Carbineer Archive

Thread: The Problem with Rifleman from a Carbineer

eq_mind_wipe
Tue Aug 10, 2004 1:44 pm
#27

The problem is...are you barking up the wrong tree.


Fact 1. - The PvE game as it exists now is heavily in favor of melee, not rifleman,because composite armor and buffs are too easy to get. Swordsman is the best PvE class in the game, with pikeman, fencer, teras kasi close behind. Ranged classes are second class citizens at the moment.


Fact 2 - What makes the riflemore more powerful than the other ranged profession is two reasons. One...the T-21 is a beast that was designed at a time when high-ham guns were hard to wield, and two...both pistol and carbine specials are both broken. Rifle just has more shots that actually work (flushing 2, strafe 2, headshot 2). Fix the the other ranged classes instead of making rifle less powerful.


Pistol and Carbine need to have defining abilities, at the moment they need improvement in that are. Rifle is damage king, as it should be.


What I would do is:


1. Keep rifle as damage king, take away the area effect shots. Give us higher damage single target aimed shots.

2. Make carbineers the class that can state-control their opponent, this incudes effective posture changes.

3. Make pistoleers theking of specials.

Brilyn
Tue Aug 10, 2004 1:54 pm
#28

< If it is something that is energy vuln, negating AP, the pistol user would do the most damage. >


Huh?


How does that work?


Ignoring AP, and speed capping.


70-212 Republic Blaster. The Mean damage is 141, so average DPS is 141.


164-390 T21. The Mean damage is 277, so Average DPS is 277.



Please explain how the Pistol user "would do the most damage"?



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
DomMantell
Tue Aug 10, 2004 2:55 pm
#29



If I have the best Pistol (AP0) 1.0 speed, 200-500 damage what is my DPS.

If I have the best Laser Carbine (AP2) 1.0 speed 100-750 damage what is my DPS

If I have the best T21 (AP3) 1.0 speed ( feel free to put in your ammount here ) what is my DPS

What's your target?


I'll use a T21 with stats of say 300-800 (very good stats on a T21)


Against an unarmored target the dps is probably something like:


Pistol (AP0) 1.0 speed, 200-500 damage. Using LastDitch (6.0 x dmg mod) DPS could reach 3000 (using stoppingshot 4x mod its 2000)
Laser Carbine (AP2) 1.0 speed 100-750 damage. Using Crippleshot (7.5x dmg mod) DPS could reach 5625

T21 (AP3) 1.0 speed 300-800. Using strafeshot2 (5x dmg mod) DPS could reach 4000


So by your own example Carbineer has the best DPS!


It sounds like your whole argument is based on non-rifle issues. Ranged damage mitigation, super armor and high buffs.


Instead of asking why rifleman gets +90 rifle speed, try going to the carbineer forum and asking why carbineer only gets +60 carbine speed. Try asking why the superb state effects that carbineer gets are largely useless in high-end PvE. Try asking for better weaponry and more defences.


Just because carbineer isn't the profession it should be doesn't mean that you have any right to ask for changes to the one ranged profession that is actually working.
Shakaeq
Tue Aug 10, 2004 3:54 pm
#30

my thoughts on this. simple:


master pistoleer +90 speed

master carbineer +75 speed

master rifleman +60 speed



I have been master in all three. Rifleman is way over powered. On the big nasties I could out damage entire parties by myself.



-Erris Veloce-
-Exsi Aveta-
Playing SWG is like having the greatest car on earth with no roads to drive it on..........
Brilyn
Tue Aug 10, 2004 4:08 pm
#31

Even still, getting speed tapes isn't a huge difficulty.



You've just changed the problem to only the *rich* Riflemen are broken...



My opinion:


Pistols speedcap a 1 second.

Carines at 2

Rifles at 3.


Or 1, 3 and 5 respectivel.



Something akin to that, imo, would clearly delineate the differences between where each weapon 'fits'.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
CaptVonbek
Tue Aug 10, 2004 4:26 pm
#32

May sound odd, but i would rather a balance be bvrought to the ranged/melee first.

And i don't want to see rifleman nerfed, i want us and pistoleers made better.

Melee is better in general. And that sucks.
Haywood
Tue Aug 10, 2004 5:48 pm
#33


Instead of asking why rifleman gets +90 rifle speed, try going to the carbineer forum and asking why carbineer only gets +60 carbine speed. Try asking why the superb state effects that carbineer gets are largely useless in high-end PvE. Try asking for better weaponry and more defences.


