Carbineer Archive

Thread: Carbineer Special Info (Updated for Publish 7)

TAfirehawk
Tue Mar 16, 2004 7:01 am
#27

Quandry, too bad Posture Change % is soooooooo much lower than KD % to hit.....






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Quandry
Tue Mar 16, 2004 7:19 am
#28

Yeh but im prety sure if i hit a kd'd target with a posture down they are not forced standing like a kd would...im going to test that today as soon as my server comes up. ANd there is that attack i can never remember the name of 2 tha is just a posture down move on a single target im going to mess with. Untill they get that second kd forces standing bug fixed i realy only see charge 2 as a one shot move then you need to go to sompthing els. And actionshot 2 is our only posture change move that is aoe right?



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Quandry
Tue Mar 16, 2004 7:27 am
#29

My standard rule for pvp is never que more than 3 attacks at once but no less than 2. Sometimes latancy will not remove them from the que wen you shoot them. But yeh...choosing your specials carfully is the only way we can beat a lot of templates. Now that we have most of our specials fixed i can realy try some stratigy.. Im sooo happy hehe.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Winnoe
Tue Mar 16, 2004 7:43 am
#30






novamarine wrote:



Assault Tactics


Scattershot1 - single target - Selects two random pools, hits those and applies the damage evenly between the two pools. Since the pools are picked randomly, it can hit two different pools or hit the same pool twice.






I've noticed something with Scattershot1 just now as I was playing before Pub 7. Upon using scattershot1 on a Huurton Stalker, I used scattershot to kill it. I had dmg numbers float over its head that were all of 1 color (red,green or blue) mix of two colors and WHITE.


As a TKA who often loses his spare HAM after /powerboost wears off, i know white numbers floating away means an (almost) equal proportion of dmg to all 3 HAMs, and combinations in the other mixed colors, violet, cyan, yellow,etc, means a different portions of the Health/Action/Mind HAM being taken off.


In light of this, could it be that both scattershot1 & 2 both hit 3 random HAM stats, (be they H-A-M or H-H-A or A-M-M) but the only difference is the damage increase?


Just something I've noticed, as I've pretty much taken Novamarine's findings to be gospel truth about carbine specials.


Could it have been lag (Ping was about 100) or does anyone else notice this?



Oh and yeah, 1st time posting in Carbineer forums... first time poster, but long time lurker. I must say that although I started up Carbineer due to chasing the FS dream, I love that this isn't a grind at all. I'm having tonnes of fun as a Carby






Winnoe Kraytossk
The Original Lounge Lizard

Proud Member & Officer of EROPAGNIS [ERPNS]


"Asteroids do not concern me, Admiral. I want that ship and not excuses."


Quandry
Tue Mar 16, 2004 7:46 am
#31


Just a guess win but maby by some slim chance you hit mind and health with the scatter the same time a bleed ticked on action? The scatter should have a higher damage per pool than a bleed but its all i can think of to give white numbers unless the mobs are power boosting lol...wich would be bad.



Also if your using an avrage laser with the low low min damage its a good chance that you hit the lower end of your damage with the bleed.


Message Edited by Quandry on 03-16-2004 09:47 AM



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


novamarine
Tue Mar 16, 2004 7:47 am
#32


I mentioned in another post that I need to collectthe missinginfo but thinking again I might just wait until Publish 8 since nothing or everything could change. The only specials missing are ones that are used for states as opposed to damage and so their actual damage stats don't really matter.
wilibus
Tue Mar 16, 2004 9:56 am
#33

/wipetear, i am so happy.


Need to reorganize my toolbar's now but i tihnk the 2 minutes of work will be worth it.


Also i have noticed with /fullautosingle2 i apply a state every 3-4 attacks, usually by 8 hits you get a stun and blind. I am probably gonna be doing a lot of PvP tonight, so i will make sure to keep track off how often i am getting those states to stick.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

TAfirehawk
Tue Mar 16, 2004 10:27 am
#34






wilibus wrote:


Also i have noticed with /fullautosingle2 i apply a state every 3-4 attacks, usually by 8 hits you get a stun and blind. I am probably gonna be doing a lot of PvP tonight, so i will make sure to keep track off how often i am getting those states to stick.






I noticed it taking about 4 shots to get one state stuck but another person reported needing 5 shots. Of course sometimes I stick both in under 5 shots, but then there are times I miss for 8 or 9 in a row too.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

wilibus
Tue Mar 16, 2004 12:25 pm
#35






TAfirehawk wrote:





wilibus wrote:


Also i have noticed with /fullautosingle2 i apply a state every 3-4 attacks, usually by 8 hits you get a stun and blind. I am probably gonna be doing a lot of PvP tonight, so i will make sure to keep track off how often i am getting those states to stick.






I noticed it taking about 4 shots to get one state stuck but another person reported needing 5 shots. Of course sometimes I stick both in under 5 shots, but then there are times I miss for 8 or 9 in a row too.



I need to go collect some Dathomir Herb Meat before i head off down the PvP road. So i will make sure to watch how many shots it takes to get dizzies applied in PvE, and then i'll try and do the same for PvP. Hopefully i will have results tomorrow









Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

novamarine
Tue Mar 16, 2004 2:13 pm
#36






TAfirehawk wrote:





WaywardSoul wrote:

Please note while the chance to apply 3 states seems great, and it is, the chance to apply a state is low.


could you please clarify what this means?








"Please note while the chance to apply 3 states seems like the greatest shot in the game, the % chance to apply just ONE of the THREE random states is around 25% give or take."


This is meant to make people aware that we don't have a reliable DIZZY attack.







Exactly. It seems like the chance to apply a state is about 1 in 5. I do not want Carbine users or other classes to think we are walking around with a special that when used once will blind, stun and dizzy a target.


Considered that statement a pre-emptive nerfherder strike


Message Edited by novamarine on 03-16-2004 04:14 PM

SuperTurbo
Tue Mar 16, 2004 6:05 pm
#37

Sometimes, rarely, I get lucky and land stun, blind, and dizzy with 3 specials in a roll. But that's once in a blue moon. lol...



SuperTurbo, DO
Master Commando, LLC Specialist, TK defense artist.
TheBob
Tue Mar 16, 2004 7:22 pm
#38

Excellent job. Just one nit to pick--supressionfire2 isn't really redundant with supressionfire1, since supressionfire1 comes from a discipline that isn't required for Carbineer.
SithLizard
Tue Mar 16, 2004 8:29 pm
#39

Great job Nova. /salute


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