Chef Archive
Thread: Vegeparsine/Elshandruu tested
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alligatorboogaloo
Wed Aug 03, 2005 1:20 am
#1
I setup a fairly safe test bed for this although not large. I used a Shear Mite Soldier as the Attacker. 170 to hit/defense as the attacker the defenders were a MBH/MR, Beachcomber and a TKM/4000 Doc/Pikeman, Ikeris. So thanks to them for the help on this. As you can see from the results the amount of Ranged and Melee defense you have does not have any significant effect on number of misses OR damage reduction currently. A super high amount of ranged defense however will reduce the damage slightly The only things that reduce damage and encourage misses are having weapon defense and CoB/Duelist Stance.
Using a weapon reduces damage by what seems to be 20 points in this case. CoB reduced damage by 120 points and Duelist Stance by 49. The use of Ranged/Melee food and drink is nonexistant and therefore a waste of material until it is fixed. I would recommend, my alt is a chef and I love chef, to not waste resouces making such items and wait for it to be fixed so it can make a difference and we won't be scrambling to find our best neutronium steel and radioactives.
cert = holding specialty weapon rifle/knuckler that gives weapon defense or not
food = +92 elshandruu pica/+99 vegeparsine
def = melee/ranged defense, this does not account for the Duelist Stance/CoB being activated since they do not show up as a hard number.
dam = how much the mite hit them for before reductions based on armor or no armor
miss = number of misses/number of attacks
Ranged attack with Beachcomber:
w/cert w/o food w/o duelist
def: 330 dam: 223 miss: 1/13
w/cert w/o food w/duelist
def: 330 dam: 174 miss: 2/14
w/cert w/food w/o duelist
def: 422 dam: 223 miss: 2/20
w/cert w/food w/duelist
def: 422 dam: 152 miss: 1/7
w/o cert w/o food w/o duelist
def: 300 dam: 243 miss: 4/17
w/o cert w/o food w/duelist
def: 300 dam: 194 miss: 6/14
w/o cert w/food w/o duelist
def: 392 dam: 243 miss: 1/15
w/o cert w/food w/duelist
def: 392 dam: 194 miss: 6/14
Melee attack with Ikeris:
w/o cert w/o food w/o CoB
def: 178 dam: 253 miss: 0/11
w/o cert w/o food w/CoB
def: 178 dam: 154 miss: 4/14
w/o cert w/food w/o CoB
def: 277 dam: 253 miss: 1/11
w/o cert w/food w/CoB
def: 277 dam: 154 miss: 5/16
w/cert w/o food w/o CoB
def: 253 dam: 231 miss: 1/11
w/cert w/o food w/CoB
def: 253 dam: 132 miss: 7/16
w/cert w/food w/o CoB
def: 352 dam: 231 miss: 1/13
w/cert w/food w/CoB
def: 352 dam: 132 miss: 4/16
Message Edited by alligatorboogaloo on 08-03-2005 05:20 AM
Ithiris
Wed Aug 03, 2005 4:38 am
#2
DId you have the test subjects equip and unequip their weapons once they ate the foods? As the foods you list are bugged, you gotta unequip and re-equip for them to work, I am told.
Ithiris
Wed Aug 03, 2005 4:43 am
#3
I'd also have to say that you're better off having players attack each other. Did you use the same Mite to attack both people? Because I've seen dmg differ from beast to beast. You should also try to take at least 100 hits, to get a good average.
Just some thoughts for any future testing.
alligatorboogaloo
Wed Aug 03, 2005 9:25 am
#4
Yep, same mite and they did equip/unequip as the test progressed. The only difference is the TKA stood in melee range to test melee defense.
Barafu
Wed Aug 03, 2005 9:32 pm
#5
Barafu
Tue Aug 23, 2005 7:18 pm
#6
A friend and I just tested pica thundercloud (we're in publish 22 when I write this). It made no difference to the amount of damage I did to him. Hence it (and presumably vegeparsine) is still broken.
Hello? Devs? It's been like this since the CU.
Hello? Devs? It's been like this since the CU.
jadeew
Fri Aug 26, 2005 10:30 am
#7
I've already posted extensive testing on this matter. My test was simple, but very, very accurate. Here is what I did...
