Carbineer Archive
Thread: So whats the Carbineer feedback from TC guys?
Envoy3113
Sat Apr 02, 2005 4:47 pm
#40
The do need to get rid of the bug grenades. Makes me a lil irked finding a good spot only to have someone level all the creatures then run away without harvesting them.
HARVEST YOUR KILLS!!!!
If you do you can actually stay in the same spot milking the spawn.
I like, specially with placed shot being so low in the tree. Just qualed for the D-17 and Reinforced Staff. Really look at the marksman tree and take advantage of other specials. Placed shot is one early off for marksman, but Melee strike is on for brawler that you net with the 1st 2handed box, grab that and use it with another weapon to help out with leveling.
I like, I cannot wait to play with the elite professions, the possibilitys are insane
MailekEOC
Sat Apr 02, 2005 10:15 pm
#41
So far i'm liking the system, I was playing the first day on Naboo and hated it but then figured out why..duhh.
Now i'm on Tat, the xp has been adjusted with the new patch and things seem to be going good. I can't wait to get my hands on the E5 once it goes live since i'm an SL. Icons are cool, but some need to be redesigned since they make no sense, but hell they are better then those old symbols, I always hated those. I like how the game is turning into a more group orientated gaming experience, I even saw a few ppl running around with LFG above their heads. When was the last time you seen that?
They need more combat music.
They need to change the font of the text, too big and bold.
Group window UI needs work.
Is it fun? So far I think it is, and can only get better as we start to test the mid to high level content.
Now i'm on Tat, the xp has been adjusted with the new patch and things seem to be going good. I can't wait to get my hands on the E5 once it goes live since i'm an SL. Icons are cool, but some need to be redesigned since they make no sense, but hell they are better then those old symbols, I always hated those. I like how the game is turning into a more group orientated gaming experience, I even saw a few ppl running around with LFG above their heads. When was the last time you seen that?
They need more combat music.
They need to change the font of the text, too big and bold.
Group window UI needs work.
Is it fun? So far I think it is, and can only get better as we start to test the mid to high level content.
TAfirehawk
Sat Apr 02, 2005 10:22 pm
#42
The new XP tweaks are awesome now....too bad we can't train Elite Profs 
And actually it is a bit too easy with a DH17 Short Carbine.....2-3 shot kills give me 1000 XP now.....oh how the tweaking swings back and forth, back and forth 
TAfirehawk
Sat Apr 02, 2005 11:21 pm
#43
Well I finally made it to 1143 Marksman and almost to 2000 Scout with some 1010 Medic mixed in 
The change in XP amounts is about 5X from yesterday.....so a big help. The DH17 Short Carbine in Carbines III made a huge difference too with 50% more DPS.
I now have Rapid Fire which is supposed to be a big damage special in Marksman along with the E11 Carbine that is about 35% more DPS than the DH17 Short if I remember the numbers I saw correctly.
I may look to get Master Marksman depending on the focus testing the next 2 days......but it sure is nice to wear Apprentice Carbine Specialist now....WOOT
KorovaMB
Sat Apr 02, 2005 11:37 pm
#44
This doesn't seem to be working for me. Everytime I click it, nothing happens, and no damage occurs to the mob. I /bug 'ed it in game, but I am interested if anyone else has gotten this to work.
TAfirehawk wrote:
I now have Rapid Fire which is supposed to be a big damage special in Marksman along with the E11 Carbine that is about 35% more DPS than the DH17 Short if I remember the numbers I saw correctly.
I may look to get Master Marksman depending on the focus testing the next 2 days......but it sure is nice to wear Apprentice Carbine Specialist now....WOOT
NVM. Relogged and it's working now. Getting almost double dmg I get from regular attack.
Message Edited by KorovaMB on 04-03-2005 03:12 AM
TheBobulus
Sun Apr 03, 2005 1:51 am
#45
Overall I'd say, so far, it's definetly a change for the better. I'm having a lot more fun at these low levels than the first time around.
I did have a quick question: it seems a few times, I've been able to hit things that are just beyond my maximum range (of 40m with the DH17). It's only when they're running away, whether I'm standing still or not. I'm wondering if this might be connected to the kiting issue I mentioned earlier in this thread. Only bringing it up if it helps track down bugs.
