Chef Archive
Thread: Vegeparsine/Elshandruu tested
jadeew wrote:
- I'm not your buddy.
- I will let my reputation on Tempest speak to whether or not I am foolish as your opinion means nothing to me.
- It is a known fact by community-minded individuals that frequent the boards here other than to just post what they are pissed about at the moment. The fact is, buddy, Vegeparsine and Thundercloud do not reduce damage but increase the chance to miss.
- It is also known that there is a diminishing return as your defense increases. You may not be getting the results you would like, but the Devs are trying to remove the "I WIN!" buttons from the game as much as possible.
- As a Chef, even though I have a couple combat alts, I do not see near as much combat as the "all combat all the time" players. I will leave it up to them to decide with their emails to me as well as their credits whether or not something is broken. Incidentally, I have not recieved even one email regarding the effectiveness of Vegeparsine or Thundercloud and my test consists of about 600 crates a month or more in sales.
- Many of the dedicated combat players will use any advantage that they can no matter how small the increased advantage may be.
- My vendors have done over half a billion in sales since June 8 when I started tracking it with an online website and I have been a Chef for well over a year now. I have enough credits to buy anything I want any time I want so don't be foolinsh and think I am a Chef simply to accumulate virtual credits.
So what this means is that the effect on a level 80 toon that already has 200 defense fighting a level 80 creature is going to have less effect than the level 20 toon with 50 defense fighting a level 20 creature. Every test that I have seen anyone do with these items does reflect some sort of increased miss count. Most only slightly, but generally it seems that the testing is done with with full templated toons in which there is increased diminishing returns.So in conclusion, you can take your name calling and "the sky is falling" attitude somewhere else, were all filled up here.kthnxbyeMessage Edited by jadeew on 08-29-2005 07:46 AM
Thanks.
Message Edited by Barafu on 08-29-2005 12:06 PM
jadeew wrote:
I've already posted extensive testing on this matter. My test was simple, but very, very accurate. Here is what I did...
- I made some Vegeparsine and Thundercloud.
- I put it on a vendor
- people bought it
Test all you like, if it were not working, then people would not be using it in the mass quantities that I am selling it. Vegeparsine is by far my best seller and I will continue to produce it until people quit buying it.
/agree
I have also had no one in game come to me and complain about my Vege., or E Pica Thundercloud and I get as much or more sales on Ahazi as good old Apex does on his server. I'm not sure of its actual effects but 1000s of customers on multiple servers cant be wrong ![]()
Barafu wrote:
jadeew wrote:
- I'm not your buddy.
- I will let my reputation on Tempest speak to whether or not I am foolish as your opinion means nothing to me.
- It is a known fact by community-minded individuals that frequent the boards here other than to just post what they are pissed about at the moment. The fact is, buddy, Vegeparsine and Thundercloud do not reduce damage but increase the chance to miss.
- It is also known that there is a diminishing return as your defense increases. You may not be getting the results you would like, but the Devs are trying to remove the "I WIN!" buttons from the game as much as possible.
- As a Chef, even though I have a couple combat alts, I do not see near as much combat as the "all combat all the time" players. I will leave it up to them to decide with their emails to me as well as their credits whether or not something is broken. Incidentally, I have not recieved even one email regarding the effectiveness of Vegeparsine or Thundercloud and my test consists of about 600 crates a month or more in sales.
- Many of the dedicated combat players will use any advantage that they can no matter how small the increased advantage may be.
- My vendors have done over half a billion in sales since June 8 when I started tracking it with an online website and I have been a Chef for well over a year now. I have enough credits to buy anything I want any time I want so don't be foolinsh and think I am a Chef simply to accumulate virtual credits.
So what this means is that the effect on a level 80 toon that already has 200 defense fighting a level 80 creature is going to have less effect than the level 20 toon with 50 defense fighting a level 20 creature. Every test that I have seen anyone do with these items does reflect some sort of increased miss count. Most only slightly, but generally it seems that the testing is done with with full templated toons in which there is increased diminishing returns.
So in conclusion, you can take your name calling and "the sky is falling" attitude somewhere else, were all filled up here.
kthnxbye
Message Edited by jadeew on 08-29-2005 07:46 AM
OK, I'm sorry if you felt that I was personally insulting you. I admit my tone was a bit defensive. However, if you reread your original post, I think most people will agree that you were implicitly calling me foolish by sarcastically dismissing the careful testing done by me and others. You were basically calling my tests and my posts a waste of time. My posts are not about the sky is falling. I do think the game is much better than it has been in quite a while in terms of balance. I'm simply here, as a customer, telling you chefs which products that you produce are broken so that, together, we can work on getting them fixed.
