Chef Archive

Thread: Filling for Vasarian Brandy, Accarragm, and Garrmorl increased

Tasolth
Wed Feb 04, 2004 9:48 am
#14

was looking forward to the revamp..



"Nothing is Fullproof to a suficiently talented fool "-- AKA some people at SOE

Tasoth - (EX)Teras Kasi Master , Master Doctor -Chilastra.
BristaAB
Wed Feb 04, 2004 9:50 am
#15

As a matter of interest how good would Brandy with godly resources, good experimentation with 12 experimentation points and BE additives be after this change?



[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
Unitarius
Wed Feb 04, 2004 9:52 am
#16






Nikii_Nightstrider wrote:

then you people really dont know much about food NOW.





/r0ar


/cheer




Vodokar
Wed Feb 04, 2004 9:59 am
#17






BristaAB wrote:
As a matter of interest how good would Brandy with godly resources, good experimentation with 12 experimentation points and BE additives be after this change?






Interesting question. But it could never be massed produced in such a form, so even if the stats came out godly, it has little impact on the game balance as a whole. More important is that most of what will hit the market will end up being less than the consumers expectations and possibly won't sell well.



Master Chef Shiskussi
The Fireside Cantina - Sanctuary Naboo
Arruna General Store - Arruna Dantoine
Naritus Server

Eat, Drink and be Merry tonight! For tommorow, dead men we shall surely be!
KalosMadred
Wed Feb 04, 2004 10:14 am
#18

I am so incredibly sick of this *edit*. Everytime someone gets something good everyone else in the frigging game yells nerf. How are we suppose to make any progress like that.


With the imperial crack down coming up no imperials will want to carry spice anymore which mean they will be turning to food, but the Smugglers in the game shouldn't be mad at us, they should be mad at the crackdown. It is the thing that stops people from wanting sliced weapons and spice and as soon as we can finally get something that can compete with Muon the belly aching and crying nerf starts.


/sigh


Oh did I see this one coming though, it just tickes me off that they are going to win when we finally get something really good.


Now I can see them nerfing Vesarian Brandy cause the Smugglers whined that it tops Muon but why did they nerf Agcarragm and Garrmorl.


I want to make BE enhanced Vesarian Brandy and sell it at cost now just to spite the Smugglers for having it nerfed on us.


I think it is time that the chef community takes a "just say no to spice" attitude

SirVimes
Wed Feb 04, 2004 10:18 am
#19

For the record, it was not the smuggler correspondent who pushed for this. He brought up some concerns but that is reasonable.
KalosMadred
Wed Feb 04, 2004 10:20 am
#20


Fair enough. I don't blame the correspondant, it is just the attitute of a lot of the people in the game.


Everyone is so afraid that another profession will get something a little better than them.


I totally agree with PSKstang. Vesarian brandy actually uses ingredients and experimentation to affect the stats, plus 2 alcohol components and a container. Muon Gold can be slapped together with any garbage resource you find on your shoe or can buy off the bazaar. If Muon creationhad to go through all the stuff that we did then I could have some sympathy for the Smuggler nerf argument.


Notto mention, Muon sells for 6k a crate on my server, vesarian brandy will prolly sell for 12500 to 25000 a crate. Vesarian Brandy also stacks with Muon, there will still be a huge market for both.


Message Edited by KalosMadred on 02-04-2004 09:29 AM

Numen
Wed Feb 04, 2004 10:44 am
#21

I am with those that thought it might be overpowered, but the devs keep going from one extreme to another. One day we can take 1. This was thought of too rare. Then we can take 4. I guess this was thought to be way overpowered. Now 2? Why was 3 so bad?



It still shouldn't be 3, it should be at least 4. Like someone said above, all a chef does is buff. That is a chefs specialty. Therefore any buffs we create should be at least as good as any other professions.


There are some exceptions here. Since a Doctor has to have the skills to apply the buff there is some extra bonus there as anyone can use a piece of food. But there is still no reason why chef buffs can't be as good if not slightly better than spices.


Max experimentation and using the best resources shouldn't just get to where Spices made with the worst crap are at with stats.



