Carbineer Archive
Thread: Carbineer vision
novamarine wrote:
- The ability to apply numerous states and postures to targets.
- Unfun – the states/postures are impossible to apply on high-end PvE content. In essence, high-end content completely neutralizes one of the class’s biggest advantages.
For these visions to be realized, states/postures must be effective in both PvP and PvE. When a target is, for example, stunned or blinded, there should be serious negative consequences.
i agree........ i'm a pistoleer and i was just lurking around on here and thought i'd add some input for you guys
currently the only real defenses pistoleers have are huge defenses against state effects and dodge
but, in the heat of battle, all one needs to do is just spam a state-altering special one more time and it'll most likely land then
Randonb, our correspondent, suggested a delay before a state could be reapplied after it has failed. this would be a total nerf for carbineers since that's all they rely on so here's my suggested compromise, and let me know what ya think:
add modifiers throughout the carbineer profession that adds to the chance to land states (like +25% to land dizzy, etc.)
that way, although pistoleers would still block a lot, many other professions wouldn't, and in a lot of high-end pve content, carbineers could be very useful.
of course this idea needs some fleshing out, but i think it could be a very good comprimise for both professions to get what we want
(also it would add pistoleer as some possible dabbling possibilities to defend against those enemy carbineers )
Kevie wrote:
novamarine wrote:
- The ability to apply numerous states and postures to targets.
- Unfun – the states/postures are impossible to apply on high-end PvE content. In essence, high-end content completely neutralizes one of the class’s biggest advantages.
For these visions to be realized, states/postures must be effective in both PvP and PvE. When a target is, for example, stunned or blinded, there should be serious negative consequences.
i agree........ i'm a pistoleer and i was just lurking around on here and thought i'd add some input for you guys
currently the only real defenses pistoleers have are huge defenses against state effects and dodge
but, in the heat of battle, all one needs to do is just spam a state-altering special one more time and it'll most likely land then
Randonb, our correspondent, suggested a delay before a state could be reapplied after it has failed. this would be a total nerf for carbineers since that's all they rely on so here's my suggested compromise, and let me know what ya think:
add modifiers throughout the carbineer profession that adds to the chance to land states (like +25% to land dizzy, etc.)
that way, although pistoleers would still block a lot, many other professions wouldn't, and in a lot of high-end pve content, carbineers could be very useful.
of course this idea needs some fleshing out, but i think it could be a very good comprimise for both professions to get what we want
(also it would add pistoleer as some possible dabbling possibilities to defend against those enemy carbineers )
Disclaimer
For these visions to be realized, states/postures must be effective in both PvP and PvE. When a target is, for example, stunned or blinded, there should be serious negative consequences. Carbineers are willing to have their damage lower than comparable classes in order to apply meaningful states. In this way states would be force amplifiers where the result of the carbineer stunning the target means that the target is significantly easier for the whole group to kill. In addition, the states should be able to be applied after several attempts (targets in both PvE and PvP should not be immune or nearly immune to having states applied). Currently, in PvE, many high-end targets are immune to all of the states that carbineers can apply. In PvP, many professions and foods offer defenses against states/postures that largely negate the states by making the states/postures impossible to apply. As such, for carbineers to make a positive contribution to a group, the effectiveness of the states/postures and the formidable defenses against them must be balanced. Carbineer cannot become a class defined by applying states and then give everyone defenses that make them immune. A balance must be achieved.
Message Edited by novamarine on 06-14-2004 04:21 PM
Message Edited by Rarool on 08-05-2004 06:52 AM
TAfirehawk wrote:
I don't have any trouble out damaging almost every single profession in this game.....of course there are a couple I can't, but those are in need of a SERIOUS NERF.
Completely unfounded whining without having all the facts is for the OTHER profs, not Carbineer. Of course Carbineer needs some improvements, but lets be factual and specific with REAL data from in-game to support whatever we ask for or see this prof becoming.
I say again, no one prof can be all at all times and there still be BALANCE.....lets hope BALANCE finds Jedi and Rifleman next
And lastly, the one button mashers have no business being in Carbineer.....their weak use of MIND will result in them getting pwned. BUT a Carbineer that devotes himself to the prof can compete on equal or even higher ground than most profs. A player must match a prof to his/her play style to be uber
BTW, I am a Carbineer/Fencer/Pistoleer that is as strong as any non-Jedi in the game today. Yes it may be more difficult to reach this level than a Rifleman/Fencer/Pistoleer....but that Rifleman is going to be getting a SERIOUS nerf....hopefully within the next 6 months, which should have been done 6 months ago
Who isent a Rifleman bro?? or Dabble in Doctor