Carbineer Archive

Thread: Carbineer Master Box

Seil
Tue Apr 06, 2004 12:23 am
#27


I posted something simliaron the newcarbine topicsfor dev thread, but I'd thought I'd post a varient over here too


How about this as a possible line of special effects, or possibly a single skill given at Master level

Open-fire XX (not a good name but a worthwhile effect IMO)-givenat MasterCarbineer, the attack is a focused low-damange attack that reduces a targets damage mitigation by1.Stackable, if two carbineers lay the effect on a single target mitigation is reduced by 1 each. (It would really pay for a group of carbineers to hunt together in PvP with this skill.)


I like Roaming suggestion too.


-Seil
GreyHarbinger
Tue Apr 06, 2004 12:38 am
#28

Well, I like the thoughts put forth on buff type skills/specials. But here's my add to the mix...

SpinShot
We've all seen it in movies, comics and the like, and I certainly can't vouch for it having any realism - but let's face it, we are playing space opera. SpinShot is a moderately slow shot, short ranges - like PointBlackArea - but the carbineer unleashes a spray of fully auto fire as he spins in place in an effort to cut down, and drive down enemies.

Effects - moderate to low damage multiplier, 15m AoE around the carbineer, High Chance to Posture Down, moderate to low chance to knockdown. Good for slowing down NPC and PC groups, great for holding rooms and keeping enemies from maintaining an effective advance on the carbineer.

Rain of Fire (Boost Skill)
Similar to the buffing skill - but reduce the offensive abilities and give bonuses to dodge and counterattack - while the carbineer is firing, attackers have a harder time weaving in amidst the spray of bullets to get a successful shot.

Master of the Gun (skill)
Rather than a value based skill or a special - the Master Carbineer treats all of his equipped weapon's Special Attack HAM values as 1/2 before attack multiplier (Essentially a HAM affecting version of Carbine Speed)

That's my thoughts.

Barakul Desadi
(Master Carbineer/Master Doctor - otherwise I'd be useless)



"He's dead, Jim. You get his wallet, I'll get his boots."
wellsyland
Tue Apr 06, 2004 2:42 am
#29

what about the name::::: Rapidfire for which ever gets choosen



-==Jack of all trades master of none==-
Cielago
Tue Apr 06, 2004 2:49 am
#30

I vote for FullAutoOn ( with Roaming idea )



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



wellsyland
Tue Apr 06, 2004 3:06 am
#31

what about it being called noob control



-==Jack of all trades master of none==-
satanis
Tue Apr 06, 2004 3:39 am
#32

Short Answer: Disintegrating Blast

I urge all the fullautoon voters to consider exactly how that enhances our profession.

Do we want to ask for abilities in the form of a special? Nice as an additional class defining boost but not how I'd want us fixed. That +15 Speed should be given to Carbineers. No need for a special to get the bonus for limited periods of time.

Also, I dont really want another area attack - at master I want to be able to look another master combat profession in the eye and know i've got some advanced tricks to actually fight them with.

(How many more area damage, dizzy, knockdown, bleed, posture change do we need? The whole idea of area to me is not to do more damage in the area but to control a number of opponents. We do that very well now, but miss out at a high level control of a single opponent. FAS2 is a Novice skill after all.)

So I'm voting for:

Disintegrating Blast: Single Target. In essence, this would be fullauto3. Higher chance to stun, dizzy and blind with a higher damage modifier.

It provides us with additional damage that we need, most importantly it provides states in a duel. We're an elite combat profession and I dislike that I can't get a mixture of states to stick reliably.



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rhian_tarq
Tue Apr 06, 2004 4:55 am
#33

I vote disintegrating blast! I'm all for increasing chance to stun dizzy and blind!



Rhiannon
Tarquinas Galaxy
Mild-Breeze-Trooper
Tue Apr 06, 2004 5:10 am
#34

Disintegrating blast or Full atuo on (why not both? )


I'd like Disintegrating blast to have a better chance of applying state, and apply two (random) states per attack instead of just one (Increased chance of infllicting any one specific stat)





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Suva
Tue Apr 06, 2004 8:59 am
#35

I vote Disintegrating Blast. I completely agree that we need something to boost us up 1v1. We should get high skill mods anyway at master, why would we need the FullautoOn buffs to give us what we should have ALL THE TIME?



Only my weapon understands me.
draw
Tue Apr 06, 2004 9:10 am
#36

FullAutoON gets my vote.



Aorde Imew - Master Carbineer / Creature Handler
Areve Imew - Doctor / BE
Autheat Imew - Merchant / DE

Lhargylflharfh
Tue Apr 06, 2004 12:37 pm
#37

FullautoOn-but perhaps change the buff to accuracy or reduced HAM? Or maybe multiple attribute, i.e. 50% lower HAM costs for specials, +25 speed?



- NGE Doubleplusungood
JerynChoice
Tue Apr 06, 2004 1:38 pm
#38

Of the four, I like /fullAutoON. Would come in handy for our slower specials.





FullAutoON: This would be an activated buff much like Center of Being or Power Boost. Except instead of being a defensive buff, it would be an offensive buff that increases the firing rate. Perhaps +10-20 speed for 5 minutes with a 5 minute cooldown. It could also add a small boost to counterattack and perhaps running speed.




As much as I like speed, I prefer inducing newstates on enemies. Something like /tracerFire which lowers ranged defense (effectively illuminating the target forfriendly ranged combatants) or /pinningFire to lower melee defense (locking a target down so that your melee folks can do their thing).


I'd still like a passive ability at master instead of having a master special added though.. Ranged Mitigation IV anyone?


Rabidmutt
Tue Apr 06, 2004 3:37 pm
#39

I'm all for FullAutoOn.

/sign



-Fonz Muttski
For Teh Win!
SWG is six feet under.
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