Carbineer Archive

Thread: Input Please

Kaelle_DB
Thu Jul 22, 2004 2:41 pm
#27

I'll try to get some lower buffs tonight to test this out.



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
TAfirehawk
Thu Jul 22, 2004 4:10 pm
#28

While I 1,000,000% understand the need for fixes to PvP and even PvE......the Devs fail to see that it hurts the game more to make such radical changes to the general style of game play that they let go on WRONG for so long. I just don't see this one thing, even with a few others, being good for Carbineer or anybody else. Yes buffs need reduced along with armor, but to RADICALLY change the entire combat system that trillians of credits and hundreds of thousands of game hours have been spent working with a "screwed up system" is just wrong in my opinion.


I am totally bored with the PvP and PvE aspects of the game right now, but I don't want to see the balance swing to far when there is a happy middle ground from where we are now to some of the proposals I have heard.


The Devs knowingly let things get out of hand the last 7 months when they COULD have fixed it in January/February, but now after all that time they want to nerf us back to Bone Armor......no this is NOT good for Carbineer or any other Combat profession....but I am sure Armorsmiths will love this.....




I still stand by my previous recommendations, of which making buffs 100% base stats is WAAAAAY too low....reduce buffs by 50% and reduce armor by 25%.....






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bennyboy4308
Thu Jul 22, 2004 4:22 pm
#29

I would laugh. Sure it would nerf us, but nerf other 1337 dudes harder. I've actually been practicing unbuffed fighting using foods and spices. I've even been preparing a suit of armor with 80% kinetic, 66% base with under 400 encumberence. This would be awesome.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
TAfirehawk
Thu Jul 22, 2004 4:39 pm
#30






Bennyboy4308 wrote:

I would laugh. Sure it would nerf us, but nerf other 1337 dudes harder. I've actually been practicing unbuffed fighting using foods and spices. I've even been preparing a suit of armor with 80% kinetic, 66% base with under 400 encumberence. This would be awesome.







1 person in 1,000 prepared.....I think this would cause another mad rush of people leaving this game.....


I say start at 200% or cut buffs in half from their current numbers approaching 2600.....if that isn't enough then drop it some more, but going straight to 100% is a bit much to me.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Thu Jul 22, 2004 4:48 pm
#31

Here is a suggestion.....



NERF ARMOR first


Once armor gets cut at least 25%, then 2600 doc buffs won't matter as much. The Devs should put band-aids on the wound, not on top of already infected band-aids.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Justuss71
Thu Jul 22, 2004 5:51 pm
#32

I agree with Iebas on this one. I believe the current combat system isn't so bad it just has to be severely tweaked. Just not to the point that it's not even the same combat system.


I have invested a lot of time into the current combat system and to have all my work erased would be extremely disturbing...



Justuss Sophiticus
3D4D
Thu Jul 22, 2004 6:38 pm
#33

Any chance that Armor can get a big nerf along with buffs?


I think that it would be great if the average armor only blocked 25% and the really high end armor could block mabey 50%.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Broken_Smuggler
Thu Jul 22, 2004 6:38 pm
#34






TAfirehawk wrote:

Here is a suggestion.....



NERF ARMOR first


Once armor gets cut at least 25%, then 2600 doc buffs won't matter as much. The Devs should put band-aids on the wound, not on top of already infected band-aids.....









Nerfing buffs does nerf armor, although somewhat indirectly. As designed, the level of protection armor provides is supposed to be balanced byhigh encumberance. However, multi-thousand point buffs throw that balance out the window. When you dont have to worry about HAM costs in the slightest while still absorbing 80% of the damage, something is wrong with the system. By nerfing buffs, people will be forced to worry about encumberance again. I seriously doubt we will see the high-end triple layered effectiveness sliced composite anymore. People will still wear armor, but it will be the much lighter variety (and therfore the resists wont be as high) in my opinion.


I think this would be a good change. Hopefully they will push the HAM revamp out with it. Either way, this is something the game needs. As it stands now, buffs make people godlike in PvP and eliminate almost all risks from PvE. Hopefully this change can help spice up the game a little. Its better than not doing anything at least.




Orim & Driego
Citizens of Scylla
Pistoleer / Smuggler / Carbineer/ Bounty Hunter
Proud Members of The Alliance Strike Force
MBaco
Thu Jul 22, 2004 6:59 pm
#35






TAfirehawk wrote:

Here is a suggestion.....



NERF ARMOR first


Once armor gets cut at least 25%, then 2600 doc buffs won't matter as much. The Devs should put band-aids on the wound, not on top of already infected band-aids.....









