Chef Archive

Thread: Improving Cantinas

Ja-van
Mon Nov 17, 2003 9:58 am
#27

Can you place vendors in the cantina? Do they register on the planetary map like the static Cantinas do? If they do I guess that is tied to the mayors skill to be able to register the city? Finally, right now I take it a cantina is just 1 big open room? Are there any other buildings like the cantina that I can visit to see what it looks like?


Denoby

Daffid011
Mon Nov 17, 2003 3:02 pm
#28

Gambling: Players can sit at a table and actually gamble with each other. cards, dice, whatever. Maybe even cheat and get a TEF if they are caught. Maybe even remove the gambling machines from towns and put them there?


Quests: I like the idea of random quests spawning there. (the seedier type of missions). Heck, has anyone ever played a game of D&D that didn't start at some seedy tavern? <-joke





Daffid Owen
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SAKyroCilliani
Mon Nov 17, 2003 6:03 pm
#29

- Adding drinking/eating animations. Carry what you have in hand, walk around, sip, eat, etc.


- Add BOARD GAMES that artisan engineers can craft. You initiate a game like a trade, a box comes up with the game and you play. Holochess, etc, etc could all be added, along with bets of who wins. These could only be played in a cantina to make it worth going to them.


- Once again, merchants/bartenders that don't require any merchant skill to use.


- Cantinas could have a built in 'storage hopper' that works as a bank/container but is tied to the 150 items that can be thrown in the cantina.





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R2friend
Tue Nov 18, 2003 12:23 am
#30

I love the storage hopper idea, but maybe it could be a bar fridge that opens when used . I am very sad that these cantinas were not designed with chefs in mind .
Potillan
Tue Nov 18, 2003 1:42 am
#31






SirVimes wrote:

Decreasing the amount of lots is not an option since that is tied into the size of the building, and they would need to shrink the building.





I had a feeling that was why, they could have just used a spread sheet table, but noooo they had to be all fancy. These guys aren't very good programmers =/


Anywho, I can't think of anything that hasn't already been said I just felt the need to rag on the programmers lack of foresight again.






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Trean
Tue Nov 18, 2003 3:28 am
#32

Yeah who really designs a cantina without a chef in mind, i mean what the heck is up with that.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Bossov
Tue Nov 18, 2003 4:30 am
#33

Guys, they simply connot allow non-merchant vendors or non-entertainer juke boxes. One of the great ideas in SWG is the cooperation required between players. That's why we don't have 500 skill points to spend. You can't exlude merchants and entertainers from the picture for your own convenience. Would you think it fair ifentertainer ownedcantinas spawned their own food from a vendor? Should merchants be able to place those same vendors that cut chefs out of the picture? Also remember, player cantinas will gradually heal fatigue when no entertainers are present anyway.



Bossov Sla've
The Blonde Bomber
FelNuruodo
Tue Nov 18, 2003 5:03 am
#34






Bossov wrote:
Should merchants be able to place those same vendors that cut chefs out of the picture? Also remember, player cantinas will gradually heal fatigue when no entertainers are present anyway.




didn't they already do this to use with npc cantinas? wouldnt be that surprised to see it happen in pc ones as well.



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MagicMoogle
Tue Nov 18, 2003 5:40 am
#35

The TV with some sort of game console. Not extremely complictated games, but something to pass the time if an entertainer is there and you're healing. If any of you have played Super Mario RPG for the SNES, remember that game you bought from the kid for 500 coins? Then you could keep track of the high scores and stuff. Definitly needs something to do...



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Saitek
Tue Nov 18, 2003 7:31 am
#36






Trean wrote:
Yeah who really designs a cantina without a chef in mind, i mean what the heck is up with that.




They ended up designing this whole game without chefs in mind.



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Sykes
Tue Nov 18, 2003 8:59 am
#37

Allow an "oven" or "keg" to be placedINSIDE a cantina only and have it operate like a food factory. We need the ability to create stuff without locking up our lots any further.



SYKES LIAISON

Master Chef and proprietor of... THE COPACABANA! Located in Polaris on Naboo


Drenarb
Tue Nov 18, 2003 12:32 pm
#38

Why are we pounding merchants? Merchants don't do anything except lay down vendors. I'm a Chef and a merchant so I can have more then one vendor, so I don't see why everyone is attacking merchants.



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Vayde_Aren
Tue Nov 18, 2003 2:45 pm
#39

These are some great ideas, I guess the only ones I want to echo for an exxtra vote are:


Cantina = food/chem factory for the owner.


Allow simple vendor for non-merchant player/owner


Ambience needed! - Background chatter, NPCs, constant music, possible mission givers


To be honest, I have never been satisfied with the background music in the game, they really need to add the ability to place music emitters in player structures. Maybe this ties in with the jukebox idea above if no entertainers are working?




VAYDE AREN
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