Carbineer Archive

Thread: Input Please

Rorenikibi
Thu Jul 22, 2004 8:26 am
#14

1000 Medic, at the time of the Commando duel I was a 4030 Medic, so Stim C's helped, but at the current time I use First Aid I and a +25 Wound and Injury Treatment shirt to pull the equivalent skills of a First Aid II-III Medic out of them.


Keep in mind, there are other forms of buffing.


I'm currently an 800/800/850 on HAM, I drop a Neutron Pixie, a vercupti and a pair of brandies, and I'm at 2200-2600 on my stats for a good ten minutes. In a close fight, thats a GREAT edge. You do have to watch your HAM drains, though, which is why I won't do a template without Medic in it.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Rarool
Thu Jul 22, 2004 8:36 am
#15






Rorenikibi wrote:


To answer your question, I am not going to argue for something I know I am not going to get. I will live with thecosts until something more permanent comes.


I don't see it as a gimp, just a challenge. Remember, you're talking to a guy who PvPs in Padded armor, for all intents and purposes.

Message Edited by Rorenikibi on 07-22-2004 11:29 AM






Lol..


I pvp naked bro... Im a wookie...


The reality is ... If they don't reduce HAM costs I'll be much better off than most carbineers. I'll have a full set of composite and higher ham. That's not the point.


Here's my point.


Carbinee HAM cost was increased above and over the cost of other weapons due to spamable KD.


KD is no longer spammable.


Put the HAM cost back to normal.


Im sure you'll be fine against players not at the top of they're game.


I however, pvp ranked Jedi Knights on a daily basis. The HAM needs to come down.




---------------------------------------------------------------------------------
Pvp NAKED!!!!!!!!!!!!!! (it "used to be" a wookie thing)
Overcome, Adapt, RETREAT!!!!!
Rebel, Wookie, MBH/MCarbineer
BRING BACK JEDI PERMADETH!
Creutzfeld
Thu Jul 22, 2004 8:40 am
#16

While I agree buffs are too powerful ( when combined with 80-90% composite ), making this change while leaving the mind system as it is, will make mind damage even more powerful, since people will need to migrate some of their points back to health/action stats. Most PvPers have their health/action/sta/str/qui/con stats at breed minimum.




ja'kob creutzfeldt

Gank Squad Echo

Rorenikibi
Thu Jul 22, 2004 8:40 am
#17






Rarool wrote:





Rorenikibi wrote:


To answer your question, I am not going to argue for something I know I am not going to get. I will live with thecosts until something more permanent comes.


I don't see it as a gimp, just a challenge. Remember, you're talking to a guy who PvPs in Padded armor, for all intents and purposes.

Message Edited by Rorenikibi on 07-22-2004 11:29 AM






Lol..


I pvp naked bro... Im a wookie...


The reality is ... If they don't reduce HAM costs I'll be much better off than most carbineers. I'll have a full set of composite and higher ham. That's not the point.


Here's my point.


Carbinee HAM cost was increased above and over the cost of other weapons due to spamable KD.


KD is no longer spammable.


Put the HAM cost back to normal.


Im sure you'll be fine against players not at the top of they're game.


I however, pvp ranked Jedi Knights on a daily basis. The HAM needs to come down.






I've PvPed unranked Jedi and I can't hit the bastards with BH Carbines IV and Master Carbineer!


Point conceded on HAM costs.






Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Rarool
Thu Jul 22, 2004 9:06 am
#18






Rorenikibi wrote:



Point conceded on HAM costs.







thx Rorenikibi I think it would be "fair" and a good change for all of us.


It's bad enough missing 8 out of 10 shots on the force roaches... add crippling ham cost in and heh...






---------------------------------------------------------------------------------
Pvp NAKED!!!!!!!!!!!!!! (it "used to be" a wookie thing)
Overcome, Adapt, RETREAT!!!!!
Rebel, Wookie, MBH/MCarbineer
BRING BACK JEDI PERMADETH!
Brilyn
Thu Jul 22, 2004 9:09 am
#19

Buff reduction is fine, *if* HAM reduction goes hand-in-hand.



Note: I didn't say "if HAM reduction *follows*"


both at the same time, or the level of difficulty involved in playing as a Carbineer far FAR exceeds other combat classes.....



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Afac_Pifret
Thu Jul 22, 2004 9:14 am
#20








I don’t think we can give a good answer without knowing what other changes are going to take place. Are HAM costs going to be lowered? If so how much? What about armor? If you just reduce the buffs without doing other changes at the same time it is going to considerably hurt.


My biggest problem with the way the changes are made is they nerf to the lowest common denominator. If it is truly a balance then some things will be reduced but that means other things need to be increased. To do the reducing first, although it seems to be the standard operating procedure, would be a mistake.

