Carbineer Archive

Thread: No New Weapons for Carbineers (So says Thunderheart)

TAfirehawk
Sat May 01, 2004 12:11 am
#40

Nova is the best of the best






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

The_Great_Destroyer
Sat May 01, 2004 12:19 pm
#41

Hehe well here's another master, though I may just be passing through. Damn hologrinding



Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Jaythorn_Gravefiller
Sat May 01, 2004 4:04 pm
#42

Give me a HAM fix, then a Cold and Electricity based Carbine. A Stun based carbine will just have us bithching in another 30 days for more. Fix the HAM costs, add some speed at Master Carbine and then add the above listed damage types.



Unitl this is done.....Dathomir, the Force Crystal Hunter Caves on Dantooine and a few other places are off limits to most Carbineers. Buffing, armor and food aside.



Here's hoping that something gets fixed.



Flame Away!





Master Carbineer/Master Creature Handler

"Stunning People Since Publish 7" (---- Official Carbineer Motto

"Sit Ubu Sit....good chuba.....*Gnarf!*" (---- Unofficial Creature Handler Motto
disqk
Sat May 01, 2004 8:13 pm
#43

I don't think stun is the answer here, but we need more speed, and one of our weapons should be upgraded to AP2. I'm for the DXR6 OR the Elite here, mostly for the DXR6. I think an AP2 Elite would be too powerfulif they address the speed issue.


It just doesn't make sense when a master rifleman can shoot at the speed cap (with no cost) and not I. wasting all my money to skill tapes is no fun either.



w Alerisw Flora w Eeowen'w
w Hesh Hepplewhite w12 Point Weaponsmithw
(gggggggggggggggg]WXgg[w]g]]]g g[[[g[w]ggWX[gggggggggggggggg)
w E-Pervert w
w CKE Weapons: Krayts End, Tatooine 5860, 4331 w




TAfirehawk
Sat May 01, 2004 9:32 pm
#44






disqk wrote:

I don't think stun is the answer here, but we need more speed, and one of our weapons should be upgraded to AP2. I'm for the DXR6 OR the Elite here, mostly for the DXR6. I think an AP2 Elite would be too powerfulif they address the speed issue.


It just doesn't make sense when a master rifleman can shoot at the speed cap (with no cost) and not I. wasting all my money to skill tapes is no fun either.







Let us remember JustG said they would be addressing the Speed issue.....I am sure both items, Player Skill Mod and Speed Cap FOR EACH PROFESSION......its coming folks......


I know we all want things fixed yesterday, but give the Devs time to FINISH THE BETA WE ARE PAYING FOR.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Sun May 02, 2004 9:11 am
#45



Like I have said before, I want 4 new Carbines......the Devs don't need to be reminded of their job, its already in the Top 5.....flame me all you want, but give the Devs a break on this ONE



And thank you, One-Star Bandit, I would hate for any of my posts to escape you.....



Also, here is the Top 5 Nova delivered to the Devs:







Here are the new Top 5 Issues for the Carbineer profession I submitted to Thunderheart on 4/9/2004. We are doing a Top 5 on a quarterly basis now. The goal of doing them quarterly is so that every profession can get their Top 5 updated in case of changes and, importantly, so that it creates a paper trail of issues that are not being resolved. Issues that stay around will likely be given higher priority. In addition, you will notice I included a few extra issues. This is allowed and I did this so that the Devs have an exhaustive list of all the carbineer issues no matter how slight. The ordering of the extra ones is not really important but the Top 5 are in the order we discussed in many threads over the past week. I did make a small change to issue #5. Some players did not like the name of "fullautoon" so I renamed it "assault tactics". I felt this name matched really well with our profession. Here they are:



1. HAM Costs


The HAM costs for the various carbine specials are so high that the carbineer skills cannot be effectively used in combat without doctor buffs, extensive food use or heavy investment into medical skills.


Solution: Lower the HAM costs to balance the carbineer specials with other classes.



2. Carbine speed


Currently carbineer has +60 at master and as a result, carbines are the slowest of the ranged elite professions meaning the ranged professions are not balanced. The slow speed makes it difficult to contribute to a group in PvE because other professions are firing faster thus doing more damage. It also makes engaging in PvP largely futile. The low speed of carbineer forces players to either accept it, spend millions on speed enhancing tapes or spend all of their remaining points to add bounty hunter for more speed.


