Carbineer Archive

Thread: Special for our Master box?

pentjaksilat
Fri Mar 19, 2004 3:30 pm
#27






TAfirehawk wrote:

Personally I think we have more than enough Specials with a wide variety. I think some of the best ones should be moved to Master and others moved higher in the tree to reduce the dabblers.


If I am not mistaken, we have the highest number of specials already.









agreed, in PVP i REGULARLY use fas2, faa2, actionshot1, actionshot2, suppressionshot2, burst2, charge1, charge2, and of course cripplingshot. i don't need more toys to play w/, i need some decent defenses as well as moving a special to master...either cripplingshot (since it's useless w/out Mcarb's speed), or chargeshot2 (since we're bound to hear cries of nerf over it, might as well limit it to non-dabblers.


also...an extra 5speed?


~pentjak




retired: 09/02/'04.
RIP Dunadan
...being perfected in a short time, he fulfilled long years; for his soul was pleasing to the Lord, therefore he took him quickly from the midst of wickedness...

Zydrigeon
Fri Mar 19, 2004 3:31 pm
#28

Would rather see a new carbine cert, or some sort of defenses in master box before a new special. carb comes with a whopping +25 ranged defense.

If the Devs want another special, okay.


Some kind of slow shot. ive noticed on extremely rare occasions that when i hit a critter with crippleshot it doesnt "run" at me anymore, it walks. How about a master box special that simulates a "true" crippling shot, ie forces target to walk, not run. give it a 6x modifier, with a very good chance to inflict this status effect, give the effect a 20 sec duration, and have it useable once every 45 seconds. or 10/30. *shrug* Could call it Staggering shot or Staggershot


Zydrigeon, puppeteer of a Master carbineer
israiley
Fri Mar 19, 2004 4:55 pm
#29




covering fire: AOE high dmg delay shot(x5-5.5 to make it not a state added burst2 and maybe increase burst 2 to x6.5)forces opponents to stop or slow down, really handy for melee opponents. also highchance to blind (blind is important for the idea of covering fire)


its been suggested before,and i thought about it, but aoe cripple 2 would really make burst2 redundant and not as good. in fact now that i think about it...its really hard to make a new special without it being redundant.however i think an aoe delay shot would be perfect, not redundant with anything, adding a completely new effect to the carbineer arsenal.

Message Edited by israiley on 03-19-2004 04:04 PM



rail

"Well sir, although I may not agree with what you say, I'll defend to the death your right to say it."
-Voltaire/Peter Griffin
Bayland
Fri Mar 19, 2004 5:12 pm
#30


I want a few shots consistently.


1. I want the shot that lets me get clear of a gang.


When I have eight melees on me I typically look to escape. Cone attacks don't help. I need a true circle attack.

SupressionFire3 -Posture down in a 360 degree circle. Stop them for a few seconds and let me retreat to a better position.



2. I want the shot you fire off as a final shot beforegoing down.


When everything goes wrong and there's no hope I want an attack that makes people think twice about trying to take me out.

OverChargeWeapon - Have a shot with massive damage, 10x, but have it reduce the carbine to slag and use a lot of HAM. Who knows you make get lucky.


-alternate-


FinalShot - Drop all our defenses and enhance our speed, accuracy and damage by 50% for 10 seconds. Basically berserk for Carbines. A scream emote would go well with this.


3. I want the shot that makes everyone duck down and cover their heads.


It's a portable machine gun. You should be able to aim it towards the upper part of the body.

HighShot - Targets the Mind and Health pools. 50% chance of hitting mind.




Valcyn -- Lt. Pendag Bal - Master Doctor / Master Swordsman
Tarquinas -- Waog Whawn - Doctor / TKA / Power Supplier, Steel Legion
Skee100
Fri Mar 19, 2004 5:27 pm
#31

I would have to vote for a /fullautoarea3 or /fullautosingle3, or both to use in different situations. They should be higher damage and have a higher chance of states sticking to a target.



_________________________________

"And the Lord did grin, and the people did feast upon the lambs, and sloths, and carp, and anchovies, and orangutans, and breakfast cereals, and fruit bats, and . . . "
Dracoblood
Fri Mar 19, 2004 6:10 pm
#32

For the Master Box, I too would like to see a /fullAutoSingle3 or /fullAutoArea3, preferably with Intimidate.


A new carbine certification would be much appreciated.
whiddawaht
Fri Mar 19, 2004 6:43 pm
#33

I would simply like to see a shot as powerful, maybe a little bit more powerful, than crippleshot. It would do damage purely to a single pool (action?). also it would be neat for it to be low damage but superfast in bursts. so something like:


pow* -800dmg


pow* -750dmg


pow* -710dmg


all in about 1-1.5 secs so it would have the same " in between" timing as crippleshot but in the time it takes to fire crippleshot there would be a quick "flurry" of shots. /flurryshot, /fullautofire, something like that.






