Carbineer Archive
Thread: Our Question
TAfirehawk wrote:
Ah Nova......drawn back in to this mess. But you fail to see one very important thing.....almost all combat people, that are non-Carbineers, only want that one Uber special they can SPAM.
Unfortunately you can not use logic and reason to discuss such things with people that have this play style mentallity.
I agree with ya Nova, but I would rather let them feel my Carbineer Flamer
Message Edited by jfang on 06-17-2004 12:19 PM
jfang wrote:
TAfirehawk wrote:Ah Nova......drawn back in to this mess. But you fail to see one very important thing.....almost all combat people, that are non-Carbineers, only want that one Uber special they can SPAM.Unfortunately you can not use logic and reason to discuss such things with people that have this play style mentallity.I agree with ya Nova, but I would rather let them feel my Carbineer FlamerBe nice, TAfirehawk. PadreBook has been very civil and thoughtful in his or her posts, and we should extend the same courtesy.Only 7294 posts to go, TAfirehawk. You'll get there eventually, if somebody else doesn't beat you to it...Edit: I will admit the last post of PadreBook didn't note the meaning of Nova's post he or she quoted, which explained how DPS is not the end all and be all even when damage is all that an attack does... But despite that,flaming is bad.Message Edited by jfang on 06-17-2004 12:19 PM
I may have misinterpreted that but it came across to me as that we should look at some other feature of our shots. But what, sorry if I'm a little fuzzy here, but we are lacking in real options. While we have all these damage types they aren't as useful as AP is borked (I know Carbineer really has the short end of it with only the Laser Carbine and Nym/DXR6 to use--Energy and Acid)--meaning that it is frequently disadvantageous to switch from the republic blaster because of the lack of the ap vulnerability multipler. Now with the inability to switch weapons in combat (re: 3 second delay to switch weapons), a person of any combat profession has to just go in with their best weapon (be it pistol, carbine, rifle, pike, one handed, two handed, heavy weapon) and eliminate yet another tactical feature of the game.
Padre
PadreBook wrote:
I may have misinterpreted that but it came across to me as that we should look at some other feature of our shots. But what, sorry if I'm a little fuzzy here, but we are lacking in real options. While we have all these damage types they aren't as useful as AP is borked (I know Carbineer really has the short end of it with only the Laser Carbine and Nym/DXR6 to use--Energy and Acid)--meaning that it is frequently disadvantageous to switch from the republic blaster because of the lack of the ap vulnerability multipler. Now with the inability to switch weapons in combat (re: 3 second delay to switch weapons), a person of any combat profession has to just go in with their best weapon (be it pistol, carbine, rifle, pike, one handed, two handed, heavy weapon) and eliminate yet another tactical feature of the game.
Padre
Pistoleers don't want to lose their Defenses, but are looking for more effective State applications and DPS to compete with the other two in terms of looting rights and xp in PvE.
TAfirehawk wrote:
LOL
All of this from posting that our Question about Accuracy and Accuracy While Moving was the same as the Pistoleer Question.....
This is becoming so far off topic that I must ban myself from further non-sense in here.....
Conversations invariably evolve as new opinions are added. This particular (and fairly informative) tangent came off of the similarity between requests for information between Carbineers and Pistoleers.
Believe me, the three ranged professions are long overdue for some kind of brainstorming session to see if we can't keep from stepping on each other's toes.
Rorenikibi wrote:
novamarine wrote:
This community really wants balance.
In my experience, the most rational and reasonable Riflemen out there are easy to spot. I just check their badge list for the telltale:
...has mastered the Combat Medic profession.
and ignore them. Everyone else is pretty kosher in terms of wanting things to work.
Hmpf. What does everybody have against my chosen profession. I think I have been fairly thoughtful and reasonable in both this forum and the combat medic one. ![]()
Honestly, I'm not sure I would want to see carbineers as having more melee defense. I view the range of 20m - 0m of being the pistoleer's domain, so in theory melee defense should be "useless" to a carbineer (even with the 15m long arms that Teras Kasi have). In theory carbineers should be focused on mobility though. Maybe rather than introducing more defense skills, they might introduce a "defense while moving" skill modifier for carbineers. In practice it would always be in effect in PvP combat, but it would make more sense to me to break it out.
Padre