Carbineer Archive

Thread: ScatterShot debate: Something is wrong.

TAfirehawk
Mon May 24, 2004 6:40 am
#27

NEVER look at the Combat Log for multi-pool hits....you must look at the numbers over your head.... I can MOST CERTAINLY without ANY doubt confirm that armor resistances stop these shots, but not sure about the AR/AP issue.


The Combat Logmakes it quite difficult to test ScatterShot1/2 unfortunately.


My DXR6, Elite, E11, and EE3 are all about the same DPS so I could test this out some more if necessary (I have 3 accounts so it is easy to verify EXACTLY what is going on).





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

jfang
Mon May 24, 2004 7:40 am
#28


I'm not sure about the AR-AP issues with scatter shot 2.


However, according to a test subject, when using scatter shot 2, but the synthsteak he had eaten was not logged anywhere as preventing damage. Seeing how in the logs the armor was noted as preventing damage, this might be a case where scatter shot bypasses a defense.


An easy way to test this would be to try using flameout (with more than 100% resistance to damage), and see if damage is incurred...
jfang
Mon May 24, 2004 8:08 am
#29


The point in my post is that the armor damage reduction *was* logged, so the lack of a synth steak logging damage reductionmight be significant. For that matter, if synth steak does prevent damage, might this be a way to burn through the resistances? (Synth prevents 30 normal hits, but since scatter hits two pools on average, it will only help against 15 scatter shot hits?)


As I read your last post, the damage reduction logged in the logs does not equal the real damage reduction. For example, if scatter normally does 100 damage, you might do 50 damage on an armored person but the logs only say the armor prevented 25 damage (leaving 25 damage unaccounted for).


Can you confirm that this is what you meant? Thanks.
travenwatts
Mon May 24, 2004 8:25 am
#30

jfang, when you did your tests did the combat log show that it prevented 0/1 dmg or did it show an actual dmg number that was prevented.
TAfirehawk
Mon May 24, 2004 8:37 am
#31






jfang wrote:


The point in my post is that the armor damage reduction *was* logged, so the lack of a synth steak logging damage reductionmight be significant. For that matter, if synth steak does prevent damage, might this be a way to burn through the resistances? (Synth prevents 30 normal hits, but since scatter hits two pools on average, it will only help against 15 scatter shot hits?)


As I read your last post, the damage reduction logged in the logs does not equal the real damage reduction. For example, if scatter normally does 100 damage, you might do 50 damage on an armored person but the logs only say the armor prevented 25 damage (leaving 25 damage unaccounted for).


Can you confirm that this is what you meant? Thanks.







Synthsteak only reports on ONE hit of ScatterShot. And ScatterShot2 has 3 hits, ScatterShot1 does the 2 hits your reference. This is where I believe the Multi-Pool shots of all professions are gaining the advantage....on the second and third hits. Of course that is all unconfirmed right now so who really knows....the Devs sure don't


I would have to go through the testing again to remember which way the "extra" damage was going. Don't remember if I was taking more or less than my 85% Comp Suit. It seems like I was taking less damage than I should be, like 5% or less so no big deal either way.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

jfang
Mon May 24, 2004 8:42 am
#32



I can only say second hand. But according to the test subject, the log looked something like this (note the person says he was using synth steak):


xxx has hit you with scatter shot for 1 damage

composite armor prevented 50 damage

composite armor prevented 50 damage

composite armor prevented 50 damage

(next attack)

xxx has hit you with scatter shot for 1 damage

composite armor prevented 40 damage

...


The armor was noted to prevent damage, but the synth steak was not. So my questions are:

1) Is the damage prevention logged accurate and correct

2) Does damage reduction food take effect

3) Seeing how scatter is noted 3 times in the armor prevention logs does damage from a scatter count as 1 hit or 3 hits for damage prevention food, if they do take effect

4) Does damage mitigation help against scatter shot

5) Does AP-AR take effect against scatter shot (as we know resists do)


In my tests, damage mitigation did look like it was taking effect. I think TAFireHawk cananswer1, 2, and 3.



As for why I said 2 hits with scatter 2, this was intentional. Since scatter shot 2 can hit 1, 2 or 3 pools, I thought the system would aggregate 2 heath hits and count it as 1 hit. So2 hits would be a decent guess as to the average number of pools hit... Upon further consideration though, I think scatter would always count as three separate hits, regardless on the number of pools hit.
TAfirehawk
Mon May 24, 2004 8:45 am
#33

1) No and No


2) Not sure yet, will find out soon


3) Pretty sure only armor gets all 3 hits, not 100% yet


4) Hope to test in 1-2 weeks afterI have two Master Carbineers


5) Not sure yet, will find out soon






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bermag
Tue May 25, 2004 1:50 am
#34

I think you are right that Scatter does a 33% on each pool. That is why you get more mind damage this way than using other random pool hits. One thing I wonder about which I must check next time is if it randomly hit any armour part (using resist on that part and do damage on it) and still speard the damage with 33% probability. This gives us an advantage over for exampel rifleman. If they use head shot they will target helmet. Many might use the best prtection on helmet to protect against head shots so this way we might bypass that my for example hitting another part and still do damage to mind.



---
Bermag [SiyBer Arms]

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jfang
Thu May 27, 2004 1:19 pm
#35



The latest uncorroborated rumor I heard was that scatter shots ignore defenses like block, dodge, and counterattack. Anybody know anything if this is true or not?


(Not to mention I'm curious ifTAFirehawk found out anything new, so am bumping this thread. )
TAfirehawk
Fri May 28, 2004 6:11 am
#36

Sorry I have been real lazy testing this, not playing much anymore.....


I also need to test CripplingShot speed too





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Dyvim1674
Fri May 28, 2004 6:04 pm
#37

I'm sure someone's already hit on this... but scatter2 is hitting 3 pools at the same time... not all 3 diff ones, but 3 pools.

i.e say you're working with a 200-200 dh17. the dmg multiplier is 7.5 for scatter. Technically you'd be htiting 1500 ... if in the odd chance you hit 3 health pools, it will be1500 over head without any resis and no armor in RED... and you'd do1500 dmg to the health pool... in a different instance, say you were to hit a health action and mind pool, the overhead dmg would still show 1500 in WHITE... which means though that it's only doing 500 per pool. Scatter has the higher dmg multiplier which is why it is killing quicker, but the damage is spread so sometimes it looks as tho you're doing more dmg then you acutally are


My 2 cents on the issues



Dy'vim Slorm
~ Force Hunter ~
~ Elite Mercenary / Asassian and an Irish Vigilante~
Remember the Boondock Saints...

Bennyboy4308
Fri May 28, 2004 9:18 pm
#38

Do the individual shots of scatter have the same chance as any other random HAM attacks (Like hitting healht most often) or is it 33/33/33?



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Dyvim1674
Fri May 28, 2004 9:36 pm
#39

I couldn't tell you exact, but fraction wise it's 6/9 health 2/9 action 1/9 mind... you can turn that into %s



Dy'vim Slorm
~ Force Hunter ~
~ Elite Mercenary / Asassian and an Irish Vigilante~
Remember the Boondock Saints...

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