Carbineer Archive

Thread: ***Official ScatterShot2 Testing Results*** Update: New Testing on Page 3!!!

TAfirehawk
Tue Jun 01, 2004 8:44 pm
#27






EisMan_Buckeye wrote:





TAfirehawk wrote:



Sounds like some more testing needs to be done.....


Who is next.....



Well I suppose there are only two things that are IMPORTANT to know: 1) Damage Modifier and 2) Hit Rate on HAM Pools.




I'd be more than happy to create an account on your server and mess around with some testing, if you can maybe hook me up with a few creds to get me on my feet. Or I can hook you up with a few things on Gorath if you'd like. Let me know if you up for it.








Well credits sure are not a problem hehehehe


But it seems I get distracted easier these days with Sports and Movies





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Tue Jun 01, 2004 8:47 pm
#28

Actually I really appreciate both offers, but I find for the PvP side of testing I have an ideal combo.....two Carbineers on two computers The mitigation was easy with one Master and the other 3203.


And I think the Damage Modifier looks like 7.5X from everybody's input and my own testing, which makes sense with CripplingShot at 7.5X But the HAM Pool Hit Chance sounds pretty tough to test.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bermag
Wed Jun 02, 2004 2:19 am
#29

Some comments:


1) First of all the big question is if Scattershot has a higher possibility to hit mind than other shots,i.e is it 33/33/33 chance or is it same as other random pool attacks. If it is not, then scattershot2 is not better than Cripplinghsot for Pvp (except for Synthsteak which is important enough to use SS2)


2) Is only one armour part hit with the shot or several ? Let say inital hit is on chest plate. Is resist on chest plate used for "hit" 2 and 3 of SS2 as well (hard to test)? Is damage done to ONLY the chest plate (should not be that hard to test).


3) Another twist on the "which pool is hit": Maybe the first hit depends on which armour part is hit with inital hit. For example, if you hit chest plate then damage is done to health pool and then hit 2 and 3 is random (maybe 33% chance). This would mean that health and action will be hit more frequent than mind, but will stilol give you a higher probability to hit mind than other random attack





---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
TAfirehawk
Wed Jun 02, 2004 4:40 pm
#30






Bermag wrote:

Some comments:


1) First of all the big question is if Scattershot has a higher possibility to hit mind than other shots,i.e is it 33/33/33 chance or is it same as other random pool attacks. If it is not, then scattershot2 is not better than Cripplinghsot for Pvp (except for Synthsteak which is important enough to use SS2)


2) Is only one armour part hit with the shot or several ? Let say inital hit is on chest plate. Is resist on chest plate used for "hit" 2 and 3 of SS2 as well (hard to test)? Is damage done to ONLY the chest plate (should not be that hard to test).


3) Another twist on the "which pool is hit": Maybe the first hit depends on which armour part is hit with inital hit. For example, if you hit chest plate then damage is done to health pool and then hit 2 and 3 is random (maybe 33% chance). This would mean that health and action will be hit more frequent than mind, but will stilol give you a higher probability to hit mind than other random attack









#2 is easy, I saved the Combat Log and just looked at it......in one ScatterShot2 attack, one hit the Pants, one hit the Right Bracer, and the final one hit the Pants again.....each one listed that is stopped 46 points.......all from receiving 1 point of damage from Scatter Blast per the Combot Log


Copy of part of my Combat Log......


