Carbineer Archive
Thread: How much damage can a Master Carbineer deal?
zanzanEXPO wrote:
firehawk, you ever heard of the heat damage carbine?
for example, fencer has stun, kinetic while carbineer have energy/heat/acid
Yeah but Stun is not easily resisted against in PvE and sursprisingly still in PvP.
The most armor can get as a Stun rating is around 40%, whereas Heat is a base stat on Composite which means it can be resisted between 70% and 90%. Also, the EE3 Carbine has very low damage stats compared to say an Acklay Stun Baton with very good Acklay Bones. One might consider the case of using exceptional tissues in an EE3, but regardless of how you craft the Heat Carbine, it will never ever be as good as a Laser or DXR6 crafted with the same components.
Heat damage does not exist in PvP. Pistoleers used to use the FWG5, but since their krayt-handler nerf, it's all about the DE-10 (energy), the Geo Pistol (stun) and the Rep. Blaster (acid.)
Keep in mind that Fencer isn't really a profession meant for damage. It's defenses are the highest of any other profession, so some sacrifice must be made. As I see it, Pistoleers, Pikemen and TKs suffer from the same damage problems we do, except that:
Pistoleers have much better defenses and the all powerful dodge.
Pikemen have excellent looted weapons. That's all they have, but a well equipped Pikeman makes up the best PvP profession out there.
TKs have a crazy damage modifier, some excellent ranged/melee defenses, awesome special abilities (FOW, Med., Pboost), nice stat defenses andsome verypotent knockdown and dizzy specials.
Contrast that to Carbineers which have NO defenses, state specials which are EASILY resisted, posture/knockdowns which don't even compare to melee classes, poor speed and accuracy and generally low damage weapons and you find yourself with a profession that doesn't quite work all that well without some help. It's like I always put it: A Master Carbineer with a simple Laser Carbine without any enhancements in the form of attachments or special weapons will almost always lose against any other combat profession out there. Once in a while, you'll be able to dizzy/KD your opponent, but you'll be firing so slow that your damage will be insignificant. Try it out on your buddies - I did.
Message Edited by AdmiralSpy on 12-10-2004 10:21 AM
Message Edited by diack on 12-10-2004 03:23 PM
That's pretty much it.
TAfirehawk wrote:
Some servers are different, but on Chilastra anybody without 80% Base and 40% Stun Comp with 45% PSG is a total n00b.....and thus makes PvP pointless....along with the hundreds of Jedi we have.....
Message Edited by AdmiralSpy on 12-11-2004 01:10 PM
BloodMonk wrote:
In short: carbs aren't the most damaging class...but I feel naked to pvp without one next to me (or being one)
Well said, heh. ![]()