Chef Archive

Thread: well the be worked it out...

Jabbajamjam
Wed Jul 07, 2004 6:25 am
#14

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Chumboy Squidface ~ Teras Kasi Master
Grozurr
Wed Jul 07, 2004 6:23 pm
#15






Grozurr wrote:


-Ok so some people may be wondering why this happens and the only reason i can think of is this: chefs, doctors, and armorsmiths, for example, all have services that can be rendered to help the "common" player-buffing, stat mods, protection, ect. the be, unfortunatly, has a much less broad area to focus his/her goods, meaning that other players (such as hunters) are less likely to help them gather meat b/c the question arises in the back of their mind "what can they do for me?" In the presence of a chef or doctor or armorsmith, the answer comes to "stat increases, buffs, armor", however when a BE asks for the resource, "-------n/a------" happens, because the be cannot give them anything that would benefit them directly-even modded clothes have to go through a tailor first-so anyone except the very few CH's will not see the benefit other than credits to giving a BE what they need (and even some ch's are reluctant to help b/c pets last so long and you don't need as many of them). this is just what i see happening, both in and out of my guild. in my experience, people were very ready to jump to harvest good wolly hide for the armorsmiths, however when i told people about good meat and that i needed it, the response wasgenerally "well i'll get some if i get around to it". just my experience and opinion.






ok, well enough w/ the "it's easy enough to make bsns at +85" and the "bria has a **edit**ed up economy". maybe i just have to find a reliable ranger/harvestor to getthe meat i need, to respond to the first. as to the second, all i can say is that i've never played on bria, and i pity those who have their main character in the economy there-if you're not reaping benefits of it.


Noone so far has responded to what i said above (see quote), and i'm wondering what people have to think of what my experience was. i asked a couple people in my guild, one being an armorsmith, and (after the AS got over the fact that i wasn't singling out the AS profession) they seemed to agree with me in general-that people appear to be alot more willing to help someone that doesn't just make components. Has anyone else had this experience (on either end)?



Grozzer


MBE



P.S. to the chefs-


if you haven't checked out the "supply/demand" thread please post there with a response.


Saitek
Wed Jul 07, 2004 7:01 pm
#16

I'm both a Master Chef and a Master BE. I was a Master Chef first and picked up Master BE later.


I agree with the above posts, in that it really isn't worth it to produce additives for chefs. Though I think it is quite easy to make additives, getting those large quantities of meat with decent stats is a pain in the @$$. Not to mention most chefs just turn around and sell the crate for 200k+. There is no real reward for the BE. Getting fruits and berriesis easy, just plop down some harvestors and wait a day, getting 20k a meat (which only lasts 1 run), is much much harder, especially if the Dath Carn meat isn't good. The profit margin for the Chef is just unproptionally higher.


I also agree with your statement Grozzar, that people who make components are generally not as revered as those who make the final product, even though they are just as important to the process.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Dsabre
Wed Jul 07, 2004 10:01 pm
#17



Grozurr wrote:


Grozurr wrote:
-Ok so some people may be wondering why this happens and the only reason i can think of is this: chefs, doctors, and armorsmiths, for example, all have services that can be rendered to help the "common" player-buffing, stat mods, protection, ect. the be, unfortunatly, has a much less broad area to focus his/her goods, meaning that other players (such as hunters) are less likely to help them gather meat b/c the question arises in the back of their mind "what can they do for me?" In the presence of a chef or doctor or armorsmith, the answer comes to "stat increases, buffs, armor", however when a BE asks for the resource, "-------n/a------" happens, because the be cannot give them anything that would benefit them directly-even modded clothes have to go through a tailor first-so anyone except the very few CH's will not see the benefit other than credits to giving a BE what they need (and even some ch's are reluctant to help b/c pets last so long and you don't need as many of them). this is just what i see happening, both in and out of my guild. in my experience, people were very ready to jump to harvest good wolly hide for the armorsmiths, however when i told people about good meat and that i needed it, the response was generally "well i'll get some if i get around to it". just my experience and opinion.


ok, well enough w/ the "it's easy enough to make bsns at +85" and the "bria has a **edit**ed up economy". maybe i just have to find a reliable ranger/harvestor to get the meat i need, to respond to the first. as to the second, all i can say is that i've never played on bria, and i pity those who have their main character in the economy there-if you're not reaping benefits of it.

Noone so far has responded to what i said above (see quote), and i'm wondering what people have to think of what my experience was. i asked a couple people in my guild, one being an armorsmith, and (after the AS got over the fact that i wasn't singling out the AS profession) they seemed to agree with me in general-that people appear to be alot more willing to help someone that doesn't just make components. Has anyone else had this experience (on either end)?

