Carbineer Archive
Thread: Our Question
Rorenikibi wrote:
Oh, don't get me wrong, ticking 700 points of damage every 8 seconds is in no way mitigated by a Novice Medic using a stim B for 250-600 points of healing.
Even a Master Medic ona Stim D is going to have a few bad rolls and keep in mind, mitigating the poison means anything else that hits you is going to stack up fast.
Like I said, still a big threat, but not an unmanageable threat.
Edit: *deleted*
This post has gone on long enough about combat medics, and is starting to resemble many of the arguments posted on the combat medic forum before the troll lockdown. I can continue if you all want me to, but I expect the conversation is starting to wear as thin for everybody else as for me. Sorry to bother everybody.
I did like the conversation about carbines as compared to pistols and rifles though, if there is anything more discussible about that. ![]()
Edit:
Just FYI Rorenikibi, and anybody else still reading this, poison D's do not exist (although I personally think they would make wonderful limited use schematics). There is no real way for a non-combat medic to know this though. Also, you forgot to include "Area A, B, and C" poisons in the stacking. It is unclear if this is a bug or as designed, and the devs have given no official statement about that. (That was my favored question for the 19 answers post).
Message Edited by jfang on 06-17-2004 06:16 PM
novamarine wrote:
Rorenikibi wrote:
Maybe Nova could coordinate some effort between the Rifleman and Pistoleer Correspondants so we as the three mainline combat professions can sort out amongst ourselves who we think we should be and present a similar Vision thread to the Devs For each.
I'd love if this could take place but in reality, as you have mentioned,all 3 classes are now after a vision somewhat similar to what I posted recently.I find this ironicbecause our class is currently the closest to it and carbineers have long been considered one of the worst professions. When you see the 19 questions and the answers this week, you will see what I mean. We just don't see eye-to-eye on these issues and when I have tried to open dialog (yes I have tried) it gets ugly. I am not even going to say what I would really like to on this subject for fear of starting massive flame wars across multiple forums.
At this point itreally isfor the Devs, as ideally, an impartial party, to sort out based on the input from the various classes.
novamarine wrote:
Rorenikibi, you have extremely good observations of what is currently going on.
I doubt I'll ever be a number cruncher, but I do well with organizing concepts and breaking out specific points of conflict.
My problem is that I'm typically a hot head, myself. I'm probably calmer posting on this board than anywhere else, of course, this also has to do with the fact that Carbineers are less brute force and fury and more thought and analysis.
novamarine wrote:
I'd love if this could take place but in reality, as you have mentioned,all 3 classes are now after a vision somewhat similar to what I posted recently.I find this ironicbecause our class is currently the closest to it and carbineers have long been considered one of the worst professions. When you see the 19 questions and the answers this week, you will see what I mean. We just don't see eye-to-eye on these issues and when I have tried to open dialog (yes I have tried) it gets ugly. I am not even going to say what I would really like to on this subject for fear of starting massive flame wars across multiple forums.
At this point itreally isfor the Devs, as ideally, an impartial party, to sort out based on the input from the various classes.
jfang wrote:
novamarine wrote:
I'd love if this could take place but in reality, as you have mentioned,all 3 classes are now after a vision somewhat similar to what I posted recently.I find this ironicbecause our class is currently the closest to it and carbineers have long been considered one of the worst professions. When you see the 19 questions and the answers this week, you will see what I mean. We just don't see eye-to-eye on these issues and when I have tried to open dialog (yes I have tried) it gets ugly. I am not even going to say what I would really like to on this subject for fear of starting massive flame wars across multiple forums.
At this point itreally isfor the Devs, as ideally, an impartial party, to sort out based on the input from the various classes.
Maybe we should to a Carbineer-like thing, and flank them (read: out think them)...
"Sure, riflemen, you can have state effects. We'll take offense. I'd like a 1500-2500 AP2 damage blast gun, and a 2000-4000 AP3 cold damage gun."
Message Edited by TAfirehawk on 06-17-2004 03:42 PM
jfang wrote:
Incidentally, I didn't really see the arguments of carbineers being out of line with the crossing of boundaries. Carbineers are asking to be able to apply states to high end mobs, not to be able to do a lot of damage to them (although that would be nice). And I haven't really heard much about low defenses, except that counterattack isn't firing as much as it could (and even that isn't a major issue). The only real argument I have heard which would have carbineers cross boundaries would be adding new damage types, which would probably beretracted somewhat if high end mobs could be blind-stunned-dizzied-knockdowned.
I'll plug to carbineer community here...
It is important to remember this profession does not attract the uber, kill'em all, I want my "I win" button- types and that is readily reflected in the desires of this community. This community really wants balance. They want a balanced and playable Carbineer but they equally want a balanced Rifleman and Pistoleer. Unfortunately, because of the powertrip some professions have been riding for the past months, I am not sure those communities can say the same about themselves.
TAfirehawk wrote:
HEHEHEHE
I love to keep the pot stirred.....
And it is funny how all the ranged profs are asking for a lot of what we have already......
BTW, we don't need any more defenses, just a working Counterattack
Message Edited by TAfirehawk on 06-17-2004 03:42 PM
Wouldn't a working version of a currently broken defense qualify as more defenses?
/flee
And my own opinion would include a little more Ranged defense and a spot of Melee defense. We are close assault troopers.