Carbineer Archive
Thread: Carbineer Master Box
DXshigure wrote:
All suppression does is posture change grazing fire would intimidate That doesnt seem redundant to me. If any of you have been intimidated in pvp you would all know it sucks heh. After reading all the posts I would have to vote for grazing fire.
Good point, Intimidate would be nice, just throw out the Stun so it doesn't step on WildShot1/2totally and the FullAuto series partially.
Nova, I think hurting the dabblers will enhance Carbineer just fine and bring "balance to the Force". The ASSUMPTION of my discussion is that the Top 4 gets addressed and "fixed", which if that doesn't happen then obviously the profession still needs "fixing". I don't like the idea of requesting more enhancements than the Top 4 already covers. We are not here to make the Uber PvP profession.....
Hey, its just a thought that I brought up a few weeks ago when this whole discussion started in somebody's post about a Special for the Master box. The last thing I want to do is point out to the Devs that we have THE MOST SPECIALS OF ANY PROFESSION by asking for one more and have them NERF CARBINEER.
Master Special or not, the specials need moved around to balance the dabbling, just like CH got the Max Pet Levels evened out. If nothing else, LegShot3 MUST be moved higher as that attack going to AoE will be HUGE for the Carbineer.
Oh ChargeShot2 is plenty powerful enough to be in the Master box, although originally I had ScatterShot2 in the Master box as well so there was 3 specials per tree, one at novice and two at master.
AriasImmortal wrote:
chargeshot2 isn't useful enough to put it in the master box.
Hmmmm, one of the most useful specials I have at my disposal......along with FAA2 and BS2 for AoE situations, which I have almost every time with MCH.
novamarine wrote:
Firehawk...
That is fine and may even make sense but it does nothing to enhance the profession. It just punishes dabblers.
Is that really what we want?
Absolutely.....do the Top 4 and this is gravy ![]()
Godswarrior493 wrote:
Well, Being a master carbineer/ BH carbineer, Im gonna go with /crippleshot2 we need a heavy hitter that somewhat rivals advanced strafe for rifleman.
Eviscerating Volley : Single Target. In essence, this would be crippleshot2. Higher damage modifier than crippleshot.
I'm all for a Skill that gives us a momentarily buff to Counterattack and other defense modifiers, like the much needed melee and Ranged Defense, as well as a Acurracy while moving one.... BUT SUCH BOOST MUST BE ALLOWED TO EXCEED THE 125 cap, otherwise it would be useless. To keep it from being unbalanced then we need to have a tradeoff, like giving the boost for like5 minutes and then 10 minutes of a kind of "downer" that would lower to the half all of the previusly buffed stats. It must have a timer too, like only being able to use once every 30 mins or so.