[Combat] 10:36:23 That target is out of range.
[Combat] 10:36:23 Ibac Feania uses Scatter Blast on you for 1 points of damage!
[Combat] 10:36:23 Your DMAX(v4) Composite Armor Boots-DCORP armor prevented 107 points of damage.
[Combat] 10:36:23 Your DMAX(v4) Composite Armor Left Bracer-DCORP armor prevented 111 points of damage.
[Combat] 10:36:24 You have taken 1 in battle fatigue.
[Combat] 10:36:24 You have taken 1 in battle fatigue.
[Combat] 10:36:24 You have been wounded for 1 points.
[Combat] 10:36:24 You have taken 1 in battle fatigue.
[Combat] 10:36:24 Your DMAX(v4) Composite Armor Left Bracer-DCORP armor prevented 1 points of damage.
[Combat] 10:36:25 Ibac Feania uses Scatter Blast on you for 1 points of damage!
[Combat] 10:36:25 Your DMAX(v4) Composite Armor Chest Plate-DCORP armor prevented 27 points of damage.
[Combat] 10:36:25 Your DMAX(v4) Composite Armor Right Bracer-DCORP armor prevented 27 points of damage.
[Combat] 10:36:25 Your DMAX(v4) Composite Armor Pants-DCORP armor prevented 27 points of damage.
[Combat] 10:36:25 Your DMAX(v4) Composite Armor Helmet-DCORP armor prevented 27 points of damage.
[Combat] 10:36:25 You have been wounded for 1 points.
[Combat] 10:36:25 You have taken 1 in battle fatigue.
[Combat] 10:36:25 You have taken 1 in battle fatigue.
[Combat] 10:36:25 You have taken 1 in battle fatigue.
[Combat] 10:36:25 Your DMAX(v4) Composite Armor Helmet-DCORP armor prevented 27 points of damage.
[Combat] 10:36:25 You have taken 1 in battle fatigue.
[Combat] 10:36:25 You have been wounded for 1 points.
[Combat] 10:36:25 You have taken 1 in battle fatigue.
[Combat] 10:36:25 You have taken 1 in battle fatigue.
[Combat] 10:36:25 Your DMAX(v4) Composite Armor Helmet-DCORP armor prevented 1 points of damage.
[Combat] 10:36:26 That target is out of range.
[Combat] 10:36:27 Ibac Feania uses Scatter Blast on you for 1 points of damage!
[Combat] 10:36:27 Your DMAX(v4) Composite Armor Pants-DCORP armor prevented 46 points of damage.
[Combat] 10:36:27 Your DMAX(v4) Composite Armor Right Bracer-DCORP armor prevented 46 points of damage.
[Combat] 10:36:27 Your DMAX(v4) Composite Armor Pants-DCORP armor prevented 46 points of damage.
[Combat] 10:36:27 You have taken 1 in battle fatigue.
[Combat] 10:36:27 You have been wounded for 1 points.
[Combat] 10:36:27 You have taken 1 in battle fatigue.
[Combat] 10:36:27 You have taken 1 in battle fatigue.
[Combat] 10:36:27 Your DMAX(v4) Composite Armor Boots-DCORP armor prevented 49 points of damage.
[Combat] 10:36:27 You have taken 1 in battle fatigue.
[Combat] 10:36:27 You have taken 1 in battle fatigue.
[Combat] 10:36:27 You have been wounded for 1 points.
[Combat] 10:36:27 You have taken 1 in battle fatigue.
[Combat] 10:36:27 Your DMAX(v4) Composite Armor Helmet-DCORP armor prevented 46 points of damage.
[Combat] 10:36:27 Your DMAX(v4) Composite Armor Helmet-DCORP armor prevented 1 points of damage.
[Combat] 10:36:28 That target is out of range.
[Combat] 10:36:28 Ibac Feania uses Scatter Blast on you for 1 points of damage!
[Combat] 10:36:28 Your DMAX(v4) Composite Armor Pants-DCORP armor prevented 237 points of damage.
[Combat] 10:36:28 Your DMAX(v4) Composite Armor Pants-DCORP armor prevented 1 points of damage.
[Combat] 10:36:30 That target is out of range.
[Combat] 10:36:30 Ibac Feania shoots at you and hits for 47 points of damage.
[Combat] 10:36:30 Your DMAX(v4) Composite Armor Right Bracer-DCORP armor prevented 36 points of damage.
[Combat] 10:36:31 Ibac Feania shoots at you and hits, but you block it!
[Combat] 10:36:31 Your DMAX(v4) Composite Armor Pants-DCORP armor prevented 15 points of damage.
[Combat] 10:36:32 That target is out of range.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

jfang
Wed Jun 02, 2004 5:34 pm
#31


Hmm... You shouldn't have put the logs up. It raises so many more questions. I noticed a lot of battle fatigue, and the only wounds caused were a set of three 1 wounds.


Does scatter hit cause more battle fatigue and less wounds than other attacks? In other words, if you really want to grief that feign deathed smuggler, would this be a good way to get the person to 1000 BF? Good luck testing that one.


