Chef Archive

Thread: CA Question

godspeed1074
Tue Jul 13, 2004 5:49 am
#1

i have a clothing attachment that is +11 intimidate/+ 7 2 handed speed. is it possible to place it on a bio shirth that is +11 intimdate or higher to make the 2 handed speed stick, or do i have to get a +12 intimidate attachment and place that first on the shirt, then place the speed attachment?




Sliver

master rifle/swordsman



Cytosoul
Tue Jul 13, 2004 9:46 am
#2

You should be able to plug it in directly. The BE intimidate cancels out the one on the tape.




Colonel Cytos Soulia, M.D.
Director, Imperial Security Bureau
Serving the Empire since September 2003

Deliveries to TE, Naboo: -2897 6171


J-J
Mon Nov 08, 2004 2:50 am
#3

Does anyone know if 2hand Counter Attack works pls?


If so, what doe sit do pls?



philippine | 12pt ris armorsmith | 12 pt weaponsmith | 14 pt artistan
{BioTech Armor} manufacturer of 450+ sets of imp armor & 80+ sets of ris armor
{BioTech Industries} resouces | be clothes | premium enhanced weapons | uber pups
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j-j prum | dark jedi padawan | generally a noob
p4inkiller
Mon Nov 08, 2004 2:52 am
#4

nope, its broken
Rawauh
Mon Nov 08, 2004 2:42 pm
#5

2-handed counter attack

2-handed evasion

2-handed damage

(same goes for other profs such as 1-handed evasion, etc. but unarmed damage works for tkas cuz its their power mod)


are all broken, they are from beta and have never been taken out of the loot tables.


2-handed melee speed

2-handed accuracy

Counterattack


work like they are ment to.



---------------
Celcon - Master of the Whoring of Loot Profession
MasterUmpa
Mon Nov 08, 2004 3:09 pm
#6

BORKED



Zeric Frost |Gan[K]er
Pax Veritas"The Gank"

billy125
Mon Nov 08, 2004 3:50 pm
#7




J-J wrote:
Does anyone know if 2hand Counter Attack works pls?


If so, what doe sit do pls?




the following Clicky may help. Its the Skill-enhancing attachments working/not working list.

Message Edited by billy125 on 11-08-2004 10:52 PM

Fernslinger
Mon Nov 22, 2004 5:06 pm
#8

I have a +3 2-hand speed/+4 unarmed acc Ca I want to use. A friend just loted a +4 unarmed acc CA. Will the +4's cancell each other out so I get the speed bonus?



Bojow
Jedi Nooblet
Smuggler at Heart

Antanagobow
Master Smuggler/Master Commando
"Watch yourself or I'll shoot you in the nads"
JediForceSeeker
Mon Nov 22, 2004 5:54 pm
#9






Fernslinger wrote:

I have a +3 2-hand speed/+4 unarmed acc Ca I want to use. A friend just loted a +4 unarmed acc CA. Will the +4's cancell each other out so I get the speed bonus?






Yes it should. Makse sure to put the accuracy +4 first then the speed tape. Make sure the item your slapping has 2 sockets open.




Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



KemaxAkasta
Mon Nov 22, 2004 11:47 pm
#10

They won't cancel each other out you will get the +4 accuracy from the first attachment and then the +4 speed from the second.
Milgram
Tue Nov 23, 2004 12:50 am
#11

My understanding is you will need a +5 to get the +3 speed.




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Fernslinger
Tue Nov 23, 2004 2:41 pm
#12

So, it needs to be greater, not just equal to cancell a mod out?



Bojow
Jedi Nooblet
Smuggler at Heart

Antanagobow
Master Smuggler/Master Commando
"Watch yourself or I'll shoot you in the nads"
Etozae
Tue Nov 23, 2004 6:19 pm
#13

Equal works. Test it yourself with crap attachments if you want to. I tested it three times with the same results, but some people still swear that it works only if it's greater than. It's a possibility there's an element of randomness to it, but my research has shown that equal will work.



(Test Center)
Atwes Ezotae

(Lowca)
Nabe Ezotae/O'rly
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