Carbineer Archive
Thread: OFFICIAL Developer Top 5 Response
To that end ... and folks are not going to like this in other forums ... but I submit that Carbineer's should be the only ranged class that has AoE.
Other ranged professions can have AoE attacks as long as carbineers specialize in AoE.
Give the other's one or two AoE attacks however give Carbineers multiple AoE attacks that induce posture changes, knockdowns, different states etc.
Just a small update that I hope I dont get in trouble for...
The next publish is Jan-Feb. What that means is they want the patch in Jan but they don't want to say Jan because they want wiggle room in case their are problems. In essence, they do not want to promise something they cannot deliver. So they say Jan-Feb. I expect there will be a major patch to the TC shortly after the New Year's holidays are over and when it goes live depends on balance and bugs.
So, expect changes very soon...not months from now ![]()
Sorry to say but i will wait and see i have very little trust of anything SOEsays at this point. I gave up and went for the easy route after waiting on their promises for months as a master carbineer.
I think speedwise a Carbine is faster than a pistol and a rifle -- it should be.
Carbines rely on speed, and damage, not accuracy. That's how I think Carabineers are envisioned sorta, shock assault troopers.
Imagine if suppression fire 2 worked, an area posture effect. That'd be useful -- even if it only buys an extra five seconds.
Quit complaining and offer ideas people! ![]()
Things to set the Carbineer apart (the short list):
Give Carbineers a cheapAoE suppresion. I'd add this fairly low on the Carbineer tree. In fact, I'd go as far as saying removing suppresion from the other trees (I know it's in marksman somewhere but forget where).
Make some of our most advanced specials AoE. But make sure there is also an equally effective non-AoE version. For example Action Shot. Action Shot 2 should bleed multiple targets, not just one. This isn't as powerful as it may seem since you can't die from bleeding anymore. But you can move it higher on the skill tree to compensate anyway. You could also add AoE suppresion to this one (as opposed to a separate special as I implied above) though frankly, the logic doesn't work for me with that.
Reduce penalties to fire (even further) while running for regular attacksand/or remove penalty completely for specials like Full Auto. Increase these penalties for other ranged classes (especially commando weapons and rifles).
AoE wild shot does stun multiple targets. Obviously, it isn't the actual area of effect that's broken, rather, specific skills. Also, Action Shot II has been AoE'ing lately. I'd say it started happeneing a bit before the vehicles patch. This isa rather annoying bug since the target doesn't ever get posture changed OR have a bleed applied.
Action shot 2 has been AOEing forever. It did it back before I closed down my account (which I have reopened now) and that was in october I think.