Just because carbineer isn't the profession it should be doesn't mean that you have any right to ask for changes to the one ranged profession that is actually working.

________________________________________________________________________


DonMantell,

I absolutley love carbine. Almsot all of our specials work and there are plans to add/fix some of out redundant specials. Let me try again to clarify my problem. THE SPEED EQUATION IS COMPLETLY MESSED UP. I would like all professions to be more like carbine (I do not like that a person has to or needs to pick up another professions to hit the speed cap. I mean BH.) I wish all professions would be around the +60 like carbine and then they would be capped at +85 with SEAs. I have said it before, it is wrong to need a second professions to make my primary one work, I like the fact that I have to chose my Weapons Carefully, I am always trying to figure out a good damage compromisewhile staying at or below a weaponspeed of 2.8 so I can stay at the speed cap of 1 second. This is something most Rifleman do not need to do, with regards to PvP.


Once again I think Carbineer is working better than any of the other ranged professions. I only say this because there is not an "I win Button" we have numerous specials that I am constantly using in PvP based on my opponent. I do not get owned, except by Jedi and if I see a Master Swordsman, I stack every state known to man on him and I can leave the fight (I can get away) Carbineer is a professions that makes you think and I believe that many people would enjoy playing it.







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Lyreley
Tue Aug 10, 2004 5:58 pm
#34






CaptVonbek wrote:
May sound odd, but i would rather a balance be bvrought to the ranged/melee first.

And i don't want to see rifleman nerfed, i want us and pistoleers made better.

Melee is better in general. And that sucks.




True. Look at those melee weapon wielders/brawlers running aroundshowing offtheir DPS.That's the true reason that makes those who prefer close-range combat give up on pistols andswitch toswords and pikes.


I'm not saying that brawlers are overrated. I'm saying that we marksmen are so nerfed and outnumbered to the extent that this gameseems more EverQuest-in-space than Star-Wars-Galaxies to me.


I don't even know how you guys can put up with that.

Kachada
Tue Aug 10, 2004 6:05 pm
#35

Using Crippleshot (7.5x dmg mod) DPS could reach 5625



Dude what are you smoking? Crippleshot is 2.5x multiplier

Good points Waste...



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

Waste93
Tue Aug 10, 2004 6:12 pm
#36






Haywood wrote:



DonMantell,

I absolutley love carbine. Almsot all of our specials work and there are plans to add/fix some of out redundant specials. Let me try again to clarify my problem. THE SPEED EQUATION IS COMPLETLY MESSED UP. I would like all professions to be more like carbine (I do not like that a person has to or needs to pick up another professions to hit the speed cap. I mean BH.) I wish all professions would be around the +60 like carbine and then they would be capped at +85 with SEAs. I have said it before, it is wrong to need a second professions to make my primary one work, I like the fact that I have to chose my Weapons Carefully, I am always trying to figure out a good damage compromisewhile staying at or below a weaponspeed of 2.8 so I can stay at the speed cap of 1 second. This is something most Rifleman do not need to do, with regards to PvP.


Please go back and read about spead. The problem isn't the equation. Rifles have a higher base speed and hence need a higher mod to even them out. The problem with Carbineer and Pistoleer is the delay mods from the specials. It isn't the speed calculation per se, it's the delay mods in specials for those professions.


Nor is the last part of your statement correct. As a Master Rifleman when I fire SS2(generally considered the bestMaster Rifleman skill)I'm almost at 3 second between shots. I do not have any SEA's or Master Marksman. Nor does the speed equation change between PvP and PvE as you seem to imply in the last part.


Your +60 for all professions doesn't work since the different weapons have different base speeds. The base speed difference between a pistol and rifles is about 2.5X . You state that all professions should be able to hit the cap at Master. However with a +60 that is impossible for a Rifleman. Even with the +85 cap with SEA's it wouldn't be possible. The generally accepted mod needed for a Rifleman to cap is +97. So your suggestion of caps doesn't mesh with your stated desire to see people cap at Master. It wouldn't be possible using your numbers.


Once again I think Carbineer is working better than any of the other ranged professions. I only say this because there is not an "I win Button" we have numerous specials that I am constantly using in PvP based on my opponent. I do not get owned, except by Jedi and if I see a Master Swordsman, I stack every state known to man on him and I can leave the fight (I can get away) Carbineer is a professions that makes you think and I believe that many people would enjoy playing it.


