Chef Archive

Thread: CA Question

Fernslinger
Tue Nov 23, 2004 6:47 pm
#14

Assuming an equal mod will cancell out the unarmed acc. Does it matter which CA goes in first?



Bojow
Jedi Nooblet
Smuggler at Heart

Antanagobow
Master Smuggler/Master Commando
"Watch yourself or I'll shoot you in the nads"
Emotemaster
Tue Nov 23, 2004 10:17 pm
#15

needs to be equal to or greater than to cancel out





ÎVا§?
-X-
Rebster
Tue Nov 23, 2004 11:29 pm
#16

But remeber to check for 2 sockets



Art3y B00m
JediForceSeeker
Wed Nov 24, 2004 7:02 am
#17






Emotemaster wrote:

needs to be equal to or greater than to cancel out




Im positive, i had a Ranged Injury Treatment +8 and 2h Speed +3 and i only had to find a +1 Ranged Injury treatment speed in order to cancel it out and have the speed bonus.





Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



WOTorNOT
Wed Nov 24, 2004 3:14 pm
#18






JediForceSeeker wrote:





Emotemaster wrote:

needs to be equal to or greater than to cancel out




Im positive, i had a Ranged Injury Treatment +8 and 2h Speed +3 and i only had to find a +1 Ranged Injury treatment speed in order to cancel it out and have the speed bonus.





Sadly, a +1 will not cancel out any mod unless it is a +1. I wasted a perfectly useless AA I think it was +25 Carbine Aiming, +19 Def. vs. Dizzy, and I think +15 Rifle Speed. I saw some post onthe boardsand me being irritated that the Carbine Aiming was the top stat I attempted to cancel out with a +1 Carbine Aiming like some directions had stated. The end result of course sucked, +25 Carbine Aiming...BAH!It does not work......I repeat, it does not work.



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Fernslinger
Sun Nov 28, 2004 6:35 pm
#19

So the overall consensus is that it needs to be bigger to cancell out?



Bojow
Jedi Nooblet
Smuggler at Heart

Antanagobow
Master Smuggler/Master Commando
"Watch yourself or I'll shoot you in the nads"
Oss_Wilum
Sun Nov 28, 2004 6:56 pm
#20

NO,


IT ONLY HAS TO BE EQUAL


and you also have to put in the tape with just +4 unarmed accuracy first. if you put it in second nothing will happen, you will just be stuck with the +4 accuracy from the original tape that had the 2h speed mod on it and you dn't want that to happen



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Fernslinger
Sun Nov 28, 2004 10:32 pm
#21

Thanks for the info! I hope it works



Bojow
Jedi Nooblet
Smuggler at Heart

Antanagobow
Master Smuggler/Master Commando
"Watch yourself or I'll shoot you in the nads"
Ineun
Sat Jan 29, 2005 10:35 am
#22

I looted a CA that is +10 ranged defense, -11 Unarmed speed....here is my dilemma... I'm TKM, will this CA improve my Ranged defense only, because 10> -11, or will it improve my ranged defense and slow me down at the same time? Any advice would be great, thanks!


Hadhafang

TKM

"Zabrak Hottie" of Azrith
Atama
Sat Jan 29, 2005 11:30 am
#23

Only one modification from an attachment will work.

When looking at the description, if the first mod is the ranged defense, that's the only thing that will affect you.

It wouldn't matter anyways, at -11 you'd still hit the speed cap at TKM.



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Ineun
Sat Jan 29, 2005 11:40 am
#24

Thanks for the info!
Ineun
Sat Jan 29, 2005 11:41 am
#25

BTW, I looted this one off a force sensitive crypt crawler on Dantooine...Just wanted to share the wealth!
Sirfin123
Sat Jan 29, 2005 2:13 pm
#26

It's the -11 that is going to stick. Not the 10 ranged defense. Highest mod sticks. In case of tie 1st mod sticks. You would need -12 unarmed speed to make the 10 stick.

Hope that clears it up for you.
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