By the way, TAFirehawk, that we are all posting these questions is not to say that *you* should be testing them (although of course your testing is appreciated).
EisMan_Buckeye
Wed Jun 02, 2004 8:58 pm
#32

The "1 wound" and the "1 BF" spam is common place. I thinks it's a sort of bug that it reports 1 at a time like that. I get it all the time, in PvP and in PvE, versus a wide array of attacks. The wounds caused to a player in PvP are more related to the weapon doing the damage than the attack used. If you play with a combat log open at all times (which I do, sorry lol, but I am ALLWAYS studying the combat log, I can't help it, it must be the engineer in me looking for a way to turn info into applied methods), you will see those spams quite often.



__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


TAfirehawk
Wed Jun 02, 2004 9:02 pm
#33

If I remember right I had about 230 BF and 40-50 wounds, so those numbers might be accurate. But quite frankly I get the same with other shots so I don't think ScatterShot2 has anything in that.....of course the Weapon Wound Chance affects that I assume.


And we can't get every single formula 100% correct all on our own.....just too much.....



I hope the order of the Log does not confuse people on some items. For a minute I thought I had a ScatterShot2 hit 4 pools until I looked closer. But this is just a small slice of the one log file....I got both characters log files but the times would be off a bit.....







Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bermag
Fri Jun 04, 2004 4:29 am
#34

So basically Scattershot is 3 shots rolled into one. Then the only way that SS2 should be more effiecent for doing mind damage is if those other hits have a higher probability to hit the helmet. Your combat log is not enough to draw any statsitcal conclusions but there were many hits on helmet.


Maybe it works like this:


1) Inital hit. This is using the same probablities like other shots (1/9 chance to hit helmet but another percentage than 1 out of 9 possible parts to be hit is used)

2) Hit 2 and 3 has a 33% chance to hit each other pool. It first check which pool to hit (33% chance to hit mind)

3) After deciding which pool to hit, select which armour part to hit. If it is a health hit it will then choose which part which will damage heatlth is chosen (my guess is that chest plate has a higher probability to be hit than for example bracer but not sure. My chest plate decay a lot fastert than other parts so I think this is the case)


This is the only explanation I can think of that SS2 is more efficient than other random pool specials. Other than having a higher base damage





---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
jfang
Fri Jun 04, 2004 8:12 am
#35


The problem Bermag, is that scatter shot 2 is *4* hits, according to the logs. You have the initial hit of 1 point of damage, then the 3 blocks of damage after that. Even if you are correct about the probabilities to hit with the first hit not being 33-33-33, the first point of damage is so small as to be ignorable.
TAfirehawk
Fri Jun 04, 2004 8:24 am
#36






jfang wrote:


The problem Bermag, is that scatter shot 2 is *4* hits, according to the logs. You have the initial hit of 1 point of damage, then the 3 blocks of damage after that. Even if you are correct about the probabilities to hit with the first hit not being 33-33-33, the first point of damage is so small as to be ignorable.







It is in NO WAY 4 hits no matter how you look at it......take a look at your Combat Log on other attacks and you see the same thing......


In your logic all other hits are *2* hits.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

jfang
Fri Jun 04, 2004 8:42 am
#37






TAfirehawk wrote:


It is in NO WAY 4 hits no matter how you look at it......take a look at your Combat Log on other attacks and you see the same thing......


In your logic all other hits are *2* hits.....








Well, my logic in why there are 4 hits is:


1) The combat log shows a hit for 1 damage

2) The combat log shows 3 armor damage preventions

3) The armor preventions are more than 1 damage

4) Since it makes no sense for armor to prevent 50 out of 1 damage, nor does it make sense for one chest plate to prevent 50 damage twice for one hit to the chest, each of those armor preventions is a separate hit


So it total, you get one logged hit for 1 damage, and 3 unlogged hits for unknown damage, or 4 hits total.
Rorenikibi
Fri Jun 04, 2004 8:58 am
#38


I wonder if the 1.7 and 7.3 multipliers are rounded off versions of 1.75 and 7.25?


Even so, its REALLY nice to know this is a legitimate heavy hitting shot.


Message Edited by Rorenikibi on 06-04-2004 12:01 PM




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


TAfirehawk
Fri Jun 04, 2004 9:09 am
#39






jfang wrote:






TAfirehawk wrote:


It is in NO WAY 4 hits no matter how you look at it......take a look at your Combat Log on other attacks and you see the same thing......