Nor do Riflemen have an "I win button". You have state effects. We have damage. Also you are talking about PvP which is what the minority of players do. You aren't taking into account the effect in PvE where the majority participate.


A good Rifleman PvP'er is the same as you. They use specials based on the opponent and have to think. If the opponent is a melee type a Rifleman would probably want to land a Dizzy and Stun on them to make them easier to hit and so they can't run away and making it easier to kite. If ranged the tactics would differ somewhat. You would still want to land a Stun probably and then try to power thru them and hope they don't land a bunch of states (lack of state defenses is our disadvantage)on you in return.


All professions should be thinking in PvP. However the thoughts will be along different lines. As a Carbineer you are thinking which states to land on the opponent since that is your strength. Riflemen don't have that ability. So we aren't think states as much. We are thinking lower their defenses (Stun) and keeping range while powering thru there armor (since offense is our advantage). You think which state effect is best for this situation. We think which damage special is best suited for the situation. We both think, just in different ways. Or at least that is how we both should be thinking.





Colonel Waste - The Wookiee Crusader
Waste93
Tue Aug 10, 2004 6:16 pm
#37




Kachada wrote:
Using Crippleshot (7.5x dmg mod) DPS could reach 5625





Dude what are you smoking? Crippleshot is 2.5x multiplier

Good points Waste...




According to the Carbineers Correspondent CrippleShot is a 7.5X multiplier. So is ScatterShot2 supposedly. Here is the link.


Carbineer Specials





Colonel Waste - The Wookiee Crusader
Haywood
Tue Aug 10, 2004 6:41 pm
#38


Please go back and read about spead. The problem isn't the equation. Rifles have a higher base speed and hence need a higher mod to even them out. The problem with Carbineer and Pistoleer is the delay mods from the specials. It isn't the speed calculation per se, it's the delay mods in specials for those professions.


All specials work based on the Speed Equation. +100 Ranged Speed means one specials per second. FACT.


Nor is the last part of your statement correct. As a Master Rifleman when I fire SS2(generally considered the bestMaster Rifleman skill)I'm almost at 3 second between shots. I do not have any SEA's or Master Marksman. Nor does the speed equation change between PvP and PvE as you seem to imply in the last part.


Here is how the speed equation works, if you have +100 rifle speed you will shoot any Rifle at 1 shot per second. That is a fact. You will need SEAs to get to the +100. Again as a master Carbineer with +60 the two ways to hit speed cap are, BH Carbine or add +25 SEAs which will get a Master Carbineer to +85. Using our specials forumla I will need a 2.8 speed carbine to shoot my best speical (cripple shot) at once per second.


I do believe that a Master Rifleman will only need +10 SEAs to hit 100 Rifle Speed and can then use a +50 Speed T21 to hit the Speed Cap of one shot per second.


I do not have any SEA's or Master Marksman. Nor does the speed equation change between PvP and PvE as you seem to imply in the last part


I have never said that there is a speed deference between PvP and PvE, if I implied it then I am sorry about the confusion.

Your +60 for all professions doesn't work since the different weapons have different base speeds. The base speed difference between a pistol and rifles is about 2.5X . You state that all professions should be able to hit the cap at Master. However with a +60 that is impossible for a Rifleman. Even with the +85 cap with SEA's it wouldn't be possible. The generally accepted mod needed for a Rifleman to cap is +97. So your suggestion of caps doesn't mesh with your stated desire to see people cap at Master. It wouldn't be possible using your numbers.


Speed is speed is speed. If a Master Rifleman had +65 Speed at master then the best he could get would be +90 Rifle Speed, which would mean that a rifleman would beed a 4.0 Speed Rifle or faster to fire at the 1 shot per second.


Nor do Riflemen have an "I win button". You have state effects. We have damage. Also you are talking about PvP which is what the minority of players do. You aren't taking into account the effect in PvE where the majority participate.


In PvP the I win button is HS3, HS3, HS3, HS3, snipershot


A good Rifleman PvP'er is the same as you. They use specials based on the opponent and have to think. If the opponent is a melee type a Rifleman would probably want to land a Dizzy and Stun on them to make them easier to hit and so they can't run away and making it easier to kite. If ranged the tactics would differ somewhat. You would still want to land a Stun probably and then try to power thru them and hope they don't land a bunch of states (lack of state defenses is our disadvantage)on you in return.


