Carbineer Archive
Thread: ***Official ScatterShot2 Testing Results*** Update: New Testing on Page 3!!!
Message Edited by EisMan_Buckeye on 05-31-2004 12:05 PM
I took the average of about 100 shots.......and got somewhere between 7.0X and 7.5X
Message Edited by TAfirehawk on 06-01-2004 11:46 AM
jfang wrote:
Very nice, TAFirehawk. You are definitely one of the bigger contributers to the carbineer forums (if not the forums in general). So the carbineers (or a single one at least) figure this out after 2 weeks of discussion, whereas the fencers have been talking about this in rumor for the better part of 3 months now (I think)?
Two things which are PvP dependent to test which were not though. The first is if you have a 40 use synthsteak, and get hit with 10 scatter shot 2's (taking 30blocks of damage), will the synthsteak have 40 hits left, 30 hits left, 10 hits left, or 0 hits left. (40 if ignores synthsteak entirely, 30 if each shot counts as a hit despite mitigating 0 damage, and 10 if each block of damage does 1 hit, and 0 if each block of damage and the initial hit counts as a hit).
The other question is if synthsteak is ignored, or just rounds down the damage mitigation (from that 1 point of damage we are hypothesizing it is trying to mitigate). The easy way to test this would be to use some flameout (170% damage reduction) rather than synthsteak. This question is more academic than practical though.
I can tell you I had Synthsteak still active after taking at least 20 shots.....
I don't have any Flameout.....
And thank you, I would have tested it sooner but was taking a break and hadn't gotten my second Carbineer to ScatterShot2 until this weekend ![]()
Taewyn wrote:
Alll attacks leak to other pools....80% damage to the pool hit, 10% to each of the other pools...This happens with both random and non-random attacks...
That is only true for single pool attacks and random pool attacks, not for multi pool attacks such as scatter shot/hit, unarmed combo, etc. Scatter Shot 2 has the potential to do 33%/33%/33%. More than likely, the highest percentage of damage from any one shot to a single pool will be 80%, but that doesn't mean it can't be more spread out than 80%/10%/10%.
EisMan_Buckeye wrote:
Taewyn wrote:
Alll attacks leak to other pools....80% damage to the pool hit, 10% to each of the other pools...This happens with both random and non-random attacks...
That is only true for single pool attacks and random pool attacks, not for multi pool attacks such as scatter shot/hit, unarmed combo, etc. Scatter Shot 2 has the potential to do 33%/33%/33%. More than likely, the highest percentage of damage from any one shot to a single pool will be 80%, but that doesn't mean it can't be more spread out than 80%/10%/10%.
Sounds like some more testing needs to be done.....
Who is next..... ![]()
Well I suppose there are only two things that are IMPORTANT to know: 1) Damage Modifier and 2) Hit Rate on HAM Pools.
I believe you are right, soloed a few Peko Peko Albatrosses, and they usually died to their health, but the other pools weren't that far behind. It definately doesn't favor health as much as cripplingshot.
TAfirehawk wrote:
Kaelle_DB wrote:
wilibus wrote:
Did 50 trials the other day, and i ended up with a 7.6 Damage mod. Was using a CDEF vs. a variety of non-armoured mobs on Naboo. The synth steak revelation is pretty cool though. But i noticed that when i was recorded damage the mind damage was fairly low. Looks as if it hits on pool hard and then "bounces" a small amount on the other pools, but appears to follow the 3:2:1 Health:Action:Mind ratio
I've found scattershot to be a straight 33% chance for each pool. Fighting something like an enhanced kwi, which takes a lot of shots to kill, all 3 pools seem to go down at about the same rate.
This is so easy to test, I will use ScatterShot2 instead of FullAutoArea2 to level a bit on some Rancors
Obviously I didn't have time to record the color of the number above my head, but I can tell you it was RED more often than not so I strongly believe the 3/2/1 HAM ratio. But I won't make any statements of FACT until I test it fully.
I'd be more than happy to create an account on your server and mess around with some testing, if you can maybe hook me up with a few creds to get me on my feet. Or I can hook you up with a few things on Gorath if you'd like. Let me know if you up for it.
TAfirehawk wrote:
Sounds like some more testing needs to be done.....
Who is next.....
Well I suppose there are only two things that are IMPORTANT to know: 1) Damage Modifier and 2) Hit Rate on HAM Pools.
Bennyboy4308 wrote:
Could always hit me up too. I'm usually sitting around Theed staring at the ticket window trying to decide what to do, and end up wasting 3 hour buffs because there really isn't any content for Carbineers.
Yeah but you sit around OVERT......you not-blasted enough Imp.....
J/K
I know exactly how you feel, I waste tons of buffs but thankfully one of my alts is a Master Doc ![]()