Carbineer Archive

Thread: Carbineer Master Box

DXshigure
Wed Apr 07, 2004 8:55 pm
#53

All suppression does is posture change grazing fire would intimidate That doesnt seem redundant to me. If any of you have been intimidated in pvp you would all know it sucks heh. After reading all the posts I would have to vote for grazing fire.



DraKuS De'Torre
-Shift Hollow
TAfirehawk
Wed Apr 07, 2004 9:41 pm
#54






DXshigure wrote:
All suppression does is posture change grazing fire would intimidate That doesnt seem redundant to me. If any of you have been intimidated in pvp you would all know it sucks heh. After reading all the posts I would have to vote for grazing fire.






Good point, Intimidate would be nice, just throw out the Stun so it doesn't step on WildShot1/2totally and the FullAuto series partially.



Nova, I think hurting the dabblers will enhance Carbineer just fine and bring "balance to the Force". The ASSUMPTION of my discussion is that the Top 4 gets addressed and "fixed", which if that doesn't happen then obviously the profession still needs "fixing". I don't like the idea of requesting more enhancements than the Top 4 already covers. We are not here to make the Uber PvP profession.....


Hey, its just a thought that I brought up a few weeks ago when this whole discussion started in somebody's post about a Special for the Master box. The last thing I want to do is point out to the Devs that we have THE MOST SPECIALS OF ANY PROFESSION by asking for one more and have them NERF CARBINEER.



Master Special or not, the specials need moved around to balance the dabbling, just like CH got the Max Pet Levels evened out. If nothing else, LegShot3 MUST be moved higher as that attack going to AoE will be HUGE for the Carbineer.



Oh ChargeShot2 is plenty powerful enough to be in the Master box, although originally I had ScatterShot2 in the Master box as well so there was 3 specials per tree, one at novice and two at master.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Wed Apr 07, 2004 9:43 pm
#55






AriasImmortal wrote:
chargeshot2 isn't useful enough to put it in the master box.






Hmmmm, one of the most useful specials I have at my disposal......along with FAA2 and BS2 for AoE situations, which I have almost every time with MCH.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Wed Apr 07, 2004 9:44 pm
#56






novamarine wrote:

Firehawk...


That is fine and may even make sense but it does nothing to enhance the profession. It just punishes dabblers.


Is that really what we want?









Absolutely.....do the Top 4 and this is gravy





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Gatsby1
Thu Apr 08, 2004 11:09 am
#57






Godswarrior493 wrote:

Well, Being a master carbineer/ BH carbineer, Im gonna go with /crippleshot2 we need a heavy hitter that somewhat rivals advanced strafe for rifleman.






agree -- Eviscerating Volley



Gatsby.carry.the.zero.

| i play sometimes | Aspenth Imperium

novamarine
Thu Apr 08, 2004 11:21 am
#58

I need to send this issues along to the Devs Friday so I am removing the sticky from this post.


If there is an issue you wish to continue dicussing, start up a thread. I am sure my submittion to the devs is not the final word on these topics.
Lhargylflharfh
Thu Apr 08, 2004 9:18 pm
#59

Just a suggestion, but how about an AoE version of sniper shot?



- NGE Doubleplusungood
AaBeck
Fri Apr 09, 2004 4:57 am
#60

Name suggested by: Elvandar01
Eviscerating Volley : Single Target. In essence, this would be crippleshot2. Higher damage modifier than crippleshot.



All the way!!! I Dont wanna be a Freaking WannaBe TKA with a Power Boost Familier Skill

Carbineers Get Real!!


If you PvPede Half as much as me you would find a Cripple Shot2 Very Deverstating when they are Down


Cripple shot now all ready goes from 150 to 500 when they are down when firing on Complet Composit Armor


Think about it Maybe a Crippling2 would make it 700


Carbineers are ment to be Deadly by Adding Speed Counter Attack and Acc for 5 min will only make us a 1½ longer Target to shoot at.



Uncrow Horned


Leader of Thorn


Carbineer Since Game Start! Never Holoeede Never Dropped or Changede Skills Remaining Skill Points 1/250



Uncrow Horned Member of Axis

former Leader of Thorn

Master Carbineer since Beta

Master Bounty Hunter

Rest Unknown
Flynn_Nomad
Sun Apr 11, 2004 11:05 am
#61

I vote for a new Certification at master and a new gun all together. This helps weaponsmiths too.



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Ether_Sunrider
Sun Apr 11, 2004 12:18 pm
#62

I'm all for a Skill that gives us a momentarily buff to Counterattack and other defense modifiers, like the much needed melee and Ranged Defense, as well as a Acurracy while moving one.... BUT SUCH BOOST MUST BE ALLOWED TO EXCEED THE 125 cap, otherwise it would be useless. To keep it from being unbalanced then we need to have a tradeoff, like giving the boost for like5 minutes and then 10 minutes of a kind of "downer" that would lower to the half all of the previusly buffed stats. It must have a timer too, like only being able to use once every 30 mins or so.






Eter Solwalker
~ XenoBiologist~
~ Master Doctor/Master Carbineer~
Looking for a reliable buff vendor at very affordable prices? Visit the MQ Xenobiotics Buff Vendor at Mos Quito Mall! Tatooine -3374, -6336

Achilles467
Sun Apr 11, 2004 3:06 pm
#63

I vote for Full Auto On. I'd like to see it also have a chance to intimidate. I mean if someone unloads a machine gun at me I'd be pretty intimidated. Plus with a ranged intimidate we would be unique.



_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
OnlyMaestro
Sun Apr 11, 2004 5:51 pm
#64

I'm back friends!


My idea for Master Box: Advanced Cripple Shot (similar to advanced strafe shot, making Cripple Shot Area Attack now, it fits our persona)

Increase damage modifier slightly, while also increasing speed modifier...


We deserve something at Master Level, we're the only ranged Combat Class (Only Combat Class Period) to not get a new special at Master Level. Granted some of our specials are working well now, but we still need more "punch."


However a speed increase would be great as well...


...I'm kinda rusty, give me a week to get back into Carbineer-mode.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

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