Carbineer Archive
Thread: Input Please
Wideshot
Thu Jul 22, 2004 11:30 pm
#40
Firstly, this isnt a call for buffs not to be reduced. Doc buffs are way overbalanced and something needs to be done. However, armour encumberance needs to be examined at the same time. As a Rhodian strength is capped at 400. I simply won't be wearing heavier armours and using carbine specials if it is only 800.
The trade off for reducing buffs should be that they last their duration even if you log off. I is annoying to either be unable to get buffs or be charged 20K by a Doc simply for the server to go down 20 mins later.
RogueSaber76
Thu Jul 22, 2004 11:45 pm
#41
There is enough uber content to justify the current doc buffing formula, so unless they plan to nerf a bunch of stuff they can leave docs alone. Not to mention there are entire classes the target a nonhealable stat......
MBaco
Fri Jul 23, 2004 12:43 am
#42
This will improve the Carbineer tremendously! Sure maybe we will have to rework our stats but rest assured Carbineers are back in buisness for pvp if this occures.
pvp targets will be very killable now.
TAfirehawk
Fri Jul 23, 2004 5:53 am
#43
RogueSaber76 wrote:
There is enough uber content to justify the current doc buffing formula, so unless they plan to nerf a bunch of stuff they can leave docs alone. Not to mention there are entire classes the target a nonhealable stat......
LOL, yeah if you are under the impression that every single thing in the game should be solo'd.......................NOT
Ajo79
Fri Jul 23, 2004 6:27 am
#45
I'm PRO decreasing the buffs.
- Because will make the game harder. Red Cons will mean something then. You need to be in groups to play high-midlevel animals.
BUT other game systems must follow for this to work.
- HAM costs for specials must be lowered accordingly. Only way I can use my stocked carbines while in composite is to use a brandy& canape. Thats bad. Especially mind costs are insane.
- Armor encumbrance must be lowered. Well, only appliable on Composite. the rest is somewhat OK.
- Modified mobs. Some mobs will be just uber.
All combat system are interlinked. Changing one thing will mess up the others. Changing all accordingly would do great.
The game would be playable if they reduced buff stats & reduced HAM costs for specials.
Rorenikibi
Fri Jul 23, 2004 6:44 am
#46
Actually, TA, before you go overreacting yourself, look at the nature of the changes and crunch the numbers.
The current system DOES NOT WORK! It needs a dramatic change or you're just slapping bandaids on top of gushing wounds.
Enhancement levels that we are used to playing with right now have no business being so powerful. Armor like we can use now has no business being as invulnerable as it is, and we have no business being able to equip it in the first place without MAJOR HAM penalties.
I have long stated my belief that the major issues in this game can concerning PvP and the dominance of templates built around poisons and Stun damage can be tied back to the existance of armor which can be made stupidly resistant to damage.
Its made this way because people spent millions on 75% base resist composite, then bought pieces over and over and over again until they had a set of fully effectiveness sliced armor with resists above 90%. This armor often had encumbrances over the 1000 point mark!! It had no business ever being usable in the first place.
The odds are, if buffs come back nerfed to this, you could still theoretically wear this ridiculous stuff, but you'll be using every enhancement trick in the book just to slip it on with 1 or 2 points left in your secondaries, which is how it should have been all along.
TAfirehawk
Fri Jul 23, 2004 8:12 am
#47
I have ran ALL THE NUMBERS and have been working on the "nerf" list for 6 months.....
Please read the whole thing, not just pieces and parts.....a total Combat Balance is necessary, not just getting rid of Doc buffs for 6 months until the other changes come along.
Rorenikibi
Fri Jul 23, 2004 8:33 am
#48
From the looks of their new intent, they will be piecemealing out the changes, so its possible that following this will be another fix from the list.
Given the alternatives, I'd rather get one piece at a time than stick with the current mess unchanged for another 6-12 months.
TAfirehawk
Fri Jul 23, 2004 8:46 am
#50
novamarine wrote:
Really...drop this issue.
You just can't turn on/off important discussions whenever you wish....even The Great Nova is not that powerful....
Try this out:
http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=34026
Buffs need nerfed....as does armor....firing speed....and some others ![]()
Message Edited by TAfirehawk on 07-23-2004 11:47 AM
Thrasia
Fri Jul 23, 2004 8:59 am
#51
Leave buffs the way they are. The armor and weapons are already getting "fixed" so that should talk care of that. Buffs are fine and would be if they didn't implement the 75% damage reduction in the first place.
MBaco
Fri Jul 23, 2004 9:13 am
#52
buff nerf issue dropped...
But if they removed the 75% dmg reduction or even made it 33-25% would be much better too.