Carbineer Archive

Thread: How much damage can a Master Carbineer deal?

TAfirehawk
Thu Dec 09, 2004 10:29 am
#27






zanzanEXPO wrote:
every other profession suffers from PSG, armor, steak so i dont think its a carbineer problem...






Depending on the Damage Type they use.....thus why we complain about having only 3 to choose from.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

zanzanEXPO
Thu Dec 09, 2004 10:55 am
#28

how many damage types tkm, fencers, pikeman, rifleman have?...




gggggggggggggggxnnntnnnxggggggggggggggg


JanuHull
Thu Dec 09, 2004 11:36 am
#29

The only two professions hurting for damage types than Carbineer are Swordsman with two (Blast/Kinetic) and TKMs with one(Kinetic).


TKMs overcome the disadvantage with insane Unarmed Damage bonuses that make them the equivalent of a 200+ max damage weapon BEFORE using VKs. Add the VKs and the impressive state attacks, and you've got a disabler/defender/attacker with unparalleled capability.


Swordsmen have Blast, which a lot of powerful mobs have reasonably low resistances to.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

zanzanEXPO
Thu Dec 09, 2004 11:39 am
#30

firehawk, you ever heard of the heat damage carbine?
for example, fencer has stun, kinetic while carbineer have energy/heat/acid




gggggggggggggggxnnntnnnxggggggggggggggg


jassi007
Thu Dec 09, 2004 11:55 am
#31


TAfirehawk wrote:


zanzanEXPO wrote:
how many damage types tkm, fencers, pikeman, rifleman have?...


All but TKM have more than us if that is what you are asking......




Thats not true TA. From what I understand TK has kinetic, fencer has kinetic/stun, swordsman has kinetic/blast, and pikeman has kinetic/electricity/energy. however, it so stupid hard for a pikeman to get an energy pike, its really not worth counting.

Now, outside of brawler professions, carbineers are definatley the gimps.

Message Edited by jassi007 on 12-09-2004 01:59 PM



Jassi Cowin
Master Doctor/ Master Swordsman
Officially Klaws biznitch.
"I don't do hawtpants"
TAfirehawk
Thu Dec 09, 2004 12:28 pm
#32






zanzanEXPO wrote:
firehawk, you ever heard of the heat damage carbine?
for example, fencer has stun, kinetic while carbineer have energy/heat/acid




I have never heard of a Heat Damage Carbine, who the frick do you think I am?



BTW, comparing Melee vs. Ranged Damage Types is like comparing Apples to Oranges.....Melee should almost be exclusively Kinetic whereas Ranged should get the rest IMO.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

FligityFligity
Thu Dec 09, 2004 12:35 pm
#33



TAfirehawk wrote:


zanzanEXPO wrote:
firehawk, you ever heard of the heat damage carbine?
for example, fencer has stun, kinetic while carbineer have energy/heat/acid

I have never heard of a Heat Damage Carbine, who the frick do you think I am?

BTW, comparing Melee vs. Ranged Damage Types is like comparing Apples to Oranges.....Melee should almost be exclusively Kinetic whereas Ranged should get the rest IMO.






i agree with melee being just kinetic with one exception... the stun baton... those things are like tasers and have you ever been tazerd? but yes other than that all melee should be kinetic



-MONKERTROL DOKO'RNOT-
Spank-A-Thon
Thu Dec 09, 2004 6:42 pm
#34






TAfirehawk wrote:



My Laser Carbine is about 612 max damage I think.....but using that:


CripplingShot 7.5X = 4590

AP2 vs AR0 = 7172 for PvE AP2 vs AR1 = 5738 for PvP

75% PvP Reduction = 1434

0% Energy Resist = 7172 Standard 80% Comp = 287

Standard 40% PSG = 172

KD 1.5X = 10,758 KD 1.5X = 258


Those are MAX numbers, not DPS


Message Edited by TAfirehawk on 11-29-2004 01:45 PM




I thought AP2 would not make any difference against AR0 (for example, check when you hit lairs)? So wouldn't your AP2 vs AR0 figure be 4590 rather than 7172 for PvE?


Or has something changed since I last read up on the AP v AR issue (it has been some time since I last looked).


Oh, and what does the KD stand for in your calculations?


