Chef Archive
Thread: CU docs posted over in In Concept
Meplorium wrote:This new system, since buffs and armor were a great equalizer in combat, is basically forcing everyon to choose to be a craft or fighter. If you decide to be both, you will suck at fighting. The old system you could do a lot with one combat profession, now you need two.Basically you have to choose between the two or unlock and get a second char. Or more to the point I believe, get a second account like nearly half the people in the game already do.
What, SOE looking for more revenue?
I didn't think about the unlocking bit... can it be possible that we'll see EVEN MORE jedi now?
sciguyCO wrote:I played around a bit with a character builder that had the new pre-reqs and it looks like I can take Master Chef, Merchant 3000 (sufficient for my vendor/stocking needs), a Master elite combat prof (as long as it's not a hybrid like smuggler or commando) and still have around 20 skill points to shuffle around for things like Scout hunting, medic (if I want the enhanced healing capability) or artisan (if I want the extra experimentation points for dom arts foods).
Is this something we all have access to or is this on the sandbox forum and strictly a secret?
Osrid wrote:
sciguyCO wrote:I played around a bit with a character builder that had the new pre-reqs and it looks like I can take Master Chef, Merchant 3000 (sufficient for my vendor/stocking needs), a Master elite combat prof (as long as it's not a hybrid like smuggler or commando) and still have around 20 skill points to shuffle around for things like Scout hunting, medic (if I want the enhanced healing capability) or artisan (if I want the extra experimentation points for dom arts foods).
Is this something we all have access to or is this on the sandbox forum and strictly a secret?
Currently under NDA.
But i'm sure it will be fine when the CU hits TC, which is meant to be anytime soon.
Higginsis wrote:
Osrid wrote:
sciguyCO wrote:I played around a bit with a character builder that had the new pre-reqs and it looks like I can take Master Chef, Merchant 3000 (sufficient for my vendor/stocking needs), a Master elite combat prof (as long as it's not a hybrid like smuggler or commando) and still have around 20 skill points to shuffle around for things like Scout hunting, medic (if I want the enhanced healing capability) or artisan (if I want the extra experimentation points for dom arts foods).
Is this something we all have access to or is this on the sandbox forum and strictly a secret?
Currently under NDA.
But i'm sure it will be fine when the CU hits TC, which is meant to be anytime soon.
Aye thats what I figured just had to ask..
Osrid wrote:
Is this something we all have access to or is this on the sandbox forum and strictly a secret?
It was a public web site put together by a non-sandbox player (I'm assuming) using the newly released pre-reqs. There was a link to it in one of the discussion threads.
http://www.typeblue.com/cbuilder/swg-cb.php
There's at least one error: it still has the scout requirement for BE, and based on the Healing doc, I'm pretty sure that the pre-req is changing to only Medic xxx4.
Also, there is the possibility of the skill point costs changing per box, although if that was so I'd have expected some more explicit mention. I'll be glancing through stuff once I hop onto the TC-CU server, though.
sciguyCO wrote:
Osrid wrote:
Is this something we all have access to or is this on the sandbox forum and strictly a secret?It was a public web site put together by a non-sandbox player (I'm assuming) using the newly released pre-reqs. There was a link to it in one of the discussion threads.
http://www.typeblue.com/cbuilder/swg-cb.php
There's at least one error: it still has the scout requirement for BE, and based on the Healing doc, I'm pretty sure that the pre-req is changing to only Medic xxx4.
Also, there is the possibility of the skill point costs changing per box, although if that was so I'd have expected some more explicit mention. I'll be glancing through stuff once I hop onto the TC-CU server, though.
It also has doc crafting in it still, but I'm sure that's only because the devs haven't said what they're replacing the crafting tree with.