Chef Archive

Thread: Filling for Vasarian Brandy, Accarragm, and Garrmorl increased

ewokkillah
Wed Feb 04, 2004 11:39 am
#27

I can't believe that people are blaming smugglers for this change. It is true that some smugglers are worried about sales of spices because of the chef changes and the Imperial crackdown.However, I don't remember reading any threads by smugglers that called for a food nerf. Maybe I missed the threads but there was certainly no huge smuggler outcry against food.Smugglers at the moment are more worried about Imperials being able to smuggle goods better than master smugglers. The devs did this one on their own. They probably thought that those items were overpowered and changed it again.


If you want to point fingers, blame the devs. Smugglers did not cause this.





Michi Mi'i
Stalker of Hypocrites (retired)
TevooRerio
Wed Feb 04, 2004 12:05 pm
#28

Welcome to the Chef Quagmire! Oops! I meant to say "Revamp." <----------- Notice how I did not say that we are being nerfed.


It is my humble opinion that everything with this patchis just fine ~sarcasm~. Yes. Please take away this annoying Angerian Fishak Surprise, and theseTatooine Sunburns. They are absolutely useless! They can't sell, and we as a Chef community never wanted them. I think that these replacement schematics have soooooo much potential. Please ensure that a Chef has to be 100% reliable upon the currentlylow population of BE's in order to survive (I think we can forget about thriving at this point). Oh, and can you please ensure that our customers can only take one or two foods or drinks at a time? I think that it is only fair that we should only be able to provide a combined buff of about +200 to Action TOPS. I mean, we wouldn't want to intrude upon thebuffs thatDoc's,Entertainers, and Smugglers currently provide(and before I get flamed, I sell spice as a side business - and now it will probably be my top seller).


Look: If you wanted to make Chef's happy - all you had to do was fix Tilla'Till, and give us milk. We don't need all this other crap. Yeah... they fixed us all right - the same way I had my dog fixed. I never realized we were so broken.



The One With a Silent Voice
Ankor
Wed Feb 04, 2004 1:34 pm
#29

This !@#$ is getting old. I'm getting whiplash trying to keep track of what is going on with the revamp, and I honestly can't see why the Chefs who are putting in time testing this bother. It seems that every time we get a post about what's "new" on TC, the information is invalid the next day.

These aren't "tweaks" or "fine tuning"... the Devs are seesawing between extremes on a near daily basis, without any apparent rhyme or reason. Can someone please tell me just what the heck is going on?Are two Devs arguing over how powerful food should be, and whichever one overwrites the values last wins?



ingame: Ankor Hunter, 12 point Master Chef
Winner of Iron Chef Bria contest
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Emalie
Wed Feb 04, 2004 6:20 pm
#30

Well, more and more, the chef revamp is sucking. Damnit the chef is a buff class and THAT's it. We aren't healers, we aren't rezzers, we don't have godly 2-3hour buffs, we don't slice items, etc. I always use Gold when I use my chef buffs too. Grrr. Anyway, when stuff like this goes live, I can always sell awesome resources.



*~*Halle's Bar and Grill (3218, -3174) Mazius, Talus outside Dearic*~*
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Emalie, Master Combat Medic, *~*MazX*~*
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Ciirybeccaskyr
Wed Feb 04, 2004 9:24 pm
#31

WOW this is depresing


I left the chef forums a few days ago with my confidence that the devs could do something right restored. Now i see this and the reversal on the best change to the game in months (removal of PVP decay) yanked out from under us.


As i now see it the devs are just trying to pull the wool over our eyes alittle while longer just look at the reduced digestion time that was lobied hard for my SirVimes and acheaved now they have made that change little more than a smoke screen by simply uping filling to compensate.

streight Bull **edit** I loved my foods



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
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Darkov
Thu Feb 05, 2004 12:38 am
#32


God you people are stupid, can't you read what I wrote?


Muon Gold sales were hit because of the combination of soon to be availablegreat Chef buffs AND the hidious penalties for the Imperial Crackdown.


Now, let me put this is lamens terms for you....


Devs nerfed the crackdown, Imps now get a smack on the wrist and Rebs get a TEF.. boo hoo, what a pointless addition to the game.


Devs adjust Vasarian Brandy so that it isn't too far ahead of Muon Gold considering it's lack of a downer.


