Chef Archive
Thread: Operations Revealed! The insider Chef manufacturing operation from the inside!
Numen
Wed Jul 14, 2004 7:49 am
#14
I'll try and get them on your vendor Thursday, if I can't get online though it won't be until Sunday though.
The size of the operation really comes down to how many lots you have access to. I have some friends that have donated their lots and I'm up to 40ish lots. a little over half are factories/houses and 16-18 are harvs that I move on my 2 accounts.
Currently at 14 food/chem factories. There is no need for this many unless your making BE tissues. Usually 60-70% of the factory time for BE food is in the tissue. I could get by with 6-7 very easily if I bought tissues.
Cafa
Wed Jul 14, 2004 9:36 am
#15
Numen wrote:
[snip]
Also since your on tempest, www.enactive.org/swg is a much better site for resources than swgcraft.com. Its kept up to date a lot more. The site is only for tempest though.
Saitek
Wed Jul 14, 2004 9:50 am
#16
Ykai wrote:
From what I see, I don't see alot (about 50%) of Chef's that harvest there own resources 100% for there own operation. I think I see people supplimenting there resources with outside support. Is this a huge cut into profits? I know there is power costs and maintanence costs for the harvestors, but at what point does it break even between buying resources outside and harvesting them yourself?
I think if you have to buy your resources, and assuming you want good resources that cost 5cpu and over, it does limit your flexibility as far as pricing. For myselfI harvest everything so it costs me, I think less than 1cpu for resources, that leaves me more room to price as little or as much as I want and still come out with a good profit margin. Where as good resources can frequently sky rocket. This also allows me more quality control, as I choose what I want to harvest, instead of only getting to choose what someone else decided to harvest.
I do notice alot of Factories, and to go back on what you said about BE tissue, I am planning on Mastering BE as well. I have some guildies that don't use the lots they have currently.
If you plan on Mastering BE, get LOTS of factories. For the chef revamp they reduced the manufacturing times of foods, but did not do so for BE additives so they still take days to complete a full run.
My outfit seams pretty sad considering I have three installations...LOL
You'll work up to it.
Numen
Wed Jul 14, 2004 9:52 am
#17
Buying junk resources really doesn't cut into profits much. You can usually get these for 2-3cpu. What cuts into profits if paying 20+ cpu for high quality resources. Therefore I can either place 10 harvs on something that would cost me 20cpu later or 5 on that and 5 on junk resources.
There are always junk resources available, there are not always good resources available. Anything that I can buy for 3cpu isn't worth my time harvesting usually. For the very few times I actually had lots free to harvest things like gemstone and junk wheat it wasn't worth it. Usually 3-4 days later some nice flora poped and I had to move my harvs.
You also have to put this into perspective. Anyone using 10+ factories probablyhasa revenue of at least 1 million per day and probably a lot more. When your dealing with millions of credits per week, going to a vendor and buying 500k resources at 3 cpu really doesn't matter much.
Meplorium
Wed Jul 14, 2004 10:49 am
#18
If you harvest your own resources then you are being a miner and as a miner are welcomed to the pricing that other miners get. So when calculating the sale price I take the street price of the resources into consideration, wither I bought them or not. That is profit from mining, not chef. Then I figure out the price based on what it cost me to make that food item, taking the resource costs into consideration. So mining your own resources does get you some extra cash, but that is because you mined it, not just because you made food out of it. They are two different forms for making money. This also helps you sollow the cost of buying those 10 cpu resources since you get some of that money too by mining. Mining isn't a trival thing and should be rewarded reguardless if you did it or a supplier did it.
Lozareth
Thu Jul 15, 2004 5:29 am
#19
1 Guild Hall - the shop
3 Small Houses - storage
13 Food Factories
20 Static Harvesters - 5 water, 6 mineral, 3 fusion, 6 flora, all heavy
20 Movable Harvesters - usually 12BER 14 flora and 8 BER 13 flora
10 Harvesters instorage for when I need gas, minerals, fiberplast, etc.
1 Clothing Factory
2 Equipment and 1 Structure Factory from a failed alt
And I guess I can count the wind generator a friend left behind, lol.
Okin_Sin
Thu Jul 15, 2004 6:36 am
#20
I guess I got really lucky in my set up, but this is the minimum I need to work it.
5 Food factories
15 Harvesters that move to various things
and that is it! Like I said I got lucky.
My good friend in game lets me put up vendors in with his vendors. He lets me use his clothing factory. I have no house, no declared residence, and I use the Food/Chem crafting station my friend put up in his house. All 5 of my factories are pretty much going non stop, and I still fall behind on production, I might have to add another factory or two now that im a Master BE just for additives.
Ykai
Thu Jul 15, 2004 7:01 am
#21
I noticed alot of equipment, especially harvestors. Do you all plant your harvestors and keep them there, switching from resource to resource or do you move them around alot?
I can imagine, even using a resource location web site, it would take alot of time to go from site to site, planet to planet.
Saitek
Thu Jul 15, 2004 7:19 am
#22
I move mine around, its really time consuming, especially when SWGcraft isn't up to date, but I get exactly what I'm looking for.
MilkToast
Thu Jul 15, 2004 1:05 pm
#23
Ykai wrote:
I noticed alot of equipment, especially harvestors. Do you all plant your harvestors and keep them there, switching from resource to resource or do you move them around alot?
I can imagine, even using a resource location web site, it would take alot of time to go from site to site, planet to planet.
Resource acquisition and management (in my opinion) is the most important part of the chef profession. You just can't be a successful chef with out good resources and lots of them. I spend close to half of my time managing my harvesters and surveying for resources. Swgcraft.com is often out of date for flora resources so I try to visit every planet 2 to 3 times a week to survey for resources. Placing and services harvesters is also very time consuming if you have harvesters owned on multiple accounts and deployed on multiple planets.
Ykai
Fri Jul 16, 2004 7:38 am
#24
That takes me to believe that *uber* is a goal, but unless you check every planet on a weekly basis, you could never know if an uber resource is popping up.
I would imagine, depending on your profit margin, most of you would rather buy resources than harvest them, correct?
Okin_Sin
Fri Jul 16, 2004 8:20 am
#25
I doubt many chefs get by, buying all their resources. Occastionally I do buy some of the stuff that stats don't matter on if its 2 c/u or so. The main thing here is to harvest your own your talking around .33 c/u for great resources, when buying these resources can be anywhere from 1-20 c/u.
Yodabing
Mon Jul 19, 2004 6:25 am
#26
I have 3 accounts,because of this i am very self sufficient.
20 BER 10 -13 Florals Harvesters
10 BER 10 -13 Minerals ""
10 BER 10 -13 Chemical ""
4 BER 9 Water ""
4 BER 9 Gas ""
4 BER 13 Radioactive ""
3 Food Factories
1 Wearables ""
1 Large House
1 Medium ""
I do have a friend i lot swap with now and again.
The reason for so many harvesters is to support my Doc/BE/Chef/Weponsmith.
All the above of approx.
20 BER 10 -13 Florals Harvesters
10 BER 10 -13 Minerals ""
10 BER 10 -13 Chemical ""
4 BER 9 Water ""
4 BER 9 Gas ""
4 BER 13 Radioactive ""
3 Food Factories
1 Wearables ""
1 Large House
1 Medium ""
I do have a friend i lot swap with now and again.
The reason for so many harvesters is to support my Doc/BE/Chef/Weponsmith.
All the above of approx.