Grozzer

MBE

P.S. to the chefs-

if you haven't checked out the "supply/demand" thread please post there with a response.






its not just a "prefer to do things for an end product maker"...AS's, and Doc's have severely skewed players' perceptions of what they should get for meat...and what qualities are important.

ex.
1) AS advertises "60 cpu for current xxx wooly hide"...people jump up, go to said planet...and harvest like mad.
2) Doc advertises "100 cpu for current xxx avian meat" (its probably more like 200-300 cpu on several servers)..even more people jump up, and immediately head to said planet to collect anything they can get (even 1k of the stuff gets you at least 100k)
3) BE advertises "15 cpu for current dath carnivore meat"...people complain "only 15...I'll think about it" as they head off to one of the other planets to get some wooly hide, or avian meat.

End product makers also have another advantage...AS's can offer a free suit of armor if you offer xxx amount of hide in 1 lot. Docs can offer you "no wait buffs" if they see you for the next x days...or simply a few free sets for getting x amount of avian meat...and this is in addition to the credits...a BE can offer...tissues, or perhaps a pet...but those take a lot longer to make and more effort.

reliable rangers can be difficult to find...as quite often someone with novice scout and a PvE build can get a lot more meat a lot quicker...sad but often true.

the difference in price is probably whats hurting BE's the most in getting meat...people see 60 cpu for hide...100+ cpu for avian meat...then see that 15 cpu for carnivore meat (even if is dath carnivore meat) and they just can't get past the 15 part...even if its probably only worth 10 or less. I think typically it takes at least 20 cpu to get anyone motivated...doesn't matter what kind of meat it is. most hunters can get 20k dath carnivore meat per hour (can't run ER missions tho)...so thats 1.2 mil per buff session at 20 cpu or 900k at 15 cpu...that same hunter can get over 1 mil credits running janta missions on dantooine...and I forget how much running ER missions on dath (but I think its 500k-700k...can get maybe 10k meat per hour doing the missions I think).
Grozurr
Wed Jul 07, 2004 10:31 pm
#18






Dsabre wrote:

making 85's isn't all that hard...if you can find some really great flora (900+ for PE/OQ/FL) then all you need to do is find meat thats >= 1800 when you add up PE/FL/OQ....this isn't very good meat...but its not bad...+88's are difficult to make as normally dath carnivore meat doesn't ever get good enough...and everything else takes a while to harvest.





well i don't know about your server, but i'm having particular trouble finding the quality of meat that i need. and finding that "really great flora" is pretty hard too. on kauri, the best (harvestable)meat atm on swgcraft is something like 800's for both OQ andfl and 550 PE. I'm harvesting the best quality flora food on the server that is available atm, and looking at swgcraft on my server we've only had 1-yes ONE spawn where all FL, OQ, and PE were over 900, and that was 159days gone... Closest thing i found to meat that would serve the purpose i need (833avg to get the +85) was 17days gone by. Really all this is is disappointing for me b/c it tells me that there hasn't been much of a chance to make above +85's for awhile, and the little chance that there is presents problems.


Grozzer

MBE
Grozurr
Wed Jul 07, 2004 10:34 pm
#19






Dsabre wrote:

End product makers also have another advantage...AS's can offer a free suit of armor if you offer xxx amount of hide in 1 lot. Docs can offer you "no wait buffs" if they see you for the next x days...or simply a few free sets for getting x amount of avian meat...and this is in addition to the credits...a BE can offer...tissues, or perhaps a pet...but those take a lot longer to make and more effort.






this was pretty much what i was saying. they can offer goods/services while the BE really can't.
Dsabre
Wed Jul 07, 2004 11:37 pm
#20



Grozurr wrote:


Dsabre wrote:

making 85's isn't all that hard...if you can find some really great flora (900+ for PE/OQ/FL) then all you need to do is find meat thats >= 1800 when you add up PE/FL/OQ....this isn't very good meat...but its not bad...+88's are difficult to make as normally dath carnivore meat doesn't ever get good enough...and everything else takes a while to harvest.


well i don't know about your server, but i'm having particular trouble finding the quality of meat that i need. and finding that "really great flora" is pretty hard too. on kauri, the best (harvestable)meat atm on swgcraft is something like 800's for both OQ and fl and 550 PE. I'm harvesting the best quality flora food on the server that is available atm, and looking at swgcraft on my server we've only had 1-yes ONE spawn where all FL, OQ, and PE were over 900, and that was 159days gone... Closest thing i found to meat that would serve the purpose i need (833avg to get the +85) was 17days gone by. Really all this is is disappointing for me b/c it tells me that there hasn't been much of a chance to make above +85's for awhile, and the little chance that there is presents problems.

