jul 09, 2004 1:49 pm
#28






Groid wrote:

Interesting post

I have tried to locate another BE for the same setup, yet when I ask.... plain and simple.. HOW MUCH WILL YOU CHARGE TO MAKE A SCHEMATIC? and price does not really matter, I want the convenience of storage (much less room to hold a schematic than 40 crates of additives), and I get ignored.

A large majority of BE's dispise LOATHE being asked for schematics, because it is seen as the chef's way of making BE a worthless class, even if the truth is that you want storage convenience and are having tons of trouble finding the stuff. In the end it comes down to protecting the profession for many be's, as none of us want to become a class purely to be exploited by others for profit. doesn't matter how crazy it may sound to other people, but it's basically true


I offered one enough material to make a full run of heavies, in return for the schematic alone.. and got..... ignored.

see above ^^. and again...asking for schematics is really the worst thing you can do to a BE, and many have a /addignore policy for chefs who ask for schematics-so if you're honestly having trouble getting stuff the last thing you should do is ask for a straight-up schem under any curcumstances. if you just asked them to make them for you and provided the materials for them i'm sure they'd be alot more willing to help.


So, now I browse the boards, check out the shops, and buy from a few.... and btw.. i pay 23k for heavies(116) from vendors.

i hate to ask, but i can't find from your post....are you on bria? it's the only place i can think of that would have an economy set up to pay 23k per crate of heavies. I can't even imagine selling mediums for that low...with the resources i have it's nearly impossible to create BSN's for that price, much less heavy supps. you ARE talking a per crate price, right?


And.. there is a difference with the higher additives.. ONLY if you getamazing rolls.


Mokianna, Master Chef

Guildleader of






oh and just another question to the person who posted suggesting wood for the flora...why exactly? does it actually work better or have you just had more luck with it overall?

Can i get a confirmation that i'm better off using a 20%fl 30%pe and 50% OQ formula when searching from some of the other BE's?


thx

Grozzer
sciguyCO
Fri Jul 09, 2004 2:42 pm
#29






Grozurr wrote:



oh and just another question to the person who posted suggesting wood for the flora...why exactly? does it actually work better or have you just had more luck with it overall?

Can i get a confirmation that i'm better off using a 20%fl 30%pe and 50% OQ formula when searching from some of the other BE's?




The trick is that by using wood, the additive's effectiveness is based on the PE/FL of just the meat. So if you've got some really good meat (say 950/950/950), you'll get better results using 900 OQ wood than 800/800/900 fruits. The fruits would just "drag down" the FL/PE of the meat. Using resources lacking a stat means that resource is ignored in the effectiveness calculations for that stat, but it still contributes whatever stats it does have (in this case OQ).


On the other hand, you can compensate for mediocre meat by using high PE/OQ/FL flora. Greens and beans seem to have the highest stat caps (although not necessarily the best in any given shift).






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
MilkToast
Fri Jul 09, 2004 3:58 pm
#30

Wood with a high OQ is also a lot easier to find than a flora resource with a high OQ, PE and FL. There have been at least 3 different woods that have spawned on Ahazi in the past month with an OQ >= 985.





Thoth Master Doctor, Master Chef
Isis Master Rifleman, Master Bio-Engineer
Great Bio-Engineered Foods and Beverages
@ -3643 4571 Theed, Naboo
Ahazi, Server

billybudd
Fri Jul 09, 2004 4:07 pm
#31

forgive me if I'm restating.


On thing BE's have to keep in mind is supply/demand.


Every player in the game has a use for Brandy, Canape, Ahrisa, Bivoli, Havla, Port, or some other type of Chef food or drink. That high demand allows Chefs to charge what we do and get away with it. BE tissues on the other hand are only needed by a select group of people. So, it's not comparing apples to apples when you talk about what a chef makes vs. what a BE makes.


I have found a couple of BE's that will take special orders for me. They have their guild harv meat for them so there is no cost on that side, and with a few high ber harvs, the cost of the other resources don't add up to be very much at all. The time spent to make a run is minimal as there are no components that go into it. Personally, I'll even help supply the meat and other resources to the BEs. So, their meat is free, the resources are costing about 6500 per crate (prolly cheaper), and lets throw in a 1000 for the factory costs on a run. at 25k per crate (in this scenario) would generate over 15k profit per crate. So, for a full run my BEs make about 600k profit off of me. I don't think that's pocket change for a little bit of work.


