Carbineer Archive

Thread: OFFICIAL Developer Top 5 Response

Tino59
Thu Feb 12, 2004 12:17 am
#53

as i saw after patch they took my only advantage, i cannot block by spamming charge shot any more.

if i knock it will last for about one second.

it seems that the only thing they did is to take our only usefull shot -- charge shot and didnt fix any others..

strange, but any ideas what a carbineer can do now? except loosing every 1 on 1 fight?
Thraxx_Deathdealer
Thu Feb 12, 2004 2:01 am
#54

/burstrun




-=Thraxx of Bria=-
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Master Smuggler
dabbler of pistols
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Netninjax
Thu Feb 12, 2004 2:42 am
#55

haa i was getting excited when i read this post till i looked at the original post date...so this was the fix..geez



____________________________-

.:Iaxive - Jedi Knight:.
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Deathtrooper6
Thu Feb 12, 2004 2:55 am
#56

Well this soundscool & all, but until all of this actually happens, we Carbineers have to continue being the "lemon class" of SWG I guess.Not to sound ungreatful or anything, but we've waited too long already. I mastered this profession ages ago & kept it for a long time hoping it would get fixed. But I gave up waiting & ditched it for some other professions instead. I just recently started taking it up again in hopes that some of the broken things would be fixed, but afterthe publish 6patch,this profession is worse then ever.


Bottom line: Carbineer has been broken since this game was launched. Since I dropped Master "Carbinier"back in September,I've master 14 other professions, unlocked a force slot &after allthat time,Carbineer isstill broken. C'mon Sony...Chef got a total revamp from the ground up. We got a spelling correction in the Carbineer title.


It's better to just dump this profession. Seriously.You can master a much more lethal profession (like Teras Kasi Artist)sooner than it will take for the devs to actually fix this one, I guarantee it.


Carbineers = Most ignored combat class in all of SWG...




--- Natari Dawnstar [GTB] ---
herrrmit
Thu Feb 12, 2004 6:02 am
#57

And you said it, Deathtrooper! There's absolutely no reason to be a carbineer. I'm going to drop it very soon.



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Mild-Breeze-Trooper
Thu Feb 12, 2004 6:43 am
#58

4. There is little selection of good carbines.

The next several publishes that are focused on combat will be rebalancing the weapons and introducing new carbines. They have promised the next several months will be an exciting time for Carbineers!


This is so ironic right now... you gotta smile. se Padme smile with all her soul.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
La-grange
Thu Feb 12, 2004 6:17 pm
#59

I take a break from a broken profession only to find it nerfed.

And what do the Devs propose?? They going to treat carbineers like commandos or pikeman?? Ignore the problem till it goes away?? How could something have been broken if the devs themselves said it was working fine?? What is the status of the broken crap (now the enitre profession)?? LOL we as for new weapons and they give us a crappy e-11 with crappy skill mods. They nerfed the other effective shot that this profession had (action shot 1&2). All thats left is crippleshot and if things keep going the way they do then it looks like thats going to be nerfed too.

My little vacation from carbineer has taught me alot of things. Like carbineer has the potential to have one of the highest DPS's in the game. Well if we had the weapons and if the weapons didn't kill us and if we had shots that worked. And defenses would be nice too. It's too bad that defense stacking has to exist but it must. And they are going to nerf that and not offense stacking?? That is going to be the next nerf cry. Heck defense stacking adds defenses to professions that don't even have a defense. Take that away and what???

Personal opinion: Fire this development team and hire a new one. The way things are sitting now its not going to be looking pretty by the next combat change.

DEVS YOUR TRYING TO BALANCE A BROKEN TABLE (words out of TH's mouth). IT'S NOT GOING TO WORK. WHAT YOU "BALANCE" AND "FIX" NOW WILL JUST INTRODUCE MORE PROBLEMS DOWN THE ROAD AS YOU CREATE NEW IMBALANCES. FIX THE GAWD DAM GAME AND THEN FRACKING BALANCE.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
MacdethBloodtip
Thu Feb 12, 2004 9:42 pm
#60

This is absurd. Carbineer is ruined and some are cheer because they plan to do something about it in the future?


How long will we wait?? Not me. Dropped master carb. Taking up something thats useful. Was carb since Aug. It's sad.


The Devs should have FIXED Carb BEFORE NERFing carb.



RatRock
Fri Feb 13, 2004 12:24 am
#61

what isnt going to be in this combat pass?



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droid_handler
Fri Feb 13, 2004 6:28 pm
#62

Ok alright I agree with the developers and i love the changes the profession is getting!
/cheer



--------------------------------------------------------------------------------------------

"There is no spoon."---Spoon Boy
Raidius-Hairuk
Fri Feb 13, 2004 10:01 pm
#63

I am amongst the disappointed ones. I took up carbine a couple of weeks ago and im almost master to find out that our skill points are poorly spent as half the skills boxes may as well not even be there. I have no interest in stuning my oppenent as i still cant see a visual difference in how much or hard they hit me and how fast they move...... Also an interesting thing for u guys to try out: use action shot 1+2 alot during the fight and see if your enemy moves alot slower cos its happened to me quite a bit and its bloody handy unless its jus a glitch that is. charge shot is only really good for saving other people rather than myself as I can give them time to run away and I use the position lowering shots more than charge shot anyway cos they almost work once i get me badge done for this im dropping it as there is no point in carrying a broken profession. I wasted alot of combat xp to get charge shot 2 that coulda been saved for something useful oh well the grind continues...
Droci
Sun Feb 15, 2004 1:44 am
#64

i just started novice carbineer yesterday and im not too worried becuase the game is gonna continually be fixed and new stuff added, so with that i have one question, if they make any carbines have better attack speed and better damage, will that go into affect on to existing carbines or just newly crafted carbines, just wondering if i should buy a weapon now, and hope the patch makes it better, or if i should wait to find out if it works on carbines created prior to the patching, anyone have an idea?



(Droci/Droku)

DuckMaestro
Mon Feb 16, 2004 12:38 am
#65






Droci wrote:

i just started novice carbineer yesterday and im not too worried becuase the game is gonna continually be fixed and new stuff added, so with that i have one question, if they make any carbines have better attack speed and better damage, will that go into affect on to existing carbines or just newly crafted carbines, just wondering if i should buy a weapon now, and hope the patch makes it better, or if i should wait to find out if it works on carbines created prior to the patching, anyone have an idea?






buy a good weapon now..... by the time the fixes and new carbines come, you would have gone through several existing weapons. plus, you might get lucky and have a new "pre-nerf" carbine on your hands by the time the combat pass comes.



- Duck
I give up.
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