Carbineer Archive

Thread: Special for our Master box?

Shinichiro
Fri Mar 19, 2004 10:11 pm
#40

I applaud you for playing such an active role in trying to make carbineer a profession to be rekoned with. That out of the way... What are some of you people thinking?!? I read through everything here and most of it is unreasonable. Really.... quickblast??? 1handedshot??? disableshot1??? I hope you were joking. The only 2 things that have sounded good so far were the "berserk for carbineer" idea (if added would most likley be a general marksman ability anyway...RageShot?) and an ability to make your target walk for a time. I have noticed this in critters as well, sometimes walking after cripplingshot, that is. As they would still be moving the accuracy mods for movement would still be active, but in the "crowd control" aspect, the brawlers on your team could catch up with a kiter. This effect would best fit with cripplingshot, but with only a 15-30% chance of slowing the target. gunners would not be affected much except for brawlers catching up, and brawlers would still be able to fight (unlike when postured down) but they would have a hard time catching up with you. Maybe bringing more emphasis to the lunge moves.
TAfirehawk
Fri Mar 19, 2004 10:18 pm
#41

/agree Shinichiro



Most of these so far will simply make Carbineer out of balance and they won't do that. Move/adjust/tweak what we have already, we ALREADY HAVE more specials than any other profession.....






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

israiley
Fri Mar 19, 2004 11:47 pm
#42


nova asked us for ideas for master specials and thats what hes getting. granted alot of these ideas are absurd, but they are what he asked for. saying we want something else isnt answering his question.

Message Edited by israiley on 03-19-2004 10:48 PM



rail

"Well sir, although I may not agree with what you say, I'll defend to the death your right to say it."
-Voltaire/Peter Griffin
AlaManQ5
Sat Mar 20, 2004 1:10 am
#43

/fullAuto3 is a good one for the master box.


maybe you could just change the name of the whole /fullAuto series with a more combat related name, just a thought.


/fullAuto3 would have a guaranteed state applied, choosing randomly either stun, dizzy, blind, or a combination of all three, AoE cone, with a nice damage mod, low HAM cost, and a nice speed mod.


Of course, I could also fit the entire sun into a tic-tac container and play jump rope with winnie the pooh in a flaming pit of jello if this were to EVER happen LOL.


maybe name it, um, CoverBlast or something? or CoverFire3 or ...




\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

BMGundam
Sat Mar 20, 2004 1:59 am
#44

Pandimonium Shot or Pandimonium Fire

It would have a high chance to apply intimidate, dizzy, stun, blind a single target. Second most damaging special as well as second slowest with the highest ham costs. The DPS would be equal to cripplingshot/burstshot1 until the speed cap comes into play.
Mild-Breeze-Trooper
Sat Mar 20, 2004 5:34 am
#45

A more reliable dizzy would be sweet. Now don't get me wrong, I'm extatic about finally having dizzys. But they take eternity to stick and they wear of far too quickly.


So how about a low dammage dizzying area special with decent duration and a name like "Full auto dazzle" or "Unbalanceing barrage"

Just plain simple "barrage" is a swell word that could be used for any high level AOE.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
TKarrade
Sat Mar 20, 2004 3:03 pm
#46

I agree with some of the people who said we might not even NEED a new special, just have the current ones moved around. However... you wanted suggestions so here you go.


/coveringfire : AoE posture change to prone, with a 5 second delay. (low damage)


/volleyshot :High damage (7-7.5 damage mod) AoE attack that fires a 'volley' of shots into a crowd. Has a 5 second 'cooldown'. (since the gun is too hot to fire again immediately) No stat changes applied.


Don't know how realistic they are, but that's the best i can think of at the moment.


-TK





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Biggileska
Sat Mar 20, 2004 5:54 pm
#47

how about /carbinetrait1


it will be broken and do non-styled damage with a 6s timer


thats what carbines are for yea, broken styles?



on a serious note, an intimidate style would go along with carbines inane ability to do status effects, sounds good


/crippleshot2 or /paraplegicshot1


sorry thats below the belt (not that it would hurt!)






Biggilus
Jedi noob
Master Jedi Slacker
RhettSarlin
Sat Mar 20, 2004 6:22 pm
#48

/fullautosingle3 - good idea, but high potential to have people crying for a nerf bat. maybe instead of significantly increasing the damage multiplier have it increase the chance for stun/blind/dizzy to stick.

/cripplingshot2 - AoE crippling shot? good idea, but it would need to have the highest HAM cost and slowest recharge rate of any carbineer shot(say 3.5). having it at master would make it a lot less likely for BH dabblers with +95 speed to get. would definitely be our best shot.

or we could just move /cripplingshot to master and make it actually cripple the person temporarily as others have suggested, make it slow down the target for a time....most carbineers i'm sure would admit that one of the most important things for us in a fight is making sure when fighting creatures or melee opponents that you kill your target before it reaches you. plus it would definitely make us the crowd controllers.

those are about the only ideas i've liked much so far. we do have enough specials as it is...though if you break it down into single target vs multiple target attacks we're not all that far along in either one. maybe in adjusting carbineer put even more emphasis on multitarget attacks with only a very few single target specials.(keep FAS2, CS1, and BS1 maybe and make everything else AoE....)

Rhett



_________________________________________________________________


Artisan 4/4/0/3, Novice Tailor, MASTER CARBINEER!(why are you laughing???), Medic 4/4/4/4, Scout 4/0/0/0, Freelance Pilot 2/3/3/2
Carbineer Forever
"DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DI-" *dies*
WTS
Sat Mar 20, 2004 10:14 pm
#49

/warningshot2..... like /warningshot from the range support line, except it is AoE. it's more of a pve attack.


for pvp, /crippleshot2? i still don't know about the difference between crippleshot and the burstshots... seems like they are redundant.





Arandis
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Agathon
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AriasImmortal
Sun Mar 21, 2004 12:00 am
#50

cripplingshot is a 7.5 damage mod, burstshot1 & 2 are 6.0. cripplingshot is also slower than burst1, not sure about burst2.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
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Contingency
Sun Mar 21, 2004 12:41 am
#51

/coverfire .....cone effect attackbut can force target to prone, great for helping those melee ppl get into range or just keeping someone pinned down for a second or so till they can get up. High recylce rate, low damage.
revisoHT
Sun Mar 21, 2004 1:25 am
#52

I'd love to see a combination of a new weapon and new shot at the master level. The weapon would be a Combat Shotgun (ap 2) and would have high damage with slow speed, somethingin the neighborhood of 200-300 5.0 that does blast damage with a radius of 5 meters. The optimal range would need to be close, putting us at risk of melee fighters.The special to go along with it would be /cleartrench. Itd be an aoe kd lasting 5 seconds and would apply intimidate (how could ya not be intimidated by a shotgun blast to the chest? )


Some other ideas would be a grenade launcher (it would add a new damage type using existing coding that we could fire from a distance, say 40-60 meters)


Maybe a hand tossed CS gas grenade. It would poison, but instead of wounds it would just do damage like a bleed.


These are all crowd control tatics used by both Police and military forces that would help us be more effective at the master level without unbalancing us.


(And on a side note, crowd control does not always mean your 40-60 meters away from the crowd, otherwise riot police wouldn'tcarry shields. )






Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

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