Carbineer Archive
Thread: Carbineer Special Info (Updated for Publish 7)
This is only redunant if you have the ranged support branch from marksman, if not it isn't then.
Slick79 wrote:
are the timers still the same on the charge shots? ten seconds i believe
KD timer is for 5 seconds. The targets immune to KD timer is 30 seconds. This is for all professions, not just Carbineer.
dizzy plus a kd or posture change seems to be the go for pvp
Dafim wrote:
what is the chance of applying a dizzy effect then?
dizzy plus a kd or posture change seems to be the go for pvp
I did some "feel" testing with A LOT of shots of FAA2 on Lok. The general feeling I got was the ability to land Dizzy about 1 in 12 or 1 in 15. Who knows if that will change in Publish 7 or not, will have to wait and see.
Don't even BEGIN to think this is effective in PvP, the Nerf Herders are coming, but as usual they won't even bother to learn how this works.
On a similar note, our KD does not stick nearly as often as Pistoleers and Smugglers get to KD a target. I don't play with any TKA but I am sure they KD more than a Carbineer too.
While our specials are fixed, don't be lead to believe we are better or even equal to some of the other professions in PvP.