I have never seen this, what I do see is HS3, HS3, HS3, HS3, snipershot.


All professions should be thinking in PvP. However the thoughts will be along different lines. As a Carbineer you are thinking which states to land on the opponent since that is your strength. Riflemen don't have that ability. So we aren't think states as much. We are thinking lower their defenses (Stun) and keeping range while powering thru there armor (since offense is our advantage). You think which state effect is best for this situation. We think which damage special is best suited for the situation. We both think, just in different ways. Or at least that is how we both should be thinking.










Colonel Waste - The Wookiee Crusader


Abriged History of Sniping --- Weapons Data --- Rifleman FAQ v1.93
69 days without a Correspondent and counting...




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Waste93
Tue Aug 10, 2004 7:15 pm
#39






Haywood wrote:



All specials work based on the Speed Equation. +100 Ranged Speed means one specials per second. FACT.


Correct.


Here is how the speed equation works, if you have +100 rifle speed you will shoot any Rifle at 1 shot per second. That is a fact. You will need SEAs to get to the +100. Again as a master Carbineer with +60 the two ways to hit speed cap are, BH Carbine or add +25 SEAs which will get a Master Carbineer to +85. Using our specials forumla I will need a 2.8 speed carbine to shoot my best speical (cripple shot) at once per second.


A +100 speed mod would allow ANY weapon to be fired at the speed cap. However as you yourself state, a Carbineer can take BH to increase their speed and accuracy. Which means that SEA's are not required for them or Pistoleers. Nor do Pistoleers or Carbineers even need +100 to cap.


According to the Carbineer FAQ I linked above the slowest special is at a 2.5 delay. That gives you the following. 2.5*x=1. Or x = 0.4. If you can hit this 0.4 you hit the cap with the delay mods. You didn't list the typical base speed for the most commone Carbine so I can't run the numbers the rest of the way thru.


I do believe that a Master Rifleman will only need +10 SEAs to hit 100 Rifle Speed and can then use a +50 Speed T21 to hit the Speed Cap of one shot per second.


Please explain what a +50 speed T21 is. Yes a Rifleman only needs a +10 to hit +100. However as expalined above, that is not a requirement for Carbineer or Pistoleer I believe.


Speed is speed is speed. If a Master Rifleman had +65 Speed at master then the best he could get would be +90 Rifle Speed, which would mean that a rifleman would beed a 4.0 Speed Rifle or faster to fire at the 1 shot per second.


Look at your prior post. You stated a cap of +85 with SEA's. Also look at the base speeds of the rifles. Ever seen a T21 with a speed of 4.0 as you state? Besides, at +90 the actual speed for our best special (SS2 has a 3.5 delay) would require a 2.8 speed rifle.


Here is the calculation. 3.5*x = 1. x = .2857. At +90 that is 10% of the base speed. Which means a required base speed of 2.8 not the 4.0 you mention. At +95 (Master Marksman)it requires a base speed of 5.7 or less to cap.


At the +65 for Master you mention the base speed of the rifle would have to be 0.8 base speed or less. Good luck finding one of those. At +65 a typical T21 (7.5 speed) would fire at 2.625 on autofire. SS2 would fire at 9.19 .


Now lets go back a second and look at something. Remember that a Carbineer needs a modified weapon speed of 0.4 to cap with their slowest special. A Rifleman will need 0.28 to do the same. So the Rifleman not only needs a lower numberthey have to do it with weapons that have a higher base speed than Carbineers. Which is why Riflemen have the higher speed mod. They have higher base speeds and longer delays in specials.


Rerun your calculations. You are way off here.


In PvP the I win button is HS3, HS3, HS3, HS3, snipershot


Only four HS3? Not likely unless the target is unarmored and unbuffed. Besides, wasn't the I win button Dizzy, KD ?


I have never seen this, what I do see is HS3, HS3, HS3, HS3, snipershot.


Then you may not be fighting thinking Riflemen. Hit them with a Stun, Dizzy, then follow up with a KD. Something you as a Carbineer can do I believe. It's kind of hard for the Rifleman to to HS3 if they are flopping around. Other option would be to hit them with a Dizzy then a PostureDown attack. Neither of which they will have much defense from. Or if they do it isn't from Rifleman. That will work if you have a meleer that needs to close on them as if they try to get up they start flopping usually.


Message Edited by Waste93 on 08-10-2004 08:49 PM



Colonel Waste - The Wookiee Crusader
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