Nerfing Buffs will negate the need to nerf armor...whos going to wear all that heavy super layered composite?



Nerfing armor to 60%(for example will not affect pvp as much, especially to carbineers) due to secondary buffs will still be so high.


I disagree buffs need to have something done, pvp when this game first started when no one had buffs and rarly was any good armor...that was when it was fun.




Murcuchio Baco / Skread Nightstrydor-Mercenary
A consummate master of the Carbine.
Sivol
Thu Jul 22, 2004 7:01 pm
#36

Nova, this idea would be great as long as they fix our weapon HAM cost at the same time. Ever where a full stun suit, ubese shirt, bandoleer, imp PSG and try shooting your specials with crappy buffs? Yes you will feel the pain even with minor buffs.


With that aside this brings a very dangerous issue up of making anyone who can attack a mind pool extremely overpowering if this is a 'quick fix'. Heres my beef... now that they 'quick fix' our buffs, what happens when you need to migrate stats over to the other 4 neglected ones? Basicly your mind pool is screwed. All the mind buffs in the world wont make up for a 1100 mind 950focus950 willpower blue stat pool. They better think about this before implamenting this so called 'quick fix'. They need to do everything at once, or they are going to cause mass chaos like the j3d1 are doing now.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
Sivol
Thu Jul 22, 2004 7:08 pm
#37


So until my question about mind pool damage is answered... I give this idea a thumbs down for the pvp community. However if this is part of the complete CB, then yes BIG thumbs up idea. With all the talk about spamming specials and mind attacks going away, this could make for a great pvp game.

Message Edited by Sivol on 07-22-2004 07:25 PM



Erok - Carbineer Extrodinaire
owning gIMP's since '03
TAfirehawk
Thu Jul 22, 2004 8:18 pm
#38






Broken_Smuggler wrote:





TAfirehawk wrote:

Here is a suggestion.....



NERF ARMOR first


Once armor gets cut at least 25%, then 2600 doc buffs won't matter as much. The Devs should put band-aids on the wound, not on top of already infected band-aids.....






Nerfing buffs does nerf armor, although somewhat indirectly. As designed, the level of protection armor provides is supposed to be balanced byhigh encumberance. However, multi-thousand point buffs throw that balance out the window. When you dont have to worry about HAM costs in the slightest while still absorbing 80% of the damage, something is wrong with the system. By nerfing buffs, people will be forced to worry about encumberance again. I seriously doubt we will see the high-end triple layered effectiveness sliced composite anymore. People will still wear armor, but it will be the much lighter variety (and therfore the resists wont be as high) in my opinion.

I think this would be a good change. Hopefully they will push the HAM revamp out with it. Either way, this is something the game needs. As it stands now, buffs make people godlike in PvP and eliminate almost all risks from PvE. Hopefully this change can help spice up the game a little. Its better than not doing anything at least.




My point is to not ruin all the investment made in the current (and very broken) system.....you would have us all throw away our armor and weapons and start again with worse Doc buffs than Food/Drink can give.


I said 2600 doc buffs won't matter as much....I didn't say to NOT nerf them.....please refer to the other thread I have bumped for what I have in mind.


Changing buffs is so LARGE and RADICAL it can only come with other changes, ie Combat Balance.....along it will drive the remaining stragglers away for good and the five of you left will have to do some major profession changing







Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Thu Jul 22, 2004 8:23 pm
#39






MBaco wrote:





TAfirehawk wrote:

Here is a suggestion.....



NERF ARMOR first


Once armor gets cut at least 25%, then 2600 doc buffs won't matter as much. The Devs should put band-aids on the wound, not on top of already infected band-aids.....







Nerfing Buffs will negate the need to nerf armor...whos going to wear all that heavy super layered composite?


Nerfing armor to 60%(for example will not affect pvp as much, especially to carbineers) due to secondary buffs will still be so high.


I disagree buffs need to have something done, pvp when this game first started when no one had buffs and rarly was any good armor...that was when it was fun.






Absolutely something has to be done about buffs, but dropping from 2600 to 300....come on man that is a bit overboard without changing the everything (Combat Balance). I suggested a month ago, cut buffs in half, so right now the max would be 1300....now the current armor is almost 1000 encumbrance so there is little of the buff except to wear armor....which NEEDS a minimum of 25% reduction.



Oh and the PvP reduction of 75% could be brought down to 25% or even 0% to TAKE CARE OF BUFF AND ARMOR ISSUES......and this is perhaps the easiest "programming" the Devs could do out of ANY option EVER proposed......




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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