Carbineer Archive
Thread: How much damage can a Master Carbineer deal?
zanzanEXPO wrote:
every other profession suffers from PSG, armor, steak so i dont think its a carbineer problem...
Depending on the Damage Type they use.....thus why we complain about having only 3 to choose from.
for example, fencer has stun, kinetic while carbineer have energy/heat/acid
TAfirehawk wrote:
zanzanEXPO wrote:
how many damage types tkm, fencers, pikeman, rifleman have?...All but TKM have more than us if that is what you are asking......
Thats not true TA. From what I understand TK has kinetic, fencer has kinetic/stun, swordsman has kinetic/blast, and pikeman has kinetic/electricity/energy. however, it so stupid hard for a pikeman to get an energy pike, its really not worth counting.
Now, outside of brawler professions, carbineers are definatley the gimps.
Message Edited by jassi007 on 12-09-2004 01:59 PM
zanzanEXPO wrote:
firehawk, you ever heard of the heat damage carbine?
for example, fencer has stun, kinetic while carbineer have energy/heat/acid
I have never heard of a Heat Damage Carbine, who the frick do you think I am?
BTW, comparing Melee vs. Ranged Damage Types is like comparing Apples to Oranges.....Melee should almost be exclusively Kinetic whereas Ranged should get the rest IMO.
TAfirehawk wrote:
zanzanEXPO wrote:
firehawk, you ever heard of the heat damage carbine?
for example, fencer has stun, kinetic while carbineer have energy/heat/acidI have never heard of a Heat Damage Carbine, who the frick do you think I am?
BTW, comparing Melee vs. Ranged Damage Types is like comparing Apples to Oranges.....Melee should almost be exclusively Kinetic whereas Ranged should get the rest IMO.
i agree with melee being just kinetic with one exception... the stun baton... those things are like tasers and have you ever been tazerd? but yes other than that all melee should be kinetic
TAfirehawk wrote:
My Laser Carbine is about 612 max damage I think.....but using that:
CripplingShot 7.5X = 4590
AP2 vs AR0 = 7172 for PvE AP2 vs AR1 = 5738 for PvP
75% PvP Reduction = 1434
0% Energy Resist = 7172 Standard 80% Comp = 287
Standard 40% PSG = 172
KD 1.5X = 10,758 KD 1.5X = 258
Those are MAX numbers, not DPS
Message Edited by TAfirehawk on 11-29-2004 01:45 PM
I thought AP2 would not make any difference against AR0 (for example, check when you hit lairs)? So wouldn't your AP2 vs AR0 figure be 4590 rather than 7172 for PvE?
Or has something changed since I last read up on the AP v AR issue (it has been some time since I last looked).
Oh, and what does the KD stand for in your calculations?
- Ymo
Spank-A-Thon wrote:
TAfirehawk wrote:My Laser Carbine is about 612 max damage I think.....but using that:CripplingShot 7.5X = 4590AP2 vs AR0 = 7172 for PvE AP2 vs AR1 = 5738 for PvP75% PvP Reduction = 14340% Energy Resist = 7172 Standard 80% Comp = 287Standard 40% PSG = 172KD 1.5X = 10,758 KD 1.5X = 258Those are MAX numbers, not DPSMessage Edited by TAfirehawk on 11-29-2004 01:45 PM
I thought AP2 would not make any difference against AR0 (for example, check when you hit lairs)? So wouldn't your AP2 vs AR0 figure be 4590 rather than 7172 for PvE?
Or has something changed since I last read up on the AP v AR issue (it has been some time since I last looked).
Oh, and what does the KD stand for in your calculations?
- Ymo
KD means knockdown. like kd/dizzy? What he's saying is you get a 1.5x damage modifier when you your oponent is KD'd.
jassi007 wrote:
Spank-A-Thon wrote:
TAfirehawk wrote:
My Laser Carbine is about 612 max damage I think.....but using that:
CripplingShot 7.5X = 4590
AP2 vs AR0 = 7172 for PvE AP2 vs AR1 = 5738 for PvP
75% PvP Reduction = 1434
0% Energy Resist = 7172 Standard 80% Comp = 287
Standard 40% PSG = 172
KD 1.5X = 10,758 KD 1.5X = 258
Those are MAX numbers, not DPS
Message Edited by TAfirehawk on 11-29-2004 01:45 PM
I thought AP2 would not make any difference against AR0 (for example, check when you hit lairs)? So wouldn't your AP2 vs AR0 figure be 4590 rather than 7172 for PvE?
Or has something changed since I last read up on the AP v AR issue (it has been some time since I last looked).
Oh, and what does the KD stand for in your calculations?
- Ymo
KD means knockdown. like kd/dizzy? What he's saying is you get a 1.5x damage modifier when you your oponent is KD'd.
Ahh, in the year I've been playing - I didn't know KD gave a damage modifier!
Feel kinda dumb now! ![]()
- Ymo
Spank-A-Thon wrote:
I thought AP2 would not make any difference against AR0 (for example, check when you hit lairs)? So wouldn't your AP2 vs AR0 figure be 4590 rather than 7172 for PvE?
Or has something changed since I last read up on the AP v AR issue (it has been some time since I last looked).
Oh, and what does the KD stand for in your calculations?
- Ymo
Spank-A-Thon wrote:
I thought AP2 would not make any difference against AR0 (for example, check when you hit lairs)? So wouldn't your AP2 vs AR0 figure be 4590 rather than 7172 for PvE?
AP gains 25% for every "point" it is higher than AR.
For example, AP2 versus AR1 means that 4590 becomes 4590 x 1.25 = 5737.5 And AP2 versus AR0 (with a stat that is not a vulnerability.. it has to be listed with a resist) is 4590 x 1.25 x 1.25 = 7171.875.. which is where the numbers that Firehawk posted are coming from.
It's therefore important to note that Laser Carbines do gain a 25% boost on PSGs, but then suffer a 35%+ loss.. and Lasers also get a 25% gain on armor, but suffer from the 75%+ resists after.