Now I understand not all BEs have the support to get them resources, and if thats the case then perhaps they are in the wrong profession. As a crafter, I rely on the support of my guild, as all crafters should in order to make good profits. If you do it smart and partner up with the right people, you can make a huge profit selling tissue for 25k.




Beniot -Four Horsemen-

- Horny Zabrak -

MNHawkFan
Sat Jul 10, 2004 9:33 am
#32

"BE tissues on the other hand are only needed by a select group of people."


Ummm. Would that be every player in the game who usesBrandy, Canape, Ahrisa, Bivoli, Havla, Port, or some other type of Chef food or drink? Quite the select group there.
NancyJ
Sat Jul 10, 2004 12:07 pm
#33



billybudd wrote:
forgive me if I'm restating.
On thing BE's have to keep in mind is supply/demand.
Every player in the game has a use for Brandy, Canape, Ahrisa, Bivoli, Havla, Port, or some other type of Chef food or drink. That high demand allows Chefs to charge what we do and get away with it. BE tissues on the other hand are only needed by a select group of people. So, it's not comparing apples to apples when you talk about what a chef makes vs. what a BE makes.
I have found a couple of BE's that will take special orders for me. They have their guild harv meat for them so there is no cost on that side, and with a few high ber harvs, the cost of the other resources don't add up to be very much at all. The time spent to make a run is minimal as there are no components that go into it. Personally, I'll even help supply the meat and other resources to the BEs. So, their meat is free, the resources are costing about 6500 per crate (prolly cheaper), and lets throw in a 1000 for the factory costs on a run. at 25k per crate (in this scenario) would generate over 15k profit per crate. So, for a full run my BEs make about 600k profit off of me. I don't think that's pocket change for a little bit of work.
Now I understand not all BEs have the support to get them resources, and if thats the case then perhaps they are in the wrong profession. As a crafter, I rely on the support of my guild, as all crafters should in order to make good profits. If you do it smart and partner up with the right people, you can make a huge profit selling tissue for 25k.





If chefs can only sell BE foods then the demand for BE additives is identical to the demand for food. It has nothing to do with number of players, its quantity of product. The damand for each of our products is indentical given that only BE foods sell.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



billybudd
Sat Jul 10, 2004 1:52 pm
#34

Hehe, thought I'd get a few with that post


Well just to clarify a little, everyone in my guild gets free food and drink from me, so the money the save from having to buy their goods more than makes up for what they could be selling their meat for.


I don't feel like BE's are schematic whores. I have a lot of respect for the BEs in the game, they are in a fairly limited profession and those that stick with it - more power to them.


Sry if I came across a little harsh in my post, I just think that this post was showing only one side of spectrum, those that have to pay for everything, when most of the time, if people network and play smart they don't. Thats all I was trying to say.....







Beniot -Four Horsemen-

- Horny Zabrak -

Grozurr
Sun Jul 11, 2004 2:03 pm
#35






billybudd wrote:

Hehe, thought I'd get a few with that post


Well just to clarify a little, everyone in my guild gets free food and drink from me, so the money the save from having to buy their goods more than makes up for what they could be selling their meat for.


Sry if I came across a little harsh in my post, I just think that this post was showing only one side of spectrum, those that have to pay for everything, when most of the time, if people network and play smart they don't. Thats all I was trying to say.....






to the first- i totally agree. i've been trying to get the "free for guildies" system working in my guild along with some other people, and we've had some success but not tons. i recently had a guild chef come up to me and tell me that he needed some light nutritional additives. i told him that is i could get ahold of the resources, and if he helped me collect them, i'd make the stuff for him at virtually no profit to myself. needless to say he was very happy.


for me, it hasn't been an issue of "being smart" about it- it's simply that no every guild is as ready or able to help meat situations, so i've found myself coming up short on meat (i blame it on the good wolly hide spawn on my server, everyone found it better to get that...:smileymad.


on another note- MNHawkfan, what i ment when i said that be items are only needed by a select group of people is that only chefs and tailors can actually use the consumables we make in their products. everyone else reaps the benefits, but very few will ask when buying their brandy and canape, "who made the tissues that went into this stuff?" in short, everyone inadvertantly uses them, however only a very few will actually buy them for use, so our market is limited to those who use them to create something else-such as brandy, bivoli, canape, ect.


