Carbineer Archive
Thread: Input Please
Bennyboy4308 wrote:
I would laugh. Sure it would nerf us, but nerf other 1337 dudes harder. I've actually been practicing unbuffed fighting using foods and spices. I've even been preparing a suit of armor with 80% kinetic, 66% base with under 400 encumberence. This would be awesome.
1 person in 1,000 prepared.....I think this would cause another mad rush of people leaving this game.....
I say start at 200% or cut buffs in half from their current numbers approaching 2600.....if that isn't enough then drop it some more, but going straight to 100% is a bit much to me.
TAfirehawk wrote:
Here is a suggestion.....
NERF ARMOR first
Once armor gets cut at least 25%, then 2600 doc buffs won't matter as much. The Devs should put band-aids on the wound, not on top of already infected band-aids.....
Nerfing buffs does nerf armor, although somewhat indirectly. As designed, the level of protection armor provides is supposed to be balanced byhigh encumberance. However, multi-thousand point buffs throw that balance out the window. When you dont have to worry about HAM costs in the slightest while still absorbing 80% of the damage, something is wrong with the system. By nerfing buffs, people will be forced to worry about encumberance again. I seriously doubt we will see the high-end triple layered effectiveness sliced composite anymore. People will still wear armor, but it will be the much lighter variety (and therfore the resists wont be as high) in my opinion.
I think this would be a good change. Hopefully they will push the HAM revamp out with it. Either way, this is something the game needs. As it stands now, buffs make people godlike in PvP and eliminate almost all risks from PvE. Hopefully this change can help spice up the game a little. Its better than not doing anything at least. ![]()
TAfirehawk wrote:
Here is a suggestion.....
NERF ARMOR first
Once armor gets cut at least 25%, then 2600 doc buffs won't matter as much. The Devs should put band-aids on the wound, not on top of already infected band-aids.....
Nerfing Buffs will negate the need to nerf armor...whos going to wear all that heavy super layered composite?
Nerfing armor to 60%(for example will not affect pvp as much, especially to carbineers) due to secondary buffs will still be so high.
I disagree buffs need to have something done, pvp when this game first started when no one had buffs and rarly was any good armor...that was when it was fun. ![]()
Message Edited by Sivol on 07-22-2004 07:25 PM
Broken_Smuggler wrote:
TAfirehawk wrote:
Here is a suggestion.....
NERF ARMOR first
Once armor gets cut at least 25%, then 2600 doc buffs won't matter as much. The Devs should put band-aids on the wound, not on top of already infected band-aids.....
Nerfing buffs does nerf armor, although somewhat indirectly. As designed, the level of protection armor provides is supposed to be balanced byhigh encumberance. However, multi-thousand point buffs throw that balance out the window. When you dont have to worry about HAM costs in the slightest while still absorbing 80% of the damage, something is wrong with the system. By nerfing buffs, people will be forced to worry about encumberance again. I seriously doubt we will see the high-end triple layered effectiveness sliced composite anymore. People will still wear armor, but it will be the much lighter variety (and therfore the resists wont be as high) in my opinion.
I think this would be a good change. Hopefully they will push the HAM revamp out with it. Either way, this is something the game needs. As it stands now, buffs make people godlike in PvP and eliminate almost all risks from PvE. Hopefully this change can help spice up the game a little. Its better than not doing anything at least.
My point is to not ruin all the investment made in the current (and very broken) system.....you would have us all throw away our armor and weapons and start again with worse Doc buffs than Food/Drink can give.
I said 2600 doc buffs won't matter as much....I didn't say to NOT nerf them.....please refer to the other thread I have bumped for what I have in mind.
Changing buffs is so LARGE and RADICAL it can only come with other changes, ie Combat Balance.....along it will drive the remaining stragglers away for good and the five of you left will have to do some major profession changing ![]()
MBaco wrote:
TAfirehawk wrote:
Here is a suggestion.....
NERF ARMOR first
Once armor gets cut at least 25%, then 2600 doc buffs won't matter as much. The Devs should put band-aids on the wound, not on top of already infected band-aids.....
Nerfing Buffs will negate the need to nerf armor...whos going to wear all that heavy super layered composite?
Nerfing armor to 60%(for example will not affect pvp as much, especially to carbineers) due to secondary buffs will still be so high.
I disagree buffs need to have something done, pvp when this game first started when no one had buffs and rarly was any good armor...that was when it was fun.