Carbineer Archive
Thread: Special for our Master box?
/agree Shinichiro
Most of these so far will simply make Carbineer out of balance and they won't do that. Move/adjust/tweak what we have already, we ALREADY HAVE more specials than any other profession.....
Message Edited by israiley on 03-19-2004 10:48 PM
It would have a high chance to apply intimidate, dizzy, stun, blind a single target. Second most damaging special as well as second slowest with the highest ham costs. The DPS would be equal to cripplingshot/burstshot1 until the speed cap comes into play.
how about /carbinetrait1
it will be broken and do non-styled damage with a 6s timer
thats what carbines are for yea, broken styles?
on a serious note, an intimidate style would go along with carbines inane ability to do status effects, sounds good ![]()
/crippleshot2 or /paraplegicshot1
sorry thats below the belt (not that it would hurt!)
/cripplingshot2 - AoE crippling shot? good idea, but it would need to have the highest HAM cost and slowest recharge rate of any carbineer shot(say 3.5). having it at master would make it a lot less likely for BH dabblers with +95 speed to get. would definitely be our best shot.
or we could just move /cripplingshot to master and make it actually cripple the person temporarily as others have suggested, make it slow down the target for a time....most carbineers i'm sure would admit that one of the most important things for us in a fight is making sure when fighting creatures or melee opponents that you kill your target before it reaches you. plus it would definitely make us the crowd controllers.
those are about the only ideas i've liked much so far. we do have enough specials as it is...though if you break it down into single target vs multiple target attacks we're not all that far along in either one. maybe in adjusting carbineer put even more emphasis on multitarget attacks with only a very few single target specials.(keep FAS2, CS1, and BS1 maybe and make everything else AoE....)
Rhett
/warningshot2..... like /warningshot from the range support line, except it is AoE. it's more of a pve attack.
for pvp, /crippleshot2? i still don't know about the difference between crippleshot and the burstshots... seems like they are redundant.
I'd love to see a combination of a new weapon and new shot at the master level. The weapon would be a Combat Shotgun (ap 2) and would have high damage with slow speed, somethingin the neighborhood of 200-300 5.0 that does blast damage with a radius of 5 meters. The optimal range would need to be close, putting us at risk of melee fighters.The special to go along with it would be /cleartrench. Itd be an aoe kd lasting 5 seconds and would apply intimidate (how could ya not be intimidated by a shotgun blast to the chest?
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Some other ideas would be a grenade launcher (it would add a new damage type using existing coding that we could fire from a distance, say 40-60 meters)
Maybe a hand tossed CS gas grenade. It would poison, but instead of wounds it would just do damage like a bleed.
These are all crowd control tatics used by both Police and military forces that would help us be more effective at the master level without unbalancing us.
(And on a side note, crowd control does not always mean your 40-60 meters away from the crowd, otherwise riot police wouldn'tcarry shields.
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