-Zantar Zorak- Zabrak who likes Z's-


zzzzzzzzzzzzzzzzzzzzz


JerynChoice
Fri Mar 19, 2004 6:43 pm
#34

I, too, would be for moving one of our existing specials to the master box and giving it a boost. Last thing I want to do is juggle more specials or stop using another batch that were superceded by a new special.


I wouldn't mind seeing a totally unique "Carbineer defining" special. I don't think we could get a high damage (higher than /cripple, at least), state-inducing shot through. Besides, that isn't what I want. Maybe it's because I'm a crazy squad leader, but I'm fond of shots that help the team I'm grouped up with - I like combining my attacks with the attacks of my allies (using AoE KD when a group is surrounding my swordsman so that he can use his 360 degree attack to the best advantage, for instance).


/debilitatingShot: Assuming they'll get to this once the combat revamp is done, how hard would it be to code a shot that targets the "specials" pools (depleting themfasterand/or slowing their regeneration)rather than HAM? If we reallywant tocallcrowd control or suppression fire ours, wouldn't this be a good attack? If we stay focused on our target, it makes that person less effective: medics have less pool to keep their group healed and combattants have less to spend on their most effective attacks. Focusing on one target would then force them to use fewer specials (at worst) or resort to regular attacks (at best). Maybe it's a moderate damage shot with a low-ish (1/5 to 1/3?) chance to deplete a specials bar completely?


Alternately, what about a shot that focuses on the sub-stats (con/str/qui..)? I know those stats can't be damaged, but the shot could inflict shock wounds (small percentage of the damage that would have been done to a regular pool), thus slowing regeneration and making encumberance more a factor.


Just random workings of a confused mind...

Ciirybeccaskyr
Fri Mar 19, 2004 6:46 pm
#35

I would like to see a shot simmilar to BH confusion ( not spray as i personaly feel that there should be something decent at MBH and atm this is all they get) where there is at least a 50% chance to get a good Blind/Stun/ Strong Dizzy with a decent damage mod (5.5?)



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
mcgirk
Fri Mar 19, 2004 6:52 pm
#36

well i like the idea of making suppression fire AoE and moving it to master...


as far as a semi-cool name goes... I know in real life there is a type of riot-control ammunition called Baton rounds... Baton rounds are essentially plastic bullets. Calling the AoE version of suppression fire BatonCrowdShot or BatonRoundShot would literally be a crowd control type of attack... and since they are plastic bullets (in real life) the attack in the game could be just medium damage, but add a short delay (as someone already suggested of 5 secs or so) as well as a posture down or some sort of "freeze them in their tracks" sorta thing... mimicking the effect of the bullets in real life... (supposedly) non-lethal damage but it should delay an encroaching mob from getting to you quite as fast... maybe also add a chance to intimidate since that is the role of non-lethal ammo and attacks anyways.


just an idea...





--------------------------------------------------------------------------------------

"You find me a person who says they don't like Funyuns and I say you have found a damn liar"

"Slackers are a lot like electricity... they both follow the path of least resistance"

SWG: An Empire Buffed
KardenTyrell
Fri Mar 19, 2004 8:14 pm
#37

/CoveringVolley



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
CairnTrenor
Fri Mar 19, 2004 8:35 pm
#38

An delay shot at master lvl would be great, not for long just like 5-10s or something with low-medium dmg. Alos FAS3 and FAA3 would be good at master aswell.



Cairn Trenor
Master Bounty Hunter
Master Carbineer
Kietharr_Hekar
Fri Mar 19, 2004 9:37 pm
#39

/Quickblast: a master carbineer shoots a dozen blaster bolts, each does tremandous ammouts of damage to a random pool (sounds like fullauto3)

/1handedshot: the carbineer puts his carbine in one hand and shoots full automaticly, anthing stupid enough to be in the line of fire (goes through targets to 64m in a 3m cone) will take a crippleshot-like ammount of damage

/actionshot3: shoots the pants and catches them on fire

/disableshot1: makes the enemys weapon fall to the ground, they have to manually pick it up, but if you use /aim while their unarmed they will raise their hands in surrender and stay that way till someone opens fire (great way to keep that seemingly invincible TKA at bay while a CM comes to help) if you have unarmed skills your hands are shot and disabled, if you have no unarmed skills you will auto surrender.



--------------------------------------------------------------------------------------
Kietharr Hekar, MCH and carbineer
Wookiees'n'Cream, LORD OF THE DANCE
I'M LORD OF THE DANCE NOOBIES! -Wookies'n'Cream
. o_______________
|| |
|| Chilastra |
|| owns |
|| Bria |
||_______________|
||
||
||
||
||
||
||
~~~~~~~~~~||~~~~~~~~~~~~~~~~~~~
Page 3 of 6