Carbineer Archive

Thread: OFFICIAL Developer Top 5 Response

atimes
Mon Dec 22, 2003 9:20 am
#27

To that end ... and folks are not going to like this in other forums ... but I submit that Carbineer's should be the only ranged class that has AoE.


Other ranged professions can have AoE attacks as long as carbineers specialize in AoE.


Give the other's one or two AoE attacks however give Carbineers multiple AoE attacks that induce posture changes, knockdowns, different states etc.

novamarine
Tue Dec 23, 2003 9:54 am
#28

Just a small update that I hope I dont get in trouble for...


The next publish is Jan-Feb. What that means is they want the patch in Jan but they don't want to say Jan because they want wiggle room in case their are problems. In essence, they do not want to promise something they cannot deliver. So they say Jan-Feb. I expect there will be a major patch to the TC shortly after the New Year's holidays are over and when it goes live depends on balance and bugs.


So, expect changes very soon...not months from now

Dustin_Asche
Wed Dec 24, 2003 4:33 am
#29

You forgot the problems with AOE cone attacks. All of our cone attacks are bugged, and this (like the pikemen) was supposed to be our niche, or one of them. I don't think that there's an AOE effect in the entire game that works right.



--------------------------------------------------------------------------------------
"Man, if I had I lightsabre, I'd go voom, voom, snick, snick, snick, waaah, Jedi! slice up tubby here, and we could crawl inside him and stay warm for the night." Jay - Clerks, the Animated Series.
Dustin_Asche
Wed Dec 24, 2003 4:34 am
#30

grr, you forgot should be I forgot. **edit** late hour.



--------------------------------------------------------------------------------------
"Man, if I had I lightsabre, I'd go voom, voom, snick, snick, snick, waaah, Jedi! slice up tubby here, and we could crawl inside him and stay warm for the night." Jay - Clerks, the Animated Series.
Daremondt
Wed Dec 24, 2003 8:41 pm
#31

AoE wild shot does stun multiple targets. Obviously, it isn't the actual area of effect that's broken, rather, specific skills. Also, Action Shot II has been AoE'ing lately. I'd say it started happeneing a bit before the vehicles patch. This isa rather annoying bug since the target doesn't ever get posture changed OR have a bleed applied.



_______________________________________________

"I mastered Carbineer and all I got was this stupid badge," t-shirt.
glowing_eyes
Wed Dec 24, 2003 9:16 pm
#32

Sorry to say but i will wait and see i have very little trust of anything SOEsays at this point. I gave up and went for the easy route after waiting on their promises for months as a master carbineer.

OnlyMaestro
Fri Dec 26, 2003 4:22 pm
#33

I think speedwise a Carbine is faster than a pistol and a rifle -- it should be.


Carbines rely on speed, and damage, not accuracy. That's how I think Carabineers are envisioned sorta, shock assault troopers.


Imagine if suppression fire 2 worked, an area posture effect. That'd be useful -- even if it only buys an extra five seconds.




4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

EfreaK
Tue Dec 30, 2003 2:12 am
#34

The problem isn't about Carabine or Pistol speed. The real issue is the Riflemen that can fire once per second, just as fast as Carabineers & Pistoleers.




mafo
Pimpin in Style
.Pwning Space One Galaxy at a time.

JoramHH
Tue Dec 30, 2003 12:04 pm
#35

Quit complaining and offer ideas people!



Things to set the Carbineer apart (the short list):


Give Carbineers a cheapAoE suppresion. I'd add this fairly low on the Carbineer tree. In fact, I'd go as far as saying removing suppresion from the other trees (I know it's in marksman somewhere but forget where).


Make some of our most advanced specials AoE. But make sure there is also an equally effective non-AoE version. For example Action Shot. Action Shot 2 should bleed multiple targets, not just one. This isn't as powerful as it may seem since you can't die from bleeding anymore. But you can move it higher on the skill tree to compensate anyway. You could also add AoE suppresion to this one (as opposed to a separate special as I implied above) though frankly, the logic doesn't work for me with that.


Reduce penalties to fire (even further) while running for regular attacksand/or remove penalty completely for specials like Full Auto. Increase these penalties for other ranged classes (especially commando weapons and rifles).


Drukyul
Wed Dec 31, 2003 10:36 am
#36

Master Carb should just rock ..i do hope the fixes coming do it justice...



Drukyul

Master Carbineer
3D4D
Wed Dec 31, 2003 11:36 am
#37

I like the idea of speed reduction if you target the persons legs... perhaps a 50% speed reduction if you hit someone with leg shot 3.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Vrashk
Thu Jan 01, 2004 11:28 am
#38

AoE wild shot does stun multiple targets. Obviously, it isn't the actual area of effect that's broken, rather, specific skills. Also, Action Shot II has been AoE'ing lately. I'd say it started happeneing a bit before the vehicles patch. This isa rather annoying bug since the target doesn't ever get posture changed OR have a bleed applied.


Action shot 2 has been AOEing forever. It did it back before I closed down my account (which I have reopened now) and that was in october I think.




Ern Stechra, TK-253
Stormtrooper Corps
Imperial Garrison PA (E-IG)
---------------------------------
Koobis Tuta-Chattza
Rodian Clan Chattza Warrior and Bounty Hunter
(Out in the great beyond due to lack of character slots, will return someday!)
---------------------------------
(Mos Entha RP community, Europe-Chimaera. www.mosentha.com)
La-grange
Thu Jan 01, 2004 5:31 pm
#39

I think that there is enough speed for crying out loud. Hit master and all you need is a carbine with an attack speed of 2.5 to hit the cap. However the fact that our weapons are compairable to pistols with the exception of one (laser carbine that was severely gimped with migitation). It would be nice to do more damage.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
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