Solution: A little speed goes a long way. Bringing the class up to +75 speed at master would help infinitely. We suggest +10 more in the Master Carbineer box and +5 more in the Master Assault Tactics box



3. Defenses


Carbineers lag behind other elite professions in defenses. Even melee professions typically have more ranged defense than carbineers. The carbineer profession has many AoE/cone specials which draw significant attention to the player. Without sufficient defenses, these skills are more suicidal than practical. The carbineer profession does not have sufficient offensive power to warrant the lack of defenses currently in the game. In addition, it has recently come to light (thanks to Keldarin) that counterattack is not working properly in that it is; #1 not working frequently enough and #2 not “counterattacking” (it appears to be working merely as a dodge). Keldarin knows the specifics on this bug and how to reproduce it.


Solution: Fix counterattack so that it “counterattacks” and activates as often as it should.
Solution: Increase ranged defense.
Solution: Increase resistance to states including stun and blind.



4. Carbine Selection


Carbineers only have access to carbines that do energy, acid and heat. These are incredibly common resists in both PvE and PvP. Many high-end targets (for example, certain nightsisters) cannot even be damaged by carbineers meaning they are unable to participate in certain high-end content. It is highly unfair that this profession is unable to participate in certain content. Further, many other ranged classes including pistoleer and rifleman have access to many more types of damage including Stun.


Solution: Increase selection of carbine damage types beyond the most common resists so that carbineers can be effective in both PvE and PvP. Many players are adamant that carbineer receives a stun carbine so that they can effectively compete in PvP.



5. No special or skill gained at Master


Carbineers gain no new special in the Master box. Many players are very upset by this. A minority feel we have enough specials already and do not really need a new special but should adjust the granting of specials in the skill tree (i.e. move a good skill into the master box). Many suggestions have been made regarding what should be in the master box. I am providing four suggestions. Three are specials and one is a new activated buff (similar to power boost or center of being). The activated buff idea is popular because it adds something at master while not adding another special (addressing the concerns of both sides). In addition, the activated buff would provide an element of uniqueness to the class (this is an old issue that comes up often but did not make the Top 5 cut).


Suggested bonuses for Master:


•Assault Tactics: a small boost to carbine speed (+10), a small boost to counterattack (+10) and a small boost to running speed (higher than normal, lower than burst run).

This skill would be an activated buff similar to center of being or power boost. It would have a short duration

(~ 3 minutes) followed by a slightly longer cooldown (~5 minutes).


•GrazingFire: AoE/cone special that has a good chance of intimidate.


•FullAutoSingle3 (possible new name? Disintegrating Blast): Higher damage version of fullautosingle2 with a higher chance of stun/dizzy/blind.


•Crippleshot2 (possible new name? Eviscerating Volley): Higher damage version of crippleshot.





Message Edited by TAfirehawk on 05-02-2004 12:30 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

OnlyMaestro
Sun May 02, 2004 10:55 am
#46

Firehawk, turn rating system off. I love the boards since I did.



And my problem with the Top 5 is...the Developers never even seem to regard that they've seen them, or not. :/



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

TAfirehawk
Sun May 02, 2004 11:18 am
#47

If I turn the rating system off, then what fun would that be....



And I never said we could count on the Devs to make us happy.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

NippyBooBoo
Sun May 02, 2004 12:14 pm
#48


TAfirehawk wrote:

AMEN Bermag.....

The people crying here are the FOTM people that are now mad they took up Carbineer to be Uber in PvP....even though we told them Publish 7 wouldn't make us uber....oh well. Another week or two and the Carbineer Forum will be back to normal I hope






Not everyone that wants a new weapon or stun damage is FOTM as you say.

Message Edited by NippyBooBoo on 05-02-2004 03:17 AM



Stargazer
Stefi - Sasha - A'tom



Skinktor
Mon May 03, 2004 8:35 am
#49

Carbineers have been getting the shaft since launch.


Drop carbines and try a melee prof, they are alot more fun, and less broken.

Carbineers are going nowhere fast and have made little to no progress since launch, good luck guys


TAfirehawk
Mon May 03, 2004 8:50 am
#50

SWEET, another one-star rating



I will keep posting so I can get more.....






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

OdGrapnaw
Mon May 03, 2004 10:15 am
#51

Sivol
Tue May 04, 2004 10:01 am
#52

TAFirehawk, im begining to think your not even a Carbineer. You agree with the Devs that we are fine the way we are? lolyou must be an undercover rifleman. The endgame is pvp, its not hunting with your CH pets on Dath or Dantooine. Im tired of listening to you say, oh no we dont need that, nope we dont need that either. Give it a rest, its people like you who will keep this class at the bottom. I play on a top notch pvp server, and let me tell you we Carbineers are in need of help. I dont stand a chance vs a rifleman or a eyeshot spamming pistoleer. 42% stun armour suit with psg for pistoleers, and lets just say they will wear you down quick when your doing 200 damage to there uber regenerating 3k health and action pool. I am glad they fixed our specials, but we are far from fixed yet. So please just give it a rest already.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
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