Carbineer Archive
Thread: What profession(s) do you have besides carbineer?
Chickenspank
Mon May 23, 2005 10:01 am
#27
I was Master Doc/ Carbs, changed up and went for MBH (nonrespec, investigation sucks
)/ Master Carbineer/ Novice Combat Medic(working towards 4000 for that).....and I am FS working on phases
Message Edited by Chickenspank on 05-23-2005 01:02 PM
Marven_Darkfly
Mon May 23, 2005 11:59 am
#28
Master Ranger/Master Carbineer
not the best defenses not the high stats but tons of fun to play around with and hunt!
NotoriousMatt
Tue May 24, 2005 4:54 pm
#31
MBH/Mcarbineer/Mmarksman/0003 pistoleer, a common and effective temp
TalonKarrdeTN
Tue May 24, 2005 11:12 pm
#32
Dare to be different I guess, suprised I haven't seen anyone else list this combo. I opted with, for now: Master Carbineer, Master Pistoleer, 0040 BH (Pistols line), and 0010 Medic for a slight healing ability if for no other reason than to help lessen downtime. The base health regen rate is annoyingly ridiculously slow. Anyway, great range/variety of specials involved there which I like.
Bollok
Wed May 25, 2005 6:38 am
#33
I am:
MBH/MC/Novice CM and the rest on marksman/scout/medic.
Rest of my skill points are on the FS branches 
ttg_Venom
Thu May 26, 2005 3:39 am
#35
Well I am on Bria my template is
Master Carabineer/Master Doc 4000 CM
Basically I am an uber healer with some carbine though I can last a long time healing as my healing efficecny is almost 180 uses very little mind at that rate. PLus everyone loves me in a group as I have a variety of heals to keep people up and running.
Elearon Darkwind
guessit
Thu May 26, 2005 10:02 am
#36
"That will give me general ranged accuracy 295,
Total pistol accuracy 335
Total carbine accuracy 360
Total rifle accuracy 380"
Total carbine accuracy 360
Total rifle accuracy 380"
Looks cool, it really does... except no ability to heal yourself = you better never take any real dmg. I know, I know... fd and last ditch. Ill give it a try, maybe ill be a convert, but im a born skeptic.
pykescylla
Thu May 26, 2005 10:17 am
#37
Master armorsmithand merchant 0004. Thought carbines offered a good combination of offense and mezzing capabilities so I dropped tailor and most of merchant. I can finally use all those slugthrowers I have laying around. Neat looking guns and perfectly adequate for blowing the heads of shaupauts and huurtons. We crafters have a lot of repressed rage.