I did have a quick question: it seems a few times, I've been able to hit things that are just beyond my maximum range (of 40m with the DH17). It's only when they're running away, whether I'm standing still or not. I'm wondering if this might be connected to the kiting issue I mentioned earlier in this thread. Only bringing it up if it helps track down bugs.
Reaperss
Sun Apr 03, 2005 4:24 am
#46
OK, I'm only 0021 so far. Yes the xp changes yesterday were great. The icons take some getting used to but I can live with them. My biggest complaint is the new range. 36m is just too short. I think it should be 36m for pistols, 48m for carbine's and 64m for rifles. I'll try and do the other 2 boxes of carbine today.
_scout_
Sun Apr 03, 2005 4:34 am
#47
Marksmann 2232 sofar
started with 0021
saw that you get more XP per kill now, switched to get pistols and rifle xp too, especially pistols, since Im going to need that for SL.
Carbines feel good, I like that you can use your MM specials with the two other weapons too, you don't drop to bad in skill just because you use a different weapon.
Intersting:
If you group your skill level increases.
If you kill stuff to low for you "current" level you get less xp.
Grouping at those starter areas is only good for you if you lvl stays close to the lvl of the mobs.
I like this, since it enforces to group to work/play to gether.
In general: kill stuff close to your own level.
.
started with 0021
saw that you get more XP per kill now, switched to get pistols and rifle xp too, especially pistols, since Im going to need that for SL.
Carbines feel good, I like that you can use your MM specials with the two other weapons too, you don't drop to bad in skill just because you use a different weapon.
Intersting:
If you group your skill level increases.
If you kill stuff to low for you "current" level you get less xp.
Grouping at those starter areas is only good for you if you lvl stays close to the lvl of the mobs.
I like this, since it enforces to group to work/play to gether.
In general: kill stuff close to your own level.
.
DrowLord
Sun Apr 03, 2005 4:35 am
#48
TAfirehawk wrote:
Well I finally made it to 1143 Marksman and almost to 2000 Scout with some 1010 Medic mixed in
The change in XP amounts is about 5X from yesterday.....so a big help. The DH17 Short Carbine in Carbines III made a huge difference too with 50% more DPS.
I now have Rapid Fire which is supposed to be a big damage special in Marksman along with the E11 Carbine that is about 35% more DPS than the DH17 Short if I remember the numbers I saw correctly.
I may look to get Master Marksman depending on the focus testing the next 2 days......but it sure is nice to wear Apprentice Carbine Specialist now....WOOT
Hooray! Go for it TA! 
Mild-Breeze-Trooper
Sun Apr 03, 2005 4:46 am
#49
A problem that I see about the CU is the requirements for elite ranged vs elite melee.
To start on a elite melee profession you have to have two branches of melee weapon experience.
To start on a elite ranged profession you have to have one branch of weapon experience and one branch of Combat experience (which genereates at one tenth of the pace).
Now, I know the XP reqs for the Combat XP-branch are diffrent but the fact still remains that when the melee classes are starting to get to elite melee we will still be struggling with box three or four on the Combat XP-branch.
This is a balance issue that I hope will be adressed.
To start on a elite melee profession you have to have two branches of melee weapon experience.
To start on a elite ranged profession you have to have one branch of weapon experience and one branch of Combat experience (which genereates at one tenth of the pace).
Now, I know the XP reqs for the Combat XP-branch are diffrent but the fact still remains that when the melee classes are starting to get to elite melee we will still be struggling with box three or four on the Combat XP-branch.
This is a balance issue that I hope will be adressed.
Masterfish
Sun Apr 03, 2005 5:01 am
#50
The only thing i can say about Carbineer is:
EE3 Carbine now is Energy Damage, and it DOESN'T have Damage Radius 3 
New system seems to be pretty good, i'm having much fun on Test Center.
Mild-Breeze-Trooper
Sun Apr 03, 2005 5:42 am
#51
Since the radius never worked that isn't much to complain about.
waffle2626
Sun Apr 03, 2005 10:51 am
#52
I've played a lot of TC5 today, and I must say I'm loving it. I like the new icons, sounds and visual effects. Now that they've fixed the xp, Im 0043 Marksman in no time. Now I hope they let us hit the Elite Proffs Soon 