Grozzer


Message Edited by Grozurr on 07-11-2004 02:08 PM

Numen
Sun Jul 11, 2004 2:29 pm
#36

IMO useing amazing quality meat to get 85% BSNs is a waste of that meat. For BSNs 75% of the resources is flora. Flora is 10 times easier to collect than meat if not more.


To get 85% I am currently using flora that is 925+ OQ/PE and 650ish FL. The meat I use is not great at all. 657 FL/804 PE/657 OQ. IMO that is far from a great meat. As I'm on a slightly smaller server I don't know what the price of that would be. It was Dath carn. I was happy to pay 25-30cpu for it. If this meat would go for 60+ cpu on other servers, I guess I'd just be surprised.



For price of BSNs. At 5cpu for flora and 30cpu for meat it comes out to 7500+15000=22500 credits per crate. If you harvest your own flora it is just above 16k per crate.


I still agree that 25k isn't going to happen anytime soon. I don't even think 30k would happen very soon. I know making tissues wouldn't be my idea of fun. At least I get to sell to customers as a chef. All a BE is selling tissues to is me and maybe a few other chefs. No person who buys the food will ever come to a BE and say those were nice tissues you made.




Amandil Morier - Tempest - Master Chef
MozzerKing
Mon Jul 12, 2004 6:27 am
#37

This is an interesting topic...


The situation that BE's are in reminds of what's happened to Architects. With Architects, people have grown accustomed to paying certain prices for their wares. The problem is that the pricethat the public is willing to pay doesn't jive with the price that the Architect would need to charge in order to make it a profitable profession. For example, it's common to find heavy harvesters for 100k. That's the price range that people on my server expect to pay for their harvs. It takes 28k of resources to make that harvester and at least 6 factory runs. What kind of architect in their right mind is going to keep slaving away for such little profit? What's the incentive? They can transition to Armorsmith and use many of their existing resources and make 10x as much money so why the hell remain an architect unless it's out of pure love of the profession?


BE's are in the same boat right now. Why continue slaving away for the benefit of Chefs when it would be so easy for them to pickup Chef and quadruple the amount of money they make off those BE tissues?



Maya
Chiannie
Mon Jul 12, 2004 7:06 am
#38






MozzerKing wrote:

This is an interesting topic...


The situation that BE's are in reminds of what's happened to Architects. With Architects, people have grown accustomed to paying certain prices for their wares. The problem is that the pricethat the public is willing to pay doesn't jive with the price that the Architect would need to charge in order to make it a profitable profession. For example, it's common to find heavy harvesters for 100k. That's the price range that people on my server expect to pay for their harvs. It takes 28k of resources to make that harvester and at least 6 factory runs. What kind of architect in their right mind is going to keep slaving away for such little profit? What's the incentive? They can transition to Armorsmith and use many of their existing resources and make 10x as much money so why the hell remain an architect unless it's out of pure love of the profession?


BE's are in the same boat right now. Why continue slaving away for the benefit of Chefs when it would be so easy for them to pickup Chef and quadruple the amount of money they make off those BE tissues?




It was exactly this that caused me to ask my BE to charge more from me. Sigh. I live in constant fear of BE's getting out of the business.




Chiannie
12 Point Master Chef
Vendors at -3546, 3732 right outside Theed, Naboo
Brandy, Bivoli, Canape, Ahrisa, Synthsteak, Thakitillo, Ithorian Mist,
Exo-Protein Wafers, Havla and More!
MozzerKing
Mon Jul 12, 2004 7:28 am
#39






Chiannie wrote:
It was exactly this that caused me to ask my BE to charge more from me. Sigh. I live in constant fear of BE's getting out of the business.




Yeah, I have the same fear. Even though I rarely purchase runs anymore, I'm havinga much harder time finding MBE's who can make me schematics. I really don't want to have to grind out BE but if it gets ugly enough I'll be forced to do it.


Thought of something else...It seems to me that the undercutters are the people who are setting public expectation of prices. The problem is that these undercutters rarely last more than a few weeks but by then the damage is done and there's a widespread belief that others in the same profession should charge the same prices. I'm a firm believer in competitive pricing but some of these people are practically giving their wares away. It's sad really but unless there's some kind of organized effort by BE's to dictate price, I think it's going to remain an unprofitable profession. In the past it's been hard for crafting to fix prices but in this case I think it's possible because a few undercutters can't produce enough to meet demand. Get organized, make money and have fun BE's!




Maya
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