Amandil Morier - Tempest - Master Chef
PSKstang
Wed Feb 04, 2004 10:47 am
#22

Yea, this rollercoaster ride has everyone very upset. Yeap and its true, blame the crackdown for decreased spice sales (which I dont think will happen). Im a rebel, if 10 STs come down, you better believe Im jumping on my speederbike and leaving. What rebel would not? Isn't that what rebels are supposed to do? Do stuff illegally, get caught, run, hide, and fight another day. I have a master smuggler and I like the profession alot, but how can you expect a jack of all trades class to outclass a pure buffing class? Yea these points have been reiterated over and over already, but it just does not seizes to amaze me. Fine, we'll trade you some filling on our Brandy for the ability to slice armor (you can keep weapons). Thats what they are basically doing to us. We keep action and health buffs, and they keep mind buffs.



-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-
TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
sciguyCO
Wed Feb 04, 2004 10:56 am
#23

Well, it looks like we're back where we started. I'm positive these were in the mid-40s when I first made them, I might even have a "cask of Vassarian brandy" left that shows it. They changed last Thurs/Fri (whenever Ezran posted his "godly" BoH).


SirVimes, it looks like you had seen some discussion on this.Did the devs/designers give any indication what level they thinks chefs should be buffing at? What kind of cap are they looking at keeping us under (since that's the only reason I'd see for increasing the filling of these drinks)? With the current revamp foods (unless more fillings were increased), someone who really wants to buff up a set of stats can get some pretty beefy numbers. Of course, this leads to making a trade off between deep-and-narrow (a few stats highly buffed) or shallow-and-broad (many stats not so highly buffed) because you have to fit everything into the same stomach space. Since players seem to regularly find loopholes that devs didn't think of, why not let us know what boundaries are supposed to be there, see if we agree with them, and then see where those boundaries can be crossed.


That +1200 scenario I threw out before doesn't seem that excessive to me, considering you have down a new drink every 6-7 minutes to stay at that level. If it hadn't been mind stats, anyone reading it would've just laughed and said "That's too much work, why not get a doc buff?".


The skill buffs seem to be pretty stable, whether that's because they're at a good point, they're just simpler to balance (since you can't stack them), or the fact that nobody's paying much attention to them until they see their Angerian/Ryshcate/BoH replacement in the new menu.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
PSKstang
Wed Feb 04, 2004 11:03 am
#24

After thinking about it, I think I know what the problem is, BE additives. I can't believe Im saying this, but maybe theyre too powerful for what the Devs want? After some messing around by TC chefs, it was brought to our attention that the ceiling for stat buffs is very very high with BE additive. Maybe the solution is to lower both the resources for the tissues as well as its potency. This will allow BEs to sell more addtitives (which Im sure they would love), and keep nerf whiners from complaining that are buffs are too high. The Devs are instead nerfing our food so that the ceiling is not as high.This question goes hand in hand with SciGuyCO.


SirVimes is that the problem? Are the BE + food buff ceilings too high? I dont think filling should be the problem. Less filling allow more customization of food combinations. I was so excited to start recommending different drinks to take together with different foods.



-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-
TAVERN FOODS in shadowfire
Neni - Head Master Chef for Tavern Foods

It's mmmmm mmmmm B.I.T.C.H.
Scorus
Wed Feb 04, 2004 11:14 am
#25

Has anyone tested what the fill is with light or medium BE additives? If it can be reduced to the point where you can quaff enough to get you to +700 or so then it will still be a hot seller.



Scorus
Ezran
Wed Feb 04, 2004 11:34 am
#26


PSKstang wrote:
After thinking about it, I think I know what the problem is, BE additives. I can't believe Im saying this, but maybe theyre too powerful for what the Devs want? After some messing around by TC chefs, it was brought to our attention that the ceiling for stat buffs is very very high with BE additive. Maybe the solution is to lower both the resources for the tissues as well as its potency. This will allow BEs to sell more addtitives (which Im sure they would love), and keep nerf whiners from complaining that are buffs are too high. The Devs are instead nerfing our food so that the ceiling is not as high. This question goes hand in hand with SciGuyCO.



NNNNNNNOOOOO!!!!!! **Cries out loud**

I mean, I hope this isn't true. If it were, it would mean a trend toward BE additives being required to make decent food. Not just really good food, but EVERY food. Something I feared when people started mentioning that resource requirements on BE additives be reduced so that they can be used more often.

Before patch: Chefs complaining that they need to be Master Artisan to get the exp points for making good artisan components.

After Patch: Chefs complaining that they have to be a Master BE to keep up with the demand for BE additives, since no one is buying food without.



Ezran
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