Carbineer Archive
Thread: Carbineer Master Box
Hey Nova, now that we have this narrowed this down to two basic ideas, do you think we could make a new thread todecide exactly what those two ideas are? Then we could decide on whichever the community likes more and add it to the top 5?
I think the desintigrating one is pretty clear, but the FullAutoOn has had a few different suggestions.
OK, I spent a brief time on moving some specials around and this is what I came up with:
Novice - ActionShot2
Assault Tier1 - WIldShot1
Assault Tier 2 - ScatterShot1
Assault Tier 3 - WildShot2
Assault Tier4 - ScatterShot2
Marksmanship Tier 1 - FullAutoSingle2
Marksmanship Tier2 - none
Marksmanship Tier3 - LegShot3
Marksmanship Tier4 - CripplingShot
CounterinsurgencyTier 1 - BurstShot1
Counterinsurgency Tier2 - none
Counterinsurgency Tier3 - SuppressionFire2
Counterinsurgency Tier4 - BurstShot2
Special Abilities Tier 1 - FullAutoArea1
Special Abilities Tier 2 - ChargeShot1
Special Abilities Tier 3 - none
Special Abilities Tier 4 - FullAutoArea2
Master - ChargeShot2
Basically I moved the best shots to Master or 4th Tier along with all AoE (except FAA1, had to leave something for leveling) up to 3rd and 4th Tier. It looks much better when it is put in a picture with the 18 squares ![]()
Here is the current layout for those that need help remembering where they are at:
Novice - ActionShot2, FullAutoSingle2
Assault Tier1 -ScatterShot1
Assault Tier 2 - WildShot1
Assault Tier 3 - ScatterShot2
Assault Tier4 -WildShot2
Marksmanship Tier 1 - LegShot3
Marksmanship Tier2 - none
Marksmanship Tier3 - CripplingShot
Marksmanship Tier4 - none
CounterinsurgencyTier 1 - BurstShot1
Counterinsurgency Tier2 - none
Counterinsurgency Tier3 - BurstShot2
Counterinsurgency Tier4 - SuppressionFire2
Special Abilities Tier 1 - FullAutoArea1
Special Abilities Tier 2 - ChargeShot1
Special Abilities Tier 3 - FullAutoArea2
Special Abilities Tier 4 - ChargeShot2
Master - none
Firehawk...
That is fine and may even make sense but it does nothing to enhance the profession. It just punishes dabblers.
Is that really what we want?
perhaps FullAutoOn would seem more viable if it let us shoot at below the speed cap... hey, i can always dream
I think I may have to change my vote with the info that firehawk brought up < I can do that can't I ? > because he's right that a lot of these are just redudant shots that we have to choose from. I think that instead of debating this now, we should se how the combat balances / next feixs turn out before we go and debate another special.