It's two things, TWO things!


Personally, my opinion is that Muon should've been made better, not the Brandy worse. But stop thinking everything has to revolve around one detail, Spice sales did drop and would've kept dropping if both the origional changes had gone live, but now, hell spice is gonna sell as good as ever cause there is no reason not to use it, the scary crackdown is pointless and the chef buff is good but not great.


Sionel


TevooRerio
Thu Feb 05, 2004 7:51 am
#33

ewokkillah,


I actually understand your reasoning, and I for one don't think that the Smuggler community as a whole is crying "nerf the chefs." This is an issue that we, as Chefs, have with the Dev's, not with Smugglers. I like to smuggle on the side, so I do have a bit of perspective on this: When you say that Muon Gold should be increased to be on equal footing with our best Chef foods... I simply must disagree. As it has been pointed out, Muon Gold can be made with the crappiest ingredients, while Chef's have to pore over various planets searching for the best resources. For every minutethat Iput into making a crate of Muon Gold, I can guarantee that a Chef puts in at least an additional twenty (not an exaggeration) for each crate of food they sell.


Us Smuggler's get to do more than the typical Chef as far as content goes... but honestly, us smugglers need a little bit more work. Underworld tree is just hideous. What do we smuggle? Yes, I agree - the Dev's need to do more with the Smuggler community. But I'm sorry, I just can't see the justification for putting Spice and Foods on equal footing.





The One With a Silent Voice
ewokkillah
Thu Feb 05, 2004 12:15 pm
#34

I never said that muon gold should be on equal footing with chef foods. I must be confused with another smuggler. I appreciate the amount of effort that it takes to make great chef food and the lack of effort it takes to make muon gold. I think they should add experimentation to the spice line but not all smugglers agree with me.


What Iam here to argue is that a few smugglers saying that the food was overpowered most likely did not cause this change. Smugglers just don't have that kind of power though I wish we did. I have a worthless underworld line I would really liked fixed. This change was mostly likely caused by the devs looking at the new buffing power and trying to balance it against the power of the mobs already out there. In their typical fashion, they made another huge swing rather than a minor adjustment.






Michi Mi'i
Stalker of Hypocrites (retired)
TevooRerio
Thu Feb 05, 2004 12:39 pm
#35

/nod


/tips hat


Ok, sorry for the confusion. It seems that I agree with you after all

If you were on my server I'd buy a drink so we can lament over our Smugglin' troubles. Good luck to you...



The One With a Silent Voice
Hidden-Dragon
Thu Feb 05, 2004 1:17 pm
#36

You can't, since other chefs will start to sell their awesome resources too, and most our resources are not really needed by other pros. I am prepared. and ready to sell my resources before you. I am not just ready to sell my resources, I also saved 50 crates fishak for myself, I finial get chance to became a rifleman.

FYI. people are current bidding on a +10 food exp boot for 15 mil. so, we still have a chance to sell our resources.





Emalie wrote:
Well, more and more, the chef revamp is sucking. Damnit the chef is a buff class and THAT's it. We aren't healers, we aren't rezzers, we don't have godly 2-3hour buffs, we don't slice items, etc. I always use Gold when I use my chef buffs too. Grrr. Anyway, when stuff like this goes live, I can always sell awesome resources.



ewokkillah
Thu Feb 05, 2004 1:54 pm
#37

PSKstang,


There may have been a few smugglers calling for a chef nerf but the devs don't listen to smugglers. If they did, the smugglers would have had something to smuggle long before now. If the devs were making changes purely based on numbers then the chef foods would remain very powerful. Who has the greater numbers: a few smugglers worried about spice sales or chefs and their combatant customers who want the best buffs that they can get? Smugglers would lose in that numbers game every time.


What you are seeing is a pattern typical of the devs. When they decide to change something, they make huge swings rather than minor adjustments. They have been doing that since beta and will probably continue to do so for a long time to come. They probably decided that the new foods would make fighting the mobs too easy and decided to make an adjustment. But rather than making a slight adjustment, they doubled the filling. I doubt they even care about spice sales. If they did, spices wouldn't be contraband in the Imperial crackdown.


You give smugglers way too much credit. They did not cause this change.




Michi Mi'i
Stalker of Hypocrites (retired)
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