In your logic all other hits are *2* hits.....








Well, my logic in why there are 4 hits is:


1) The combat log shows a hit for 1 damage

2) The combat log shows 3 armor damage preventions

3) The armor preventions are more than 1 damage

4) Since it makes no sense for armor to prevent 50 out of 1 damage, nor does it make sense for one chest plate to prevent 50 damage twice for one hit to the chest, each of those armor preventions is a separate hit


So it total, you get one logged hit for 1 damage, and 3 unlogged hits for unknown damage, or 4 hits total.







Wow....you need to really think about what you are saying here.....that is NOT how the Combat Log works....


ScatterShot damage is reported wrong thus the 1 damage. All attacks and all defenses get listed seperately (NOT seperate hits).... With your logic the following Combat Log of my testing would mean ScatterShot2 "hits" me 7 times.....yeah right....


Also note I think the log duplicates some defense lines when writing to the file or server sync issues....



[Combat] 11:27:20 You shoot at Ibac Feania and hit for 77 points of damage.
[Combat] 11:27:20 Ibac Feania uses Scatter Blast on you for 1 points of damage!
[Combat] 11:27:20 Your Imperial Test Prototype PSG 64% / 30% 2743 shield prevented 78 points of damage.
[Combat] 11:27:20 Your DMAX(v4) Composite Armor Gloves-DCORP armor prevented 39 points of damage.
[Combat] 11:27:20 Your Imperial Test Prototype PSG 64% / 30% 2743 shield prevented 78 points of damage.
[Combat] 11:27:20 Your DMAX(v4) Composite Armor Chest Plate-DCORP armor prevented 38 points of damage.
[Combat] 11:27:20 Your Imperial Test Prototype PSG 64% / 30% 2743 shield prevented 78 points of damage.
[Combat] 11:27:20 Your DMAX(v4) Composite Armor Helmet-DCORP armor prevented 39 points of damage.
[Combat] 11:27:20 Your DMAX(v4) Composite Armor Helmet-DCORP armor prevented 1 points of damage.
[Combat] 11:27:21 You shoot at Ibac Feania and hit for 56 points of damage.
[Combat] 11:27:22 Ibac Feania uses Scatter Blast on you for 1 points of damage!
[Combat] 11:27:22 Your Imperial Test Prototype PSG 64% / 30% 2743 shield prevented 38 points of damage.
[Combat] 11:27:22 Your DMAX(v4) Composite Armor Gloves-DCORP armor prevented 18 points of damage.
[Combat] 11:27:22 You have been wounded for 1 points.
[Combat] 11:27:22 You have taken 1 in battle fatigue.
[Combat] 11:27:22 Your Imperial Test Prototype PSG 64% / 30% 2743 shield prevented 38 points of damage.
[Combat] 11:27:22 Your DMAX(v4) Composite Armor Right Bracer-DCORP armor prevented 18 points of damage.
[Combat] 11:27:22 You have taken 1 in battle fatigue.
[Combat] 11:27:22 Your Imperial Test Prototype PSG 64% / 30% 2743 shield prevented 38 points of damage.
[Combat] 11:27:22 Your DMAX(v4) Composite Armor Gloves-DCORP armor prevented 18 points of damage.
[Combat] 11:27:22 Your Imperial Test Prototype PSG 64% / 30% 2743 shield prevented 38 points of damage.
[Combat] 11:27:22 Your DMAX(v4) Composite Armor Helmet-DCORP armor prevented 18 points of damage.
[Combat] 11:27:22 You have been wounded for 1 points.
[Combat] 11:27:22 You have taken 1 in battle fatigue.
[Combat] 11:27:22 Your Imperial Test Prototype PSG 64% / 30% 2743 shield prevented 38 points of damage.
[Combat] 11:27:22 Your DMAX(v4) Composite Armor Right Bracer-DCORP armor prevented 18 points of damage.
[Combat] 11:27:22 You have been wounded for 1 points.
[Combat] 11:27:22 You have taken 1 in battle fatigue.
[Combat] 11:27:22 Your DMAX(v4) Composite Armor Right Bracer-DCORP armor prevented 1 points of damage.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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