Carbineer Archive
Thread: ***Official ScatterShot2 Testing Results*** Update: New Testing on Page 3!!!
TAfirehawk wrote:
Whoever is spreading these out and out lies about ScatterShot2 needs to come in here and feel the business end of my Carbineer Flamer
Message Edited by TAfirehawk on 06-10-2004 11:51 AM
jfang wrote:
TAfirehawk wrote:
Whoever is spreading these out and out lies about ScatterShot2 needs to come in here and feel the business end of my Carbineer Flamer
Message Edited by TAfirehawk on 06-10-2004 11:51 AM
The only problem is the EE3 is AP0, so your flamer isn't very effective.
I am curious how you tested the AP0 vs AP1 issue though, as well as your other results. However, I'm not sure satisfying the curiosity of one person is worth spending the time,storage space, and bandwidthto post your results.
AP/AR issues were easily tested once I narrowed in on a Damage Modifier for ScatterShot2. An AP/AR ratio is 25% or 50% increments so it was quite obvious that it was working, otherwise in once case the Damage Modifier would have been 4X and the other 10X ![]()
Although I did not test an AP1 or AP2 weapon against a non-armor AR0 target.....damn, I need to do that.....
jfang wrote:
The only problem is the EE3 is AP0, so your flamer isn't very effective.
Wovram wrote:
Treat me gently as I am new to the profession.
I am slowly working up the Carbineer tree. I have enjoyed the area KD of chargeshot and various other specials. Seems that carbineer is made for mass pvp and taking down a large posse of raiders. One on one I seem to get owned a lot. Trying to find out more about the specials I am trolling the forums.
My relevant comment however is one use for this shot. If I am up against an opponent who is not in full composite but a mixture of armor and or clothing I presume it makes sense to use this shot. The chance of hitting an unprotected part of the opponent should be 3 times as great?
You are very correct in your thought process but I believe the code is different. I have not tested this yet, but my guess it is bugged and once the shot sees armor then all shots get reduced. But in theory you are correct and this would need some testing to prove that the Devs actually got the code right.
Wovram wrote:
My relevant comment however is one use for this shot. If I am up against an opponent who is not in full composite but a mixture of armor and or clothing I presume it makes sense to use this shot. The chance of hitting an unprotected part of the opponent should be 3 times as great?
Zarqon wrote:
Wovram wrote:
My relevant comment however is one use for this shot. If I am up against an opponent who is not in full composite but a mixture of armor and or clothing I presume it makes sense to use this shot. The chance of hitting an unprotected part of the opponent should be 3 times as great?
hmm, even though the chance of hitting an unprotected part with one shot might be 3 times as great, it wouldn't matter on average right? Since only a part ofyour damageactually hits the unprotected area. Now, I know it might not work this was since its bugged, but given that it works as intended, it should, on average, do as much damage to the unproteced parts as the other shots.
You bring up a very good point. So far I have seen ScatterShot2 kill EVERY creature on Health so the % chance to hit each pool is not equal......the go down exactly the same as the other Carbineer Specials. So, yes in theory you are correct, but in practice a lot of battles don't last long enough to reach this average point.
As we comment heavily on this forum, Carbineer has no single Special to spam like the other FOTM's......personally I use 10 different Specials ![]()