Chef Archive
Thread: well the be worked it out...
Grozurr wrote:
billybudd wrote:
Hehe, thought I'd get a few with that post
Well just to clarify a little, everyone in my guild gets free food and drink from me, so the money the save from having to buy their goods more than makes up for what they could be selling their meat for.
Sry if I came across a little harsh in my post, I just think that this post was showing only one side of spectrum, those that have to pay for everything, when most of the time, if people network and play smart they don't. Thats all I was trying to say.....
to the first- i totally agree. i've been trying to get the "free for guildies" system working in my guild along with some other people, and we've had some success but not tons. i recently had a guild chef come up to me and tell me that he needed some light nutritional additives. i told him that is i could get ahold of the resources, and if he helped me collect them, i'd make the stuff for him at virtually no profit to myself. needless to say he was very happy.
for me, it hasn't been an issue of "being smart" about it- it's simply that no every guild is as ready or able to help meat situations, so i've found myself coming up short on meat (i blame it on the good wolly hide spawn on my server, everyone found it better to get that...:smileymad
.
on another note- MNHawkfan, what i ment when i said that be items are only needed by a select group of people is that only chefs and tailors can actually use the consumables we make in their products. everyone else reaps the benefits, but very few will ask when buying their brandy and canape, "who made the tissues that went into this stuff?" in short, everyone inadvertantly uses them, however only a very few will actually buy them for use, so our market is limited to those who use them to create something else-such as brandy, bivoli, canape, ect.
Grozzer
Message Edited by Grozurr on 07-11-2004 02:08 PM