Carbineer Archive
Thread: BH Carbine should be NERFED!
"Fact: BHs ARE better with the carbine when speccing their three tiers of it while we have to max 4x4 tiers of Carbine experience to get to Master Carbineer."
Fact: Getting to BH Carbine 3 takes 172 skill points. Getting to Master Carbineer takes 92.
Over half of your skill points however are in things like making traps and camps, and learning how to shoot a pistol and rifle. Wait, those things dont HAVE ANYTHING TO DO with a carbine do they?
The skill points argument is pathetic and a violation of logic.
However, before any 'nerfing' of the BH Carbine line occurs, the Carbineer profession needs to be fixed so it works right. I bet that there would be very few cries of 'nerf BH carbine' if carbineer worked right...
"Skills Granted: Fire Knockdown: Fire Knockdown isone of the most broken shots. The Fire doesn't work and it does almost no damage. It hits 1/10 times as well. Another useless shot." Obviously you have never been on the receiving end of this. I was and the BH owned me in no time.
I don't think the BH should be faster and more accurate with carbines. The MASTER of carbines (master carbineer) should be. The master carbineer trains with carbines, know's the weapon like the back of his/her hand and knows all the tricks. Otherwise the profession name should be changed from MASTER carbineerto somethingthat's appropriate like"Second best carbineer".
- DEVs would know that the speed and accuarcy limits are what they intended for certain professions (no -125% to speed bonuses)
The whole infinite speed problem is just an oversight caused by a stupid calculation for the speed, they didnt intend people to not dabble..A master TKA has +115 speed if I recall right, just on their own.
Anyways, I still don't understand what the big deal about them stacking is.. You spend tons of skill points on combat skills, you become more powerful in combat. It seems to be pretty much in line with the skill point system overall, should we make doctor not stackable with carbineer skills too cause you're more powerful than a pure carbineer that way? Or defence bonuses from multiple professions to make you more a "tank"? (after they start working)
The reason its too powerful right now is cause of the infinite speed from the messed up calculation for the mods, not just because you can stack them. It'd be perfectly fine if they just fixed the way speed mods work instead. If the scale was somewhat linear, it'd be just another way to increase your power in combat, through offence - not much different than picking other combat related skills like medic, CH, defences, whatever.
And last, if I had to choose between BH carbine or carbineer, I'd pick carbineer in a heartbeat, BH carbine alone isn't as good as some people seem to think it is.
"Ok.. I will apologize for posting this here and did not realize that Fire KD and specialty shots aren't the most accurate. I must have fought a Master Carbineer/BH carbine combo player that allowed him to stack the stats.
But, I do have to say that if BH is supposed to be the hardest and most powerful profession, why is it so **edit** easy to get. Everyone is running around as BH and its just ridiculous making the game not fun. I do realize the more skill points are required, but once you get novice BH, its not that hard. You just switch weapons and focus on one until you get to the top. There are no Combat XP tree's that you need to get which is by far the hardest compared to any marksman skills. Plus each level requires the same number of XP points like any other elite marksman profession.
If BH is deserving of their status the number of XP required to level up should be doubled. That will reduce the number of players becoming one. There needs to be a balance where the more powerful professions should be harder and longer to obtain. You may argue against this, but just look at Carbineer for example. 3 trees at 150k, 250k, 350k, and 450k xp points per level.... plus a fourth of combat xp. It has taken me forever to get that and only to be rewarded with +5 in accuracy and speed per level up. In my opinion BH is not harder to get than any other marksman profession. It just uses up more skill points which shouldn't be compensated for power. Experience should determine how good you are with a weapon and the fact that BH doesn't require more xp points than other professions just doesn't make sense. If you add up a Master carbineer's number of XP for one particular weapon, the benefits aren't relative to it. Yeah we may have more defensive skills, but its NOT that much more of an advantage over BH Carbine that only requires 1/4 of the XP. "
Ok, lets see you get Master Scout and Master Marksman and work your way up for the 40k Combat. I really want to see how fast you get Survival up which could easily take 2-3 weeks itself. MOST BH's have either played the game WELL or they have had it for a while...I dont want to hear crap about it not being hard to get. Not only that, a Master Carbineer could easily beat an Investigator. You have Cripple Shot and Burst Shot. What can beat that? Another issue: Skill Points. A Master Carbineer could do CH and many other things like Medic. A BH/Investigator has NO skill points left. Were pretty screwed. All your complaints arent very good.
well, i think that instead of BH carbine being nerfed, Carbineer just needs to be fixed/made better
but for all you saying that carbineer is better cuz of the defensive mods, they are broken. don't do jack **edit**. i counterattack for the same amount at novice carbineer and at Master Carbine Counterinsurgency...
other than that, Carbineer is better than BH carbine.
No, im with Arias....im waiting and ready for the next "nerf reaming".
Id like to see the devs screw us over one more time and then say "what? your broken? hmm, well look into it".
Im irritated we are still even able to kill womp rats......tsk tsk.
Hey Holo! At master Carbineer/BH carbine 3 and medic, I can still solo a lesser bocatt!! hahaha, what ya gonna do about it?
Whether they buff carbine or nerf BH doesn't matter much to me, so long as they balance the xp rewards. A Carbineer with master scout and master marksmen should be much faster and more accurate than a BH carbine user because the amount of XP and skill points spent on CARBINEs is much much higher. Giving a class weapons bonuses for learning scouting makes as much sense as giving chefs nutritional value bonuses based on scouting...it doesn't. The reason there is a post like this every two days is because every time a new carb user looks at the stats they come to the same conclusion that every other carb user came to when they saw them. The balance of reward for XP and time spent is all screwed up. If the BH was 60-75% as well trained with their each of their 3 weapon skills people wouldn't complain (most people). That would still amount to 180% to 225% of the speed and accuracy bonuses in total available to any specialist class. At 115% speed and accuracy of all three specialist classes the total bonus value is 345% of that available to any one class, combined with the superior versatility of being able to use any HAM attack type which is BS. Again it wouldn't be quite so bad if the xp cost to raise those skills wasn't also so much lower in the BH line. The cost per skill is higher in the main 3 trees of carbineer than the BH line carb skills and the combat xp line requires 10X the amount of XP that those lines cost. For all of the effort that the master carbs are putting in, they should recieve commensurate rewards.
As for being able to use the extra skill points to go into other fields, yeah that's cool, but there aren't enough points to master 3 weapons as the BH does so it's not like the speed, accuracy, and versatility of the class can be duplicated by hybridizing.
As for how hard it is to get scouting xp, that's bunk. You can get camp xp while afk sipping a cool drink, and scouting xp is free after every animal kill. It's even easier now that everyone in the group can harvest every kill. I got my scouting xp pretty easy, it's a cakewalk compared to the combat xp required for the right hand carbineer tree.
Nerf? maybe not....Balance? Definitely needed.
Remove stacking of BH Carbine/Carbineer [and BH Pistol/Pistoleer as well] skill mods, make all the cookie cutter wanna-be Carbineers/Pistoleers **edit**-a-brick as they realize that their uber-l33t combination has finally been set right.
Oh wait, isn't that already going to happen? I hope so.
look at the original posters post count.
That's all you need to know.