You do not understand how accuracy and defense work. This Friday feature tells us clearly that accuracy/defense affects damage done *and* the chance to hit. This thread indicates exactly what damage effects to expect from a change in defense/accuracy. I've tested this formula. It works. Feel free to test it yourself. By it, consuming thundercloud or vegeparsine will cause the user to receive about 30 less damage (depending on the exact stats on the attackers weapon). I've never seen this in any of the testing I've done (as chronicled by the data and in the threads clickied in this thread). In contrast, deuterium pyro has had a clear effect, and hence works. Diminishing returns are not really included in this game mechanic (except through the max and min damage done which is simply the max and min on the weapon).
It is remotely possible that the damage mitigation aspect of these foods does not work but yet the effect on the chance to hit is working. This seems very unlikely and is very difficult to test. To get mathematically appropriate levels of certainty you would need to do tests of 1000+ hits which I'm not going to do until SOE pays me to test or I get really bored.
I appreciate that your customers are continuing to buy this stuff. Nonetheless, I am one of those careful players that is looking for every advantage he can get. I mainly hunt Jedi as my in-game activity. To my knowledge, the only way to "know" that these foods are working or not working is to replicate the tests I have reported here. Until you or your customers do these types of tests, your opinion that they are working does not factually matter.
I sincerely hope that you have a chance to test these yourself and if you find that you also believe that they are broken then you will support me in calling for their fix.
Thanks.
Message Edited by Barafu on 08-29-2005 12:06 PM
I totally appreciate the work done here and this guys post. Unfortunately, the chefs are probably a bit worried that if it comes out that these don't work, millions of credits will be lost. This potential problem was posted on a thread on my server's forums and the richest chefs quickly responded to quiet any "rumors".
As for sales of this product, well I have been playing a very long time and know the game well. (hell - i am the guy who made the 80mil selling the mando wine schem on my server). I am fortunate to have a good chef who makes this food for me and take this in hopes that it works - but could never truely say that it does. I have not performed all kinds of tests and that due to the lack of time to do so. That's why I appreciate this guys post because he took the time to raise the issue.
People see the stats change in the status window and assume things are working. It takes a close attention to detail to discover the true facts of what is going on "under the hood" of this game. Just look at jedi speed - that is a more noticeable issue, but many since there are so many jedi now and newer to the game - many would never knwo to question it. It is now common knowledge that it is not working correctly.
I guess my point is that it is good to question things that don't seem right in an effort to make the game better. Testing things many times and looking for consistency in results is the only thing we can do from our side. I hope this gets more attention and maybe a response with be generated from appropriate SOE representatives. Although, if I had to guess - it will go unaddressed and potentially unfixed for some time (if not forever).
Vegesparine DOES WORK for Melee Characters w/o a weapon equiped AND ONLY FOR THEM JuST FYI
and Yes, I did test this....take some Veg...unequip weapon...watch damage go down...requip watch damage go up...AND I HAVE NOT MELEE SKILLS but took less damage when unequiping weapon..
Mistery solved,....programmers made the food "MELEE DEFENSE" only work for "MELEE PLAYERS" OOOOOOOOOOOOOOPS
THEY ARE RETARDS !
RodenKilzenta wrote:
I totally appreciate the work done here and this guys post. Unfortunately, the chefs are probably a bit worried that if it comes out that these don't work, millions of credits will be lost. This potential problem was posted on a thread on my server's forums and the richest chefs quickly responded to quiet any "rumors".
You're completely right, all chefs care about is credits. Thanks for saving the rest of the world from us greedy chefs, god knows what havoc we could wreak otherwise.
audioslaves wrote:
RodenKilzenta wrote:
I totally appreciate the work done here and this guys post. Unfortunately, the chefs are probably a bit worried that if it comes out that these don't work, millions of credits will be lost. This potential problem was posted on a thread on my server's forums and the richest chefs quickly responded to quiet any "rumors".
You're completely right, all chefs care about is credits. Thanks for saving the rest of the world from us greedy chefs, god knows what havoc we could wreak otherwise.
/sigh
I would really prefer not to make vege/pica it is such a pain in the rear. All I stated on my galaxy was that this was an ongoing debate and everyone could form their own opinion. Someone said it was one of our "Issues" and I stated it was not, and provided a link to our "issues" thread.
Cibila
holy cow batman
flames on the chef forums
flaaaaaammmmmeeeeessssssssssss
Im currently doing some testing myself (hurray, more tests!!!), and the results are actually kinda promising. I have not tested Vegaparsine yet(I dont have access to a melee character) but I have tested Pica Thundercloud.
And...... Pica Thundercloud does seem to work
Ill post details when Im done... for now you just have to believe me ![]()