- Ymo




--====Ymobacca====--

[ Master Bounty Hunter ] [ Master Combat Medic ]

--====Wraith Squadron Ground Unit Leader====--

"Whatcha gonna do brother when wook-a-mania runs wild on YOUUUUUUU!!!!!!"
JanuHull
Fri Dec 10, 2004 1:57 am
#35

A taser is more an electricity weapon, but at this point, that's splitting hairs. I would love to hear how a hammer can get Blast damage, though.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

jassi007
Fri Dec 10, 2004 4:50 am
#36



Spank-A-Thon wrote:


TAfirehawk wrote:
My Laser Carbine is about 612 max damage I think.....but using that:
CripplingShot 7.5X = 4590
AP2 vs AR0 = 7172 for PvE AP2 vs AR1 = 5738 for PvP
75% PvP Reduction = 1434
0% Energy Resist = 7172 Standard 80% Comp = 287
Standard 40% PSG = 172
KD 1.5X = 10,758 KD 1.5X = 258
Those are MAX numbers, not DPS

Message Edited by TAfirehawk on 11-29-2004 01:45 PM


I thought AP2 would not make any difference against AR0 (for example, check when you hit lairs)? So wouldn't your AP2 vs AR0 figure be 4590 rather than 7172 for PvE?

Or has something changed since I last read up on the AP v AR issue (it has been some time since I last looked).

Oh, and what does the KD stand for in your calculations?

- Ymo






KD means knockdown. like kd/dizzy? What he's saying is you get a 1.5x damage modifier when you your oponent is KD'd.



Jassi Cowin
Master Doctor/ Master Swordsman
Officially Klaws biznitch.
"I don't do hawtpants"
Spank-A-Thon
Fri Dec 10, 2004 5:37 am
#37






jassi007 wrote:





Spank-A-Thon wrote:





TAfirehawk wrote:



My Laser Carbine is about 612 max damage I think.....but using that:


CripplingShot 7.5X = 4590

AP2 vs AR0 = 7172 for PvE AP2 vs AR1 = 5738 for PvP

75% PvP Reduction = 1434

0% Energy Resist = 7172 Standard 80% Comp = 287

Standard 40% PSG = 172

KD 1.5X = 10,758 KD 1.5X = 258


Those are MAX numbers, not DPS


Message Edited by TAfirehawk on 11-29-2004 01:45 PM




I thought AP2 would not make any difference against AR0 (for example, check when you hit lairs)? So wouldn't your AP2 vs AR0 figure be 4590 rather than 7172 for PvE?


Or has something changed since I last read up on the AP v AR issue (it has been some time since I last looked).


Oh, and what does the KD stand for in your calculations?


- Ymo








KD means knockdown. like kd/dizzy? What he's saying is you get a 1.5x damage modifier when you your oponent is KD'd.




Ahh, in the year I've been playing - I didn't know KD gave a damage modifier!


Feel kinda dumb now!


- Ymo





--====Ymobacca====--

[ Master Bounty Hunter ] [ Master Combat Medic ]

--====Wraith Squadron Ground Unit Leader====--

"Whatcha gonna do brother when wook-a-mania runs wild on YOUUUUUUU!!!!!!"
Feomatar
Fri Dec 10, 2004 5:44 am
#38






Spank-A-Thon wrote:

I thought AP2 would not make any difference against AR0 (for example, check when you hit lairs)? So wouldn't your AP2 vs AR0 figure be 4590 rather than 7172 for PvE?


Or has something changed since I last read up on the AP v AR issue (it has been some time since I last looked).


Oh, and what does the KD stand for in your calculations?


- Ymo








AP vs AR works well, even if the target has AR0.

Only when the target is vulnerable (completely no protection) to your damage type, your armor piercing will be ignored.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
AdmiralSpy
Fri Dec 10, 2004 8:08 am
#39






Spank-A-Thon wrote:


I thought AP2 would not make any difference against AR0 (for example, check when you hit lairs)? So wouldn't your AP2 vs AR0 figure be 4590 rather than 7172 for PvE?





AP gains 25% for every "point" it is higher than AR.


For example, AP2 versus AR1 means that 4590 becomes 4590 x 1.25 = 5737.5 And AP2 versus AR0 (with a stat that is not a vulnerability.. it has to be listed with a resist) is 4590 x 1.25 x 1.25 = 7171.875.. which is where the numbers that Firehawk posted are coming from.


It's therefore important to note that Laser Carbines do gain a 25% boost on PSGs, but then suffer a 35%+ loss.. and Lasers also get a 25% gain on armor, but suffer from the 75%+ resists after.





Addy | 'Addy
ex-Photographer
Forever Carbineer
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