Doq_Utek
Thu Jul 22, 2004 10:32 am
#21

I haven't gotten a buff in weeks. I have 75%non-stun Composite I can put on with my base stats. I rely on foods and spices for enhancment prior to an engagment. I don't PVP anymore because it's become nothing but a playground for CM's and DOT wepons. My PVE tactics have changed to relying more on base attacks and a few well timed specials. Am I uber? Absolutley not! Am I having fun again? Definatley! Many folks will be against this idea but some of us remember a time before buffs, a time when this game was fun and challanging. It is a step in the right direction combat wise but is only the first step down a long road. I agree HAM cost should be addressed also but I don't belive it is criticly important that it happen at the same time. I would be more concerned with the impact it will have on doctors. Will all buffs be the same now? For whatever it's worth I liked it better when there was a random factor in buffs.



Doq Utek Master Carbineer
KenjiTokugawa
Thu Jul 22, 2004 11:34 am
#22






novamarine wrote:

I need opinions on this topic.


If buffs were changed to +100% (more or less just like dancer/musician buffs) how would this affect Carbineers? Obviously, stat migration strategies would come into play. Please consider issues such as your ability to tacklenormal every day missions, high-end PvE content, wear armor (light medium and heavy) and participate in PvP.






Sounds good. As an unbuffed unarmored Carbineer, this would not effect me too much (except for maybe a few more wins in PvP). I think it wouldlessen the spamming of specials to a degree, but I do not see that as a bad thing.



Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


Rorenikibi
Thu Jul 22, 2004 11:36 am
#23

I think we Carbineers should keep in mind that with the reduction of possible HAM increases to 100% of the base stats, the ultraheavy armor that has hindered our ability to participate in PvP will start to disappear.


Its only because ofultra powerful buffs that effectiveness sliced triple layered composite ever became practical.


This is more than just HAM costs, this is armor/defenses strategy coming back as well.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Justuss71
Thu Jul 22, 2004 1:08 pm
#24






novamarine wrote:





MBaco wrote:

This will improve the Carbineer tremendously! Sure maybe we will have to rework our stats but rest assured Carbineers are back in buisness for pvp if this occures. pvp targets will be very killable now.





#1 What do you envision your stats being set to?Before and after buffs? Ihave all my substats maxed out. I would probably keep them that way to deal with ourHAM costs.


#2 Are you going to wear armor? I might start wearing other types of armor or maybe less encumbering composite.


#3 What specials will you use, and what will the HAM cost be? I will have to lay off on Charge Shot and Crippleshot. With lower buffs, it makes it impossible for me to spam any shots. I will kill myself before my opponent does.


#4 What damage will you do to your opponent after armor? I suspect that my shots will be much more damaging now to opponents who can't regenerate as fast as they do now. And they will probably be wearing less protective armor as well which is definitely good for Carbineers as our damage types are easily blocked by 80% or higher effective Composite armor.


#5 Is #4 higher than #3? I think that because our HAM costs are so high, we will become weaker whilethe professions who have low HAM costs will still be able to fire their specials. The advantage of lower regenerative opponents is negated by that factor.











Justuss Sophiticus
MBaco
Thu Jul 22, 2004 1:09 pm
#25






novamarine wrote:





MBaco wrote:

This will improve the Carbineer tremendously! Sure maybe we will have to rework our stats but rest assured Carbineers are back in buisness for pvp if this occures. pvp targets will be very killable now.





#1 What do you envision your stats being set to?Before and after buffs?


#2 Are you going to wear armor?


#3 What specials will you use, and what will the HAM cost be?


#4 What damage will you do to your opponent after armor?


#5 Is #4 higher than #3?









#1 - currently I'm the 400 400 1100 human, I would definatly rework my HAM to be what it was before 900 900 750


#2 - I use to wear full suits, now I wear half suits of heavy armor(heavy meaning extra layers and high HAM)forgoing the legs. But if this goes through I may not wear any or look for some lighter composite.


#3 - My specials will not change


#4 - If this chg goes through, I think others will have to do the same changing thier uses for heavy armor, therefore target resistance going down, therefore causing more damage.


#5 - I don't exactly know what the HAM costs of Carbineer specials are I do know they are high, probably highest of any prof I've played. so only after testing would I know the answer to #5




Murcuchio Baco / Skread Nightstrydor-Mercenary
A consummate master of the Carbine.
Rorenikibi
Thu Jul 22, 2004 1:27 pm
#26





#1 What do you envision your stats being set to?Before and after buffs?


800/450/450 on Health and Action (Main/Secondary/Tertiary) 850/1000/500 on Mind.


Double those for the types of buffs being considered.


#2 Are you going to wear armor?


Yes, basic Composite, or my current Composite/Padded hybrid.


#3 What specials will you use, and what will the HAM cost be?


FireKD, CripplingShot, FullAutoArea2. Costs are in the 120-150 point per shot range unbuffed, approximately 40% that when buffed.


#4 What damage will you do to your opponent after armor?


Hopefully substantially more, because the current run of effectiveness sliced ubercomposite will no longer be viable.


#5 Is #4 higher than #3?



This remains to be seen, it will depend, of course, on whether you are refering to PvP or PvE. In PvE the answer is obviously yes. In PvP, I see a dramatic improvement in DPS due to people being forced to wear lighter armor. Even if such armors persist, the reduction of secondary stats on my opponents will force them to use more HAM per shot, making the lower damage per second rating more tolerable. They are already killing themselves, so you're really just mopping up.











Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


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