Grozzer
MBE





this is why it takes every crafting profession months to make the best stuff...or a massive amount of startup cash. BE is no different...technically only smugglers and tailors (except for wookie padded segs) are exceptions.

unless you start harvesting in the middle of a series of "uber" spawns for multiple types of resources...its not realistic to expect to be able to make the "best" stuff in less than 3 months of waiting for resources (which is why the moment it does spawn you place as many heavies as you can get on it). and from the looks of it...you're 5 months too late for that one on kauri.

there are other tricks to getting the rating up...try using wood in that organic slot...pick the flora with high PE+FL...but low OQ (still needs to be fairly high tho)...and grab some similar meat...the wood will help boost the OQ ratings, but won't lower the high PE/FL. and high OQ wood is easy to find as all that matters is that 1 stat...OQ. it won't get you to 88 without much better meat than 2100 PE/FL/OQ but it may get you to 86, and definately to 85...85 is easy...anything above is pretty much exponentially more difficult...silly isn't it.
MuttonJedi
Thu Jul 08, 2004 1:09 am
#21

I think the BE's might be underestimating the market for tissues because of what chefs say they want to pay. I have looked around some on my server, and I've never seen full runs of 85+ tissues for sale, for any price. Either the BE's are selling out, they just aren't selling, or they are making lower quality or partial runs. Either way, I think there is room in the market for BE's selling full runs of high quality tissues, and for quite a bit more than the 25k/crate that the chefs might like to pay.

Quality might also be more of a factor than BE's realize. I've been using 87s for my brandy and 86s for other foods recently (mostly ones that I have made myself), and I've seen other chefs talk about using similar quality. But when I check vendors, I typically see 81-84. I've seen as low as 69 additives for sale in the same price range. I can only assume that the BE's making these aren't putting in the same effort that I do to make mine (and it is quite a bit of effort - I surveyed constantly to find the flora for those, gathered 3 million units when I found it, and used it all before I found anything else as good).

When I find a full run of +81 BSNs for 35k/crate and I don't buy them, it has nothing to do with price and everything to do with the fact that it will cut 10-15 points off the buff of my brandy.


Mutton
MuttonJedi
Thu Jul 08, 2004 1:55 am
#22

About how hard it is to make 85+ BSNs...

It helps to realize that the listed formulas are wrong. So far, the only people I've seen mention it are the chef/BE's mass producing additives, which probably makes some sense (although I don't read the BE board much). Anyway, if you use something like 20% FL + 30% PE + 50% OQ you will get better results, especially when comparing mediocre to good resources (great resources will usually look great anyway).

Checking swgcraft with the 20/30/50 forumula, I find there are almost always resources available that can make an 85 BSN. And if you take the time to find some exceptional flora, you can still get an 85 with pretty bad meat (I can use meat with 500 in all stats if I use my best greens).


Mutton
Morganite
Thu Jul 08, 2004 1:59 am
#23

Maybe someone can correct me here, but as a 12 point chef, I see little difference in the final product between brandy for example made with +82, and brandy made with +86. The difference between +425 and +435 isnt worth the extra hassle or cost..



I would think it would be smarter for the be's to require the chef's get their own meat/flora's, and then charge them a flat rate per schmetic. I dont understand how people can purchase pre-made crates of BSN's with all the ugly inventory issues in this game. I have 10 houses, 12 factories, and I still have to run around looking for room to place stuff. I have no idea what I would do if I had to buy crates of BSN's as well...



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
Groid
Thu Jul 08, 2004 4:46 am
#24

Interesting post

I am master chef, been one forever. I found a BE, gave him an allowance (millions- when he needed cash, he Kidnapped my cat, thenoffered it on my vendor at a insanely high price). I provided ALL the materials, meat, flora, wood. He made me schematics whenever I asked. Then, he quit playing...


I have tried to locate another BE for the same setup, yet when I ask.... plain and simple.. HOW MUCH WILL YOU CHARGE TO MAKE A SCHEMATIC? and price does not really matter, I want the convenience of storage (much less room to hold a schematic than 40 crates of additives), and I get ignored.


I offered one enough material to make a full run of heavies, in return for the schematic alone.. and got..... ignored.


So, now I browse the boards, check out the shops, and buy from a few.... and btw.. i pay 23k for heavies(116) from vendors.


And.. there is a difference with the higher additives.. ONLY if you getamazing rolls.


Mokianna, Master Chef

Guildleader of <Bad Spellers Untied>
Saitek
Thu Jul 08, 2004 4:51 am
#25






Groid wrote:

I have tried to locate another BE for the same setup, yet when I ask.... plain and simple.. HOW MUCH WILL YOU CHARGE TO MAKE A SCHEMATIC? and price does not really matter, I want the convenience of storage (much less room to hold a schematic than 40 crates of additives), and I get ignored.






I'd ignore you too ifI got tells in all caps.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

MuttonJedi
Thu Jul 08, 2004 4:45 pm
#26


Morganite wrote:
Maybe someone can correct me here, but as a 12 point chef, I see little difference in the final product between brandy for example made with +82, and brandy made with +86. The difference between +425 and +435 isnt worth the extra hassle or cost..


I doubt anyone could tell the difference between +425 and +435 in a blind test, but many players will still pay an extra 25-50k/crate or more for the +435, especially if thats 45m brandy. Maybe not worth the hassle, but easily worth the cost.

I've had +418 brandy on my vendor for 150k and +422 brandy next to it for 175k. The +422 sells at least as fast as the +418, even though its only 4 points higher for an extra 25k/crate.


Mutton
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