Chef Archive
Thread: TC-5 food and drink test *Update for chef foods*
AmadisdeLully
Tue Apr 05, 2005 1:42 pm
#14
I hope we get some new foods and drinks. I want some of the old ones back!
Coreena
Wed Apr 06, 2005 4:17 am
#15
CasualMaker wrote:
Something that needs testing:
Last night I made a Ruby Bliel with water in the 900's OQ and DR, fruit that was 800's or better in all but OQ which was 300's. My Nutrition and Flavor experiment lines were very short, maxing short of 50%. OQ is a small factor in foods, so I'm belatedly wondering if having no PE or FL in the water had caused them to be treated as zero instead of ignored.
Thats a very disturbing thought, and after some quick calculations it seemed it would be that way, this needs some further testing.
Otherwise this could ruin a whole lot of foods, and a whole lot of other products of other crafters as well!
Assuming stats of 900 OQ on the water and 300 on fruit, and 800 for PE on fruit. Also assuming the recipe of 10 water, 15 fruit is still the same.
If it was like its now on live:
OQ: (10*900 + 15*300) / 25 = 540
PE: 800
66% PE/ 33% OQ = 706 so should be able to go to 70%
If no stats mean 0 instead of getting ignored:
OQ: 540 (same as above)
PE: (10*0 + 15*800) / 25 = 480
66% PE / 33% OQ = 495 so would stop short before 50%, as CasualMaker reported.
So far PE is only considered 0 if NONE of the resources had PE (like in Gruuvan Shaal).
KyridIce
Wed Apr 06, 2005 5:25 am
#16
I have crafted some stims and had a friend use them to test Ruby Bliel. He reportedly did not experience any reduction in the stimpack cooldown timer. I believe this food is currently not working as intended.
Coreena
Wed Apr 06, 2005 5:43 am
#17
Ruby Bliel and havla don't reduce time unless its 100 or higher.
Thats a known bug on live, i wouldn't expect them to fix it
Thats a known bug on live, i wouldn't expect them to fix it
Vidi_MerchantMan
Wed Apr 06, 2005 3:51 pm
#18
I updated the information above to reflect what I was able to find out today, 4/6/05.
CasualMaker
Fri Apr 08, 2005 9:13 pm
#19
CasualMaker wrote:
Something that needs testing:
Last night I made a Ruby Bliel with water in the 900's OQ and DR, fruit that was 800's or better in all but OQ which was 300's. My Nutrition and Flavor experiment lines were very short, maxing short of 50%. OQ is a small factor in foods, so I'm belatedly wondering if having no PE or FL in the water had caused them to be treated as zero instead of ignored.
Seems to be fixed. I'm showing 8 exp boxes in Flavor and 9 in Nutrition now.
Vidi_MerchantMan
Fri Apr 08, 2005 10:46 pm
#20
I updated the first message to reflect new information.
Bliznit
Fri Apr 08, 2005 11:13 pm
#21
Vidi_MerchantMan wrote:
I updated the first message to reflect new information.
Thanks a ton for this list.
From what I see so far it looks like we just might be ok, there will be some changes, but I think that overall there is not a MAJOR change to cheffing.
A couple foods go away(since they become useless) and a couple that are now useless will become top sellers ![]()
But since we have been told that all old foods will be updated to the new stats, and EVERY food sells, eventually (even Till'a Till :smileytongue
then we should be able to move our old stock.
One-of-Fourteen
Fri Apr 08, 2005 11:47 pm
#22
What happened to the stars? I wanted to rate this one 5 stars, but I don't see the rating capability anymore, lol!
ChefVomit
Sat Apr 09, 2005 1:09 am
#23
Vidi_MerchantMan wrote:
I updated the first message to reflect new information.
Very, very good info. I have been dealing with some RL stuff that has kept me off Testcenter. Good to see this kind of info. Hoping these are only temporary and open to change. The Ithorian, Citros, and Thak caused me to twitch. LOL.
Higginsis
Sat Apr 09, 2005 7:07 am
#24
Damn you level fast lol.
Some of the stuff sounds ery nice (only prof able to buff mind regen as far as we know).
But yes i'll be keeping a very close eye on some of the stats, they don't sound right.
Some of the stuff sounds ery nice (only prof able to buff mind regen as far as we know).
But yes i'll be keeping a very close eye on some of the stats, they don't sound right.
FantasticPlastic
Sat Apr 09, 2005 3:28 pm
#26
Pretty much every combat profession has a special State Recovery move for each of the states. Kinda makes state defenses not such an important thing anymore.
O.
O.