Carbineer Archive
Thread: The Problem with Rifleman from a Carbineer
Message Edited by T-Bone78 on 08-09-2004 11:40 PM
Haywood wrote:
Gentleman if you do not think that your profession is seriously over powered then there is a problem.
Here is the very simple reason. THE SPEED EQUATION. We all know that the development team made a serious of poor choices when designing this game and did not listen fully to the BETA testers, if they did this game would comming out next month with JTL 4-5 months later.
If all the ranged professions are able to hit the speed cap of one shot per second how do you think it is balanced.
If I have the best Pistol (AP0) 1.0 speed, 200-500 damage what is my DPS.
If I have the best Laser Carbine (AP2) 1.0 speed 100-750 damage what is my DPS
If I have the best T21 (AP3) 1.0 speed ( feel free to put in your ammount here ) what is my DPS
I hope you can see the problem. Many people have asked for the RIFLEMAN profession to be SLOWER, either with a speed cap or an adjustment to the speed mods given for the profession. What suprises me the most is the RIFLEMAN community wants there damage increased if their speed is lowered.
Personally as a former Master Pistoleer, current Master Carbine, and a former Rifeman (did not master) I can say that the speed of Pistol is perfect. Speed of carbine is fair (+60 at master and with speed tapes a +85 will allowa Carbineer to hti the 1 second speed cap with a 2.8 second or faster weapon. The problem with Rifleman is you are able to get to +100 speed with only a few tapes, and for those that do not understand the speed equation, once you hit +100 speed you can fire any weapon you are certified to use at 1 second regardless of the speed of the weapon. So if you have a T-21 at 15 speed or +1000 speed you will still shoot at 1 second.
Please let me know how you think that your profession is not overpowered and I am not even discussing MIND damage. I will hold that one for later.
Haywood,
Good to see a non-rant "riflemen are overpowered" thread for a change. Five stars just for that.
As for the rest. Your mistake is in assuming that DPS should be the same. It isn't. There are three areas for combat professions. They are offense, defense, and combat multipliers. Combat multipliers are state effects, AoE, DoTs, and the like. So you break down the professions based on if they are high, low, or medium in those three areas.
Rifleman would be high offense, mid combat multipliers, and low defenses.
Pistoleer should be high defense, mid comb multipliers, low offense.
Carbineers should be high combat multipliers, mid offense, low defense.
That's the general breakdown. The professions aren't perfect yet. For example Pistoleers need more defense for one. But that is how it should be balanced. We can't balance by making everyone have the same DPS. Simple reason is if we did we still aren't balanced. Carbineers would still have more combat multipliers and Pistoleers more defense. We would then have to 'balance' all those and would end up with three identical professions with just different graphics in their hand.
Your speed arguement is slightly flawed also. As was mentioned, rifles have a much higher base speed. So a corresponding higher speed mod is required to bring them in line. My opinion is that a Master of any profession should just about hit the speed cap. The problem with Carbineer and Pistoleer isn't their speed mods so much as the delay mods in the specials. Those need to be lowered a bit and probably add some speed to the professions themselves. But you aren't going to have to add much since they have lower bases. A pistol speed of +50 will just about get a decent pistol to the speed cap on autofire remember.
However you make another misstep in regards to speed tapes. What you fail to mention is that a Rifleman is required to get them to speed cap. I don't believe that Pistoleers or Carbineers require them since they can take the appropriate line from BH and get not only speed but also accuracy.
Which means that their accuracy will actually be above that of even rifles by taking the BH line. Since Pistoleer, Cabineer, and Rifleman all have about the same accuracy (once you add in mods from specials) within their profession. The BH adds speed and accuracy to pistols and carbines. An enhancement the Rifleman has no opportunity to partake.
Yeebus wrote:
I'm a master marksman/rifleman, and I swear my 7.6 sec T21 fires faster than once per second when I spam Strafe2
I was concealshotting a DW Wraith the other day with another master rifleman (don't know if he was master marksman too) with an identical T21, and the combat log showed I was getting 2 hits in for his 1
I'm at +95 rifle speed with no SEAs or AAs - I wonder what I'd be like maxed out at +125
There is no cap on the speed mod. However, anything over +100 is useless since it's a percent reduction.
As for your experience. The other person could very easily have been a Master Rifleman without Master Marksman. The Master Marksman basically cuts the speed in half from Master Rifle.
There is a 1/sec cap on shots. However it may seem faster in some cases because of lag issues.