- I made some Vegeparsine and Thundercloud.
- I put it on a vendor
- people bought it
Test all you like, if it were not working, then people would not be using it in the mass quantities that I am selling it. Vegeparsine is by far my best seller and I will continue to produce it until people quit buying it.
Barafu
Fri Aug 26, 2005 11:44 am
#8
That's great for you buddy but it doesn't mean it works. You're foolish if you think that all the posts here by careful, community-minded individuals are wrong and the fact that some people buy the food from you means that it works. It's totally your prerogative to keep selling the stuff but don't malign the testing done by people who want the game to get better and who aren't just interested in accumulating virtual credits.
Higginsis
Fri Aug 26, 2005 11:52 am
#9
The point he's trying to make Barafu is that the people who buy this stuff aren't stupid. If somethings not worth taking up the filling they simply won't buy it.
There must be some benefit, otherwise they wouldn't be in such high demand. As a process of elimination, did you unequip then requip your weapons? This has known to make the effect better. And its well known that Ranged and melee defence have more a avoidance buff than mitigation one at high levels.
There must be some benefit, otherwise they wouldn't be in such high demand. As a process of elimination, did you unequip then requip your weapons? This has known to make the effect better. And its well known that Ranged and melee defence have more a avoidance buff than mitigation one at high levels.
Mayor_Woosh
Sat Aug 27, 2005 12:04 am
#10
I agree with APEX I am sorry. Some of the best and brightest players on Tarq sware by the stuff. Perhaps there is an intermittant problem with it working sometimes and not others ? This game is riddled with bugs so It would not surprise me.
Barafu
Sat Aug 27, 2005 12:08 am
#11
I don't think that in the latest test (publish 22 with thundercloud) that my friend did the equip/unequip weapon. If I get around to testing this again, I'll try to make sure we always have the target equip/unequip after taking the food.
As to the exact effect of increasing defense, as we all know that it affects both the chance to hit and the damage taken. The chance to hit effect is nearly impossible to measure (because of the large statistics needed). The damage mitigation can be calculated by this thread. By that thread, attacking someone with my pistol there should be an approximately 30 point damage difference if someone drinks thundercloud that adds +100 ranged defense. I've never seen such an effect, nor from vegeparsine. Doing tests such as these (as I have done), is the only way for customers to "know" that the foods are working. Otherwise, they are buying the food because it makes them feel like they aren't getting hit as often or for as much.
Sorry if I sound irritated. I am irritated that in order to get full benefit from items in the game, I have to constantly test things in the game. Testing is satisfying in a way. But generally, I prefer playing to testing. Therefore, I'd appreciate it if the devs fixed things, told us when they fixed them (so we can stop testing them), and if those not willing to test wouldn't sarcastically dismiss the tests.
As to the exact effect of increasing defense, as we all know that it affects both the chance to hit and the damage taken. The chance to hit effect is nearly impossible to measure (because of the large statistics needed). The damage mitigation can be calculated by this thread. By that thread, attacking someone with my pistol there should be an approximately 30 point damage difference if someone drinks thundercloud that adds +100 ranged defense. I've never seen such an effect, nor from vegeparsine. Doing tests such as these (as I have done), is the only way for customers to "know" that the foods are working. Otherwise, they are buying the food because it makes them feel like they aren't getting hit as often or for as much.
Sorry if I sound irritated. I am irritated that in order to get full benefit from items in the game, I have to constantly test things in the game. Testing is satisfying in a way. But generally, I prefer playing to testing. Therefore, I'd appreciate it if the devs fixed things, told us when they fixed them (so we can stop testing them), and if those not willing to test wouldn't sarcastically dismiss the tests.
Barafu
Sat Aug 27, 2005 12:43 am
#12
Just one more clarification. It was just the last test in which I did not equip/re-equip -- in previous tests (listed in clickies in my previous posts in this thread) I did. Also, the OP reports that he did equip/re-equip for his tests (which showed no effects).
fireburt
Sun Aug 28, 2005 5:40 pm
#13
i think those foods are like dumbos feather for some people. bugged as they may be, folks still seem to believe enough to benifit
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