Carbineer Archive
Thread: Input Please
Rorenikibi wrote:
To answer your question, I am not going to argue for something I know I am not going to get. I will live with thecosts until something more permanent comes.
I don't see it as a gimp, just a challenge. Remember, you're talking to a guy who PvPs in Padded armor, for all intents and purposes.
Message Edited by Rorenikibi on 07-22-2004 11:29 AM
Lol..
I pvp naked bro... Im a wookie...
The reality is ... If they don't reduce HAM costs I'll be much better off than most carbineers. I'll have a full set of composite and higher ham. That's not the point.
Here's my point.
Carbinee HAM cost was increased above and over the cost of other weapons due to spamable KD.
KD is no longer spammable.
Put the HAM cost back to normal.
Im sure you'll be fine against players not at the top of they're game.
I however, pvp ranked Jedi Knights on a daily basis. The HAM needs to come down.
Rarool wrote:
Rorenikibi wrote:
To answer your question, I am not going to argue for something I know I am not going to get. I will live with thecosts until something more permanent comes.
I don't see it as a gimp, just a challenge. Remember, you're talking to a guy who PvPs in Padded armor, for all intents and purposes.
Message Edited by Rorenikibi on 07-22-2004 11:29 AM
Lol..
I pvp naked bro... Im a wookie...
The reality is ... If they don't reduce HAM costs I'll be much better off than most carbineers. I'll have a full set of composite and higher ham. That's not the point.
Here's my point.
Carbinee HAM cost was increased above and over the cost of other weapons due to spamable KD.
KD is no longer spammable.
Put the HAM cost back to normal.
Im sure you'll be fine against players not at the top of they're game.
I however, pvp ranked Jedi Knights on a daily basis. The HAM needs to come down.
I've PvPed unranked Jedi and I can't hit the bastards with BH Carbines IV and Master Carbineer!
Point conceded on HAM costs.
Rorenikibi wrote:
Point conceded on HAM costs.
thx Rorenikibi I think it would be "fair" and a good change for all of us.
It's bad enough missing 8 out of 10 shots on the force roaches... add crippling ham cost in and heh...
I don’t think we can give a good answer without knowing what other changes are going to take place. Are HAM costs going to be lowered? If so how much? What about armor? If you just reduce the buffs without doing other changes at the same time it is going to considerably hurt.
My biggest problem with the way the changes are made is they nerf to the lowest common denominator. If it is truly a balance then some things will be reduced but that means other things need to be increased. To do the reducing first, although it seems to be the standard operating procedure, would be a mistake.
novamarine wrote:
I need opinions on this topic.
If buffs were changed to +100% (more or less just like dancer/musician buffs) how would this affect Carbineers? Obviously, stat migration strategies would come into play. Please consider issues such as your ability to tacklenormal every day missions, high-end PvE content, wear armor (light medium and heavy) and participate in PvP.
novamarine wrote:
MBaco wrote:
This will improve the Carbineer tremendously! Sure maybe we will have to rework our stats but rest assured Carbineers are back in buisness for pvp if this occures.pvp targets will be very killable now.
#1 What do you envision your stats being set to?Before and after buffs? Ihave all my substats maxed out. I would probably keep them that way to deal with ourHAM costs.
#2 Are you going to wear armor? I might start wearing other types of armor or maybe less encumbering composite.
#3 What specials will you use, and what will the HAM cost be? I will have to lay off on Charge Shot and Crippleshot. With lower buffs, it makes it impossible for me to spam any shots. I will kill myself before my opponent does.
#4 What damage will you do to your opponent after armor? I suspect that my shots will be much more damaging now to opponents who can't regenerate as fast as they do now. And they will probably be wearing less protective armor as well which is definitely good for Carbineers as our damage types are easily blocked by 80% or higher effective Composite armor.
#5 Is #4 higher than #3? I think that because our HAM costs are so high, we will become weaker whilethe professions who have low HAM costs will still be able to fire their specials. The advantage of lower regenerative opponents is negated by that factor.
novamarine wrote:
MBaco wrote:
This will improve the Carbineer tremendously! Sure maybe we will have to rework our stats but rest assured Carbineers are back in buisness for pvp if this occures.pvp targets will be very killable now.
#1 What do you envision your stats being set to?Before and after buffs?
#2 Are you going to wear armor?
#3 What specials will you use, and what will the HAM cost be?
#4 What damage will you do to your opponent after armor?
#5 Is #4 higher than #3?
#1 - currently I'm the 400 400 1100 human, I would definatly rework my HAM to be what it was before 900 900 750
#2 - I use to wear full suits, now I wear half suits of heavy armor(heavy meaning extra layers and high HAM)forgoing the legs. But if this goes through I may not wear any or look for some lighter composite.
#3 - My specials will not change
#4 - If this chg goes through, I think others will have to do the same changing thier uses for heavy armor, therefore target resistance going down, therefore causing more damage.
#5 - I don't exactly know what the HAM costs of Carbineer specials are I do know they are high, probably highest of any prof I've played. so only after testing would I know the answer to #5
#1 What do you envision your stats being set to?Before and after buffs?
800/450/450 on Health and Action (Main/Secondary/Tertiary) 850/1000/500 on Mind.
Double those for the types of buffs being considered.
#2 Are you going to wear armor?
Yes, basic Composite, or my current Composite/Padded hybrid.
#3 What specials will you use, and what will the HAM cost be?
FireKD, CripplingShot, FullAutoArea2. Costs are in the 120-150 point per shot range unbuffed, approximately 40% that when buffed.
#4 What damage will you do to your opponent after armor?
Hopefully substantially more, because the current run of effectiveness sliced ubercomposite will no longer be viable.
#5 Is #4 higher than #3?
This remains to be seen, it will depend, of course, on whether you are refering to PvP or PvE. In PvE the answer is obviously yes. In PvP, I see a dramatic improvement in DPS due to people being forced to wear lighter armor. Even if such armors persist, the reduction of secondary stats on my opponents will force them to use more HAM per shot, making the lower damage per second rating more tolerable. They are already killing themselves, so you're really just mopping up.