Carbineer Archive

Thread: OFFICIAL Developer Top 5 Response

TrassNimode
Thu Jan 01, 2004 9:13 pm
#40

Yes, you can hit the cap and be firing at 1.0 with a 2.5 carbine, but specials have a speed penalty. Pistoleers can spam specials as much as they want every second, but Master Carbs still have the delay. Pistoleers have guns that fire quicker AND have a higher speed reduction then us. They can get a regular Dx2, and can have it damage sliced with a damage power-up, and still spam specials almost every second. To have a good carbine be 2.5, you'll need a speed slice, and thus have less damage, and still can't spam specials.


Just my two credits




Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
Mik-Kael
Fri Jan 02, 2004 3:44 pm
#41

yeup pistolers definetly have the DPS advtanage over us, as well as riflemen do too.. which shouldn't be, WE should have the DPS advantage, pistolers should have the firing on the move advantage, and rifleman should hit hard from long distance.




Mi-Kael Luminus
Alliance Starfighter Pilot

Rogue_Seven
Fri Jan 02, 2004 11:42 pm
#42

The thing that seperates carbineers from other ranged professions should be the fact that we can multi task. Logic dictates that a shortened rifle, or carbine,is a medium speed/power/range weapon. Carbines areTHE all purpose weaponbecause of this. Balance shouldnot bejust us getting better, it also needs to involve others getting weaker. A rifles should be the slowest, most powerful and most accurate from long ranges of the three ranged weapons. Pistoleersshould be the fastest, least powerful andbe the most accurate from short ranges. Carbines, of course, should be of medium speed, medium power andmost accurate from midranges.


Lessening HAM charges for special attacks, fixing some broken specials, and improving carbine weapon selection is going to put carbineers back in the mix butto be truely balanced the above changes should be made. Then all you have to worry about is how a solo fencer can run off a streak of 4 to 6 attacksat 3k to 4k damage each and have little HAM penalty to show for it.




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Tyrael_the_Archangel
Thu Jan 08, 2004 9:55 am
#43

it is true that the idea of hitting the leg would be cool, but not practical. rifleman will no doubtly complain "Hey, if carbineers can slow ppl down, why can we blow their ugle heads off with our T21's? That's realistic too, isn't it?" And of course, without a head, someone doesn't live period. So it probably will never see light, the idea that is.



Tyreal Hikaru
Ahazi
Hurricane24
Tue Jan 13, 2004 9:42 pm
#44

adding new carbines may help ...but why odnt they actually make the elite carbine an "Elite gun" the 1 i have is 146-211 but thats not even good, i mean shoot my lazer carbine is 123-522 dmg 46.1% wound ...now that pounds the elite into the ground and its not the supposidly highest weapon...bah




'cane
mogbert
Wed Jan 14, 2004 9:02 am
#45


Hurricane24 wrote:

my lazer carbine is 123-522 dmg 46.1% wound







whoa, where did you get that one?
Jianti
Wed Jan 14, 2004 11:41 am
#46

Nova, if the whole combat system is being addressed could you prod them a little about our defense? We have way less than rifleman or pistoleer, and counterattack doesn't ever, well counterattack


It was fine to have low defenses when there was no KD/PC timer because then it relied on your skill of not letting things get close enough to hit you. Now we can't keep creatures off of us, and we still have lousy defense.

GreenGreg
Wed Jan 14, 2004 6:28 pm
#47

im as happy as anyone but we should stop saying fix this 2 when we got REPONSE be grateful ther fixin anything let them fix this first.




novice carbineer ex-reble now imperial.long live the empire




BH 3-1-4-0, 1-3-3-3 Pistoler
I am your judge,jury,prosecutor,and if nessesary your executioner.Stay Off The Terms.Jedi-Ow that bh killed me he cheated by pressing the attack button!SOE-Ok here take this "i win" button.
Hurricane24
Fri Jan 16, 2004 11:27 am
#48

Jukskei in my guild on corbantis made it mogbert... has a scope and stock both for dmg and i got a 35% dmg slice to its quite a gun... except the ham cost are 70/95/76 but im a master doc also so buffing myself can null these ham cost plus a 1k mind pool with 800 focus and willpower



'cane
NorbertH
Fri Jan 23, 2004 5:38 am
#49

BlaBla where is the Word from the DEVs ?

One Word over 1 month ago and since that NOTHING !

PvP with a Carbineer ! = Forget it, you dont even Hit other Classes because they got a insanely high Defense Bonus !

Kickdown Shot - See above

Even get normal Exp is impossible without Buffs ! normal HAM of 1100 Action is gone with 5 Shots !

Make some exp with a Grp at High lvl Mobs ? Forget it no Gun that deal Dmg to them !

So a really **edit**ed off Profession !



Proud Member of SUN
Master Armorer (+25) and Weaponsmith

Predalein Armor INC.
Tent right outside the Shuttleport
SUN City, Tatooine
Loc 6352 3818
NorbertH
Fri Jan 23, 2004 5:45 am
#50

Hehe just another


Master Carbineer - Ranged Defence 7 SEVEN !!!! Melee ? what is that

Master Rifelman - Ranged Defence 20 !! Melee Defence 20 !!

Master Pistoler - Ranged Defence 7 SEVEN Melee 13 !


Not to Speak from Melee Classes !

Ever tryed to hit a Char that only has the Sweets from differnent Classes and has a Ranged Def. of 150+ ?



Proud Member of SUN
Master Armorer (+25) and Weaponsmith

Predalein Armor INC.
Tent right outside the Shuttleport
SUN City, Tatooine
Loc 6352 3818
ShinyJedi
Mon Feb 09, 2004 5:24 am
#51

So all the carbineer problems won't get fixed until June or something? We've got to wait like 6 months just to get our specials working as intended? God.


I am dropping Carbineer.


Namav Forsirn


3/3/3/3 Carbineer


Chilistra





Rebel Ace Pilot Colonel Namav Forsirn
Master Weaponsmith / Master Smuggler
Weapons actively stocked since April 2004, south of Theed, Naboo, -5459 3275.

(Proudly littering Kessel with my own debris since JTL beta, proud veteran in-game since launch date, CURB TC tester)
Xyquin
Wed Feb 11, 2004 12:15 pm
#52

Looks like the devs have decided to finally give the carbineer a look at and "fix" what is needed for it, without fixing anything else. There really is no reason to be a carbineer until the combat revamp, which will probably take several years at the pase that this game progresses. They work on non-important things like this imperial crack down but they can fix a few specials. What is wrong with